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04-28-24 04:44 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here New poll | |
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FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6281 days
Last view: 6278 days
Posted on 11-30-06 07:49 AM Link | Quote
Originally posted by Drewseph
Back from the brink of death and perhaps the desire to let everyone know he's still alive and doesn't want this topic to vanish..... HI GUYS!! did you get a Wii yet?

it would rock if this hack could be put on Wii =P
That would rock Drew.

Hey, just wondering, are you thinking of making some other hack at some time? I'm not saying you have to because I know that you spent a really long time on this, but it would be interesting to know.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 11-30-06 02:00 PM Link | Quote
This is his retirement hack, despite being, like, the first one, I think.

But definitely what he claimed to be the last.
Adagio

10








Since: 02-23-06

Last post: 6333 days
Last view: 6281 days
Posted on 11-30-06 06:48 PM Link | Quote
Shiiit...so, like. I'm doing a 100% run. And I'm at around 90%...and I can't find the rest. I'm going to have grey hairs by the time I conquer this beast...


(edited by 13M13 on 11-30-06 05:53 PM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 11-30-06 07:37 PM Link | Quote
Hehe. Gooood luck.

I know of maps, but no idea where to find one.
Adagio

10








Since: 02-23-06

Last post: 6333 days
Last view: 6281 days
Posted on 11-30-06 08:06 PM Link | Quote
Heh, I actually got a map. But I ain't touchin' it. I'm adamant about finding the loot "blind".

...

Yeah...

I'll probably break within the week.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 12-01-06 03:01 AM Link | Quote
At least you're honest.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6285 days
Last view: 6278 days
Posted on 12-01-06 06:09 PM Link | Quote
Seriously honesty in Adagio rocks! glad you're taking up the challenge. either way, goodluck! and I'm glad people are still playing =)
Adagio

10








Since: 02-23-06

Last post: 6333 days
Last view: 6281 days
Posted on 12-01-06 06:24 PM Link | Quote
Yeah...I beat the game a while back with only fifty-something %...figured it was about time to go all the way...


(edited by Adagio on 12-01-06 06:32 PM)
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6303 days
Last view: 6307 days
Posted on 12-02-06 05:58 PM Link | Quote
Sorry for a super long bump but I cant seem to find a rom that can work with this. Can someone help me out please? I really want to play it. I google for it and I cant get the rom. If someone can help me out, my email is nicksauve@yahoo.ca. Please give me tdetails for finding the rom.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 12-03-06 02:56 AM Link | Quote
The english version of the ROM works very well. I keep getting a mailer daemon message from your E-mail addy. So if you still need help, drop me a line at morivanism@yahoo.com

As for the patch, first post, biznatch.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6303 days
Last view: 6307 days
Posted on 12-03-06 01:47 PM Link | Quote
Yes. I got it patched but now it wont work. It says bad checksum. Whats wrong with it?
I try playing it in the earliest version of ZSNES or SNES9X and it still dosent work.


(edited by Critical Phlogus on 12-03-06 12:51 PM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 12-03-06 11:46 PM Link | Quote
Go ahead and E-mail me. Like I said, I'm having a hard time getting it to let me mail you.
Critical Phlogus

Red Goomba


 





Since: 11-17-06

Last post: 6303 days
Last view: 6307 days
Posted on 12-04-06 05:54 PM Link | Quote
Okay I emailed you in case you might know how my problem can be fixed.
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6321 days
Last view: 6311 days
Posted on 12-06-06 05:31 PM Link | Quote
First and foremost, congratulations on re-creating one of the best games ever made.
Can't be arsed to skim through so apologies in advance if I'm touching base with old subjects.

When I first played Super Metroid I was about 10-12. It shaped my imagination to this day. I've always imagined new areas in Super Metroid (I used to draw metroid maps when I was a kid). The re-creation of Super Metroid has a strange way of affecting my nostalgia, its a bizarre feeling, as if my childhood has been re-designed. Therefore I hold your level design in very high regard and with very high expectations.

* The excessive backtracking is tedious simply because of the amount of gameplay and skill it takes to get through some of your convoluted rooms (either too large or too stuffed with damage incurring tiles). I loved the large rooms in the original, but the more scarce a large room is, the more the gamer will gawk with awe at it. Also, I thought your room design was spectacular.

*Making blind leaps of faith and long falls is annoying and not practical design skills. Ofcourse I overlook this 'cause I'm still having a well good riot playing the game!

*The physics are excellent. The wall jumping is much better and more realistic, falling faster was an innovative idea, and the bomb limit was a wise choice. I'm a level designer myself and I know how annoying it can be when you have a player getting into places they shouldn't be exploring.

*It doesn't feel so great when you obtain a new item. When I got a new ability or missle type in super metroid, I would be excited to re-visit the locations where I knew I would need it. With your re-design, its depressing and daunting to get a new item, because there are soo many places where we know we have to use them and how the trip there can be infuriating (like getting the super missles and power bombs).

*Super Metroid always had a special kind of allure/alure for exploration. For instance, there are two paths, and when you take one, you're hoping it will end soon, so that you may discover the other path. There are way too many paths in your game, and some of them seamlessly never end, and as your life dwindles you're too agitated to reload and try the other path. It's just a known fact for 2d adventure games like this and castlevania. I like to feel comfortable with map coverage and exploration, with this game, to be honest I'm quite scared. And it's much worse when you've gone too far (like the Kraid zone after getting the super missles) and you can't get all the other goodies you were going to get after (like upper brinstar and crateria).

*Moments like the "hell's run" (genuine lol to whoever coined the term) are what make your re-design GENIUS. I haven't felt adrenaline and proud with games for a long time. The amount of work it takes to make an intentional speed run work in terms of the amount of life you have is amazing. Hats off to you and the team!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6285 days
Last view: 6278 days
Posted on 12-06-06 11:13 PM Link | Quote
Thanks so much for enjoying the game so far!, I too made maps of metroid 1 and super metroid when I was young. I'll be brief and respond in order t your post.

*Backtracking is quite long at times I agree, but for me, thats what I desired in SM, a HUGE world that felt like an expedition rather than a stroll down the street. Damage tiles are balanced by multiple enemy respawn pits to refill in.

*Blind jumps were mostly non-threateneing, save for several lava pits in norfair.

*Thank you! though the bomb counter is really just for show, ibj is still possible, but I wanted to change how players were used to playing, and force them to learn a new way.

*Really? I always liked that feeling, of finally getting an item and remebering the million places you could go to.

*Again, I wanted to make the rather small and simple SM, and go for a Complex Maze theme like M1 but good points!

*Hells run, ha! I have no idea who called it that, but it didn't take long after the release for people to name it! indeed, one of my favorite moments in the hack and it took lots of time to prepare, since I wanted the player to have access to only 3 etanks, and I had to be sure they MUST have 3 tanks before getting stuck in the lower brinstar area. but man, lots of testing was needed for that to get the timming down.

Great review of yours! I'd like to know where in the game you are, did you beat it? take care!
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6321 days
Last view: 6311 days
Posted on 12-07-06 12:54 AM Link | Quote
My prior post must have come off rather haphazard because as I continued playing, the overwhelming areas began to connect (amazingly I might add) and I started to get that fuzzy feeling only felt once you've gained your bearings in a huge game such as this.

This is more than a hack, it's Super Metroid 2. I had work today and only got 2 hours sleep. I was playing all night and couldn't stop. As I laid in bed I was having those half asleep hallucinations and all I saw was metroid maps, they were tormenting me to keep playing your game!


Where I am in the game//
I've beat crocomire and am currently browsing through brinstar and crateria again before going into maridia. I'm feeling a bit down due to all the areas where I'm sure theres something but have no more patience to prod (some areas in norfair and brinstar). Theres a tank I found in brinstar but the underwater fishes are quite difficult to get through, I hit most of them enough times so they would freeze and work as a platform but I came to the conclusion that this is just way too much time lost.

Update//
Now back in norfair, just got the grapplehook, would like a yes or no answer to this question:
Before I head back up, I'd like to know if this area is accessable (circled red)

http://img228.imageshack.us/img228/1707/yeemt8.jpg





(edited by Digital_Mantra on 12-07-06 04:01 AM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6284 days
Last view: 6279 days
Posted on 12-07-06 01:22 PM Link | Quote
Crap. I wanna answer that... But I don't remember.

I'm restarting, Drew.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6285 days
Last view: 6278 days
Posted on 12-07-06 08:39 PM Link | Quote
that area is always accessible. just get the wave beam. you're not quite done with norfair yet, but your automap should show a very obvious unexplored area to go to =)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6291 days
Last view: 6278 days
Posted on 12-07-06 08:43 PM Link | Quote
Yeah, you can go there now if you want, but you won't get what's there until you get Wave Beam. Just ignore it for now. You'll know when it's time to come back. You always know when it's time to come back to an area you've been to before. It's the points where it's time to go somewhere you HAVEN'T been yet that get you. Good luck on it- You may need it. (It's true in ALL cases, not just in this hack.)
Digital_Mantra

Micro-Goomba


 





Since: 12-05-06

Last post: 6321 days
Last view: 6311 days
Posted on 12-07-06 09:32 PM Link | Quote
Since phantoon was in the lost caverns, I take it there is no wrecked ship? If there isn't, I'm glad you made that decision. I never liked the wrecked ship in SM because it took away that feeling that you are the first outside visitor there.

Guess I'm off to search for the wave beam. I'd love a hint but no broad clues please.


(edited by Digital_Mantra on 12-07-06 09:48 PM)
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here |


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