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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 Question - Status Bar | New poll | | |
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Rockman Shyguy Since: 03-10-06 Last post: 6364 days Last view: 6297 days |
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I changed the bytes that display the 2 goal card boxes, yet the centers still remain. I tried figuring out what is keeping them there, but so far no luck. I do know that there are a couple lines of code that switch the graphics being displayed for the status bar, and when you open/close the item side, the goal cards are displayed completely again. I'm guessing that I'm going to have to do something with the PPU Buffer, but I can't understand it at all. Any help I would appreciate it. Thanks.
<-- WTF? |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6288 days Last view: 6288 days |
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The centers are dynamically drawn afaik; I remember having had some difficulty to remove them. Actually they depend of the player's goal card addresses $7D9C-$7D9E, try to set a read breakpoint with them and you should find the code easilier. | |||
Rockman Shyguy Since: 03-10-06 Last post: 6364 days Last view: 6297 days |
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Thank you JaSp. I'm still having trouble when you flip the item bar on the map screen, the goal card boxes come back again. But, this is what I'm half done with:
Only one goal card box which displays your current powerup. (edited by Rockman on 05-08-06 11:12 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6288 days Last view: 6287 days |
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Originally posted by Rockman 0x3C12F: status bar buffer(horizontal level and world map) 0x3c0b0 : status bar buffer(vertical level) 0x341F7: status bar buffer(for after you flip back) (edited by Bio on 05-08-06 03:21 PM) |
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