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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here | New poll | | |
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Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6377 days Last view: 6300 days |
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Originally posted by Exdeath While running through Norfair in the room after the ball jumping part or the next you'll see those little red bugs that fly up in packs of 5 you can easily charge shot or Missile them to refill your health and continue on. Originally posted by Arthus Getting a little demanding huh? Anyway we'd help you but it seems everyones syuck in the same spot. The only hint we're getting is that it seems to be somewhere in that area just under where you first enter the east side of Norair and hit the super-missile block. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6503 days Last view: 6503 days |
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It can't be, because there is no way to get back up there. | |||
The Sage Of Time Since: 11-18-05 Last post: 6575 days Last view: 6575 days |
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Originally posted by DrewsephOriginally posted by The Sage Of Time Ah, don't take it the wrong way. I hate keyboards for control over console games like this in general. I assure you, you did an outstanding job. |
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Jigglysaint Octoballoon Since: 11-19-05 Last post: 6310 days Last view: 6295 days |
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I bet you are all stuck in the U. Here is a tip: Some blocks can be wall jumped off of becuase they have good grip. However, if you can't jump off certain blocks, check to see if there is somthing more to them.
Edited to remove false information. (edited by Jigglysaint on 05-10-06 02:36 PM) |
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Proto K Gator Since: 11-17-05 From: New Brunswick, Canada Last post: 6295 days Last view: 6290 days |
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Since the walljump thing was irritating me, I went and hacked some of the physics to be closer to the SM original.
Now that I'm playing the game, I'm not very far.. and those giant hoppers in Brinstar keep killing me in one or two hits. This is definitely not a hack for beginners.. but it is the best SM hack out of all the ones I've tried (this one, Limit, Legacy, Reverse). |
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Heian-794 Red Paratroopa Since: 01-02-06 Last post: 6291 days Last view: 6326 days |
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Hey Cecil99, why are you playing the game in Chinese?
Does this mean that the patch works on the Chinese ROM also? That's good news. (I myself patched the wrong version and have garbled graphics all over the place...) |
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The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6292 days Last view: 6290 days |
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*cries* Someone help me, please, I want to play but freaking ZSNES 1.36 is freezing up on me! | |||
dwmyers17 Newcomer Since: 05-10-06 Last post: 6574 days Last view: 6574 days |
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I got fed up with this when I realized that you had to run through norfair while burning to death. It's just retarded. The secrets aren't clever; they're counterintuitive and stupid. The main path through the game is a ridiculous run-around that makes no sense. Imagine coming home after buying Super Metroid to find this "game" on the cart - the game everyone knows and loves would have been a miserable failure.
This hack isn't for people who enjoyed Super Metroid; it's for crazy people who have been playing it for 10 years nonstop and want to continue for another 20. Good job spending two years on a game that will be enjoyed by 25 people at most. |
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Exim Newcomer Since: 05-10-06 Last post: 6571 days Last view: 6571 days |
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Just re-registered for this message
This hack is godlike! If i would work at big N, I would instantly hire you for the next project. I'm impressed how much more data fits in this rom. It plays like an original, absolutely amazing! Just something I would change for the next version. - The movement under water is way too slow... I constantly play with 150% gamespeed in those places. - The Varia suite is too hard to find - The "hint" after Kraid is misleading is imho misleading as you won't enter meridia for a long time. - The hidden passage to get to "water crateria" and the lc's is also too hidden. (found it by accident as I've been hit by a shot..) I don't know if it's just me. But in the violet part of crateria is one of those "red-flee-rock"s behind a red pirate, speed blocks and a power bomb, which is kind of imporant for progress. (I think you know what I mean) In my case the game froze when I blast the thing with missies, super missiles, ice-shots or charge-shots. Only with the powerboms it didn't freeze and I could go on. And now I'm stuck... where's the hint to get through the LC ??? I only know the start.. up, up left. Or am I completly wrong? (got ice, charge, wall, hi-ju, hook, x-ray) If so this must be corrected as it's not possible to get back. to "normal-crateria"...) (edited by Exim on 05-10-06 06:15 PM) |
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Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6297 days Last view: 6290 days |
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ProtoK: Give up, the games not gonna work if you hack my hack, go jerk off or something.
dwyers17: thanks for your optinion, but alot of people seem to enjoy hells run Exim: I will look into making varia a bit more clear, as for kraids tube, I'm planning on leaving that in bescides, you need to beat kraid to open the grey doors, so the player will beat kraid and then go for the new open doors |
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AlexAR Ninji Since: 02-27-06 From: TX Last post: 6293 days Last view: 6290 days |
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Originally posted by Drewseph |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6291 days |
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Ok got the power bomb, but now I need the grappling hook, but don't really know where it is. I do have one area on the map that I'm at, but its hard to figure out.
http://img82.imageshack.us/img82/717/image9ca.png Right below me is a room, but I did bomb it and power bombed it, but nothing happens. Any suggestions. (edited by cecil99 on 05-10-06 08:38 PM) |
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Squash Monster Bouncy Since: 11-18-05 From: Right next to myself. Last post: 6298 days Last view: 6292 days |
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This hack is pretty groovy, I congratulate you.
Don't particularly like the new physics, but they're plenty playable and I'm not having any major problems with that. I think I'm just bitter because you took away the nearly infinate freedom I'm used to. Which was a good idea on your part, darn you. I don't particularly like guessing where grey doors will open up. I don't suppose there was some way you could've tinted them or something, eh? And I think you could've stood to make more shotcuts open up as you get farther into the game. Especially near the beginning, where you have to run all the way across the world with each item you get, it'd be nice if there were some more direct routes back and forth opened up with each new layer of items. Just got the power bombs, then got stuck in a whole lot of places where I should've had the high jump or space jump or something due to wall-jump skill and persistance with the ice beam. You know that the ceiling-hugging side-hoppers and desgeegas are pretty much free tickets to go wherever you want in a room once you get the icebeam, right? (So far that's just gotten me out of the bowels of Brinstar, dunno if I was supposed to have gotten out of there yet) I can see how people would be confused by where to go in this game. The whole sequence down to the power-bombs felt like it couldn't possibly be where I was supposed to be heading. Bigtime sequence breakers will have trouble telling when they're heading past your first few layers of dead-ends for people who don't have the right items yet, and people who've never done it before will get freaked out when they hit things like Norfair. Still an awesomely groovy hack, though. I don't suppose we can make thirty or so clones of you and get one of these released every month, eh? |
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Proto K Gator Since: 11-17-05 From: New Brunswick, Canada Last post: 6295 days Last view: 6290 days |
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The new jumping physics and gravity are just bad in my opinion, and can really ruin the whole experience for some players.
That aside, the difficulty of the game is very high and is much higher than anything in the original game. Tricky puzzles can take a long time to figure out and when I do I don't often have a sense of accomplishment, more like "I hope I don't have to do this again". While not impossible, the frustration level can be pretty high at times. The level design is the best I've seen in any SM hack by far. No complaints here. I hacked some of the original jumping physics back for myself because I wanted to be able to play through the game with SM physics and without using any kind of cheats (jumping or otherwise), since it was clear that Drewseph wouldn't and would just tell me off. Being able to wall jump normally like in SM does help a lot, and it doesn't "ruin the game" or make you able to sequence break. |
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Sethram Newcomer Since: 05-10-06 Last post: 6564 days Last view: 6564 days |
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It's not about sequence breaking or makign it impossibly tough, it's about making you feel like a beginner to the Metroid series, which I think drewseph's done a great job on. That Norfair run took me forever, but I got it. I do like the new wall jumping physics too, I kind of was always bothered that I could move up infinitely and easily with just one wall in the original. It didn't make much sense to me.
As you can see, I'm another one who's first post is in this thread. I signed up to say what I said above, and another thing here: "Kudos." |
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MogGuy Kabu Since: 12-03-05 From: Look behind you... Last post: 6330 days Last view: 6297 days |
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Man, I love this hack. Norfair's Hell Run to the Ice Beam was a blast, and quite possibly my favorite part. There is another part I've been working on for several hours. I just got the Speed Booster, and I've tried going everywhere (I managed to find the Spazer, btw), and I've fond several tanks (energy and otherwise), and I THINK I know where to go. It's this dark blue/purple area in Craeteria with all the mushrooms that leads to Mardia. I have:
Morph Ball Bombs Missles Super Missles Power Bombs Grappling Beam Charge Beam Ice Beam Spazer Wall ump Boots High Jump Boots Varia Any help? And, here's a list of the things I like about this hack: 1) The original Metroid feel (it almost feels like the original with SNES graphics) 2) The stronger enemies 3) The new elevator areas 4) The new morph ball sprite 5) Hell's Run 6) The maze-like qualities 7) The new [super] missle tanks 8) The original ideas (the reflectors, etc) 9) The new Wall Jump (it feels like the other Metroid games) 10) The overall difficulty! It gives me something to think about in Spanish class |
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Chibi Gatomon Paragoomba Since: 11-18-05 From: Digiworld Last post: 6333 days Last view: 6294 days |
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hey where did you get the Spazer at? and some of the other items? | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6291 days |
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Where do I found out where to get the grappling hook at. Just got the powere bombs, but don't know what to do next. | |||
Drewseph Red Cheep-cheep Since: 11-21-05 Last post: 6297 days Last view: 6290 days |
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Originally posted by MogGuy These comments make my Day! THANK YOU!! AlexAR: "And yes Im stuck too dammit..where the heck is that 3rd energy tank?" its in red brinstar across from kraids room, in a room with 3 bugs, a mouth and fake spikes |
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Stanley_Decker Micro-Goomba Since: 04-23-06 Last post: 6462 days Last view: 6462 days |
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how many energy tanks should I get before attempting that norfair run? (edited by Stanley_Decker on 05-11-06 01:51 AM) |
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here | | |