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05-10-24 11:14 PM
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here New poll | |
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Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-15-06 08:25 AM Link | Quote
you were on the right track, keep heading east and make your way to lower crateria.
UndeadPyro

Micro-Goomba


 





Since: 07-31-06

Last post: 6475 days
Last view: 6475 days
Posted on 08-16-06 01:50 AM Link | Quote
Okay, so I've gotten the High Jump boots, the Wave Beam, and the spazer. First off, how 'cuz I can't use the Ice beam, the Spazer, and the wave beam all at once? I remember always being able to do that in all the metroid games. Also, there's a room in Left Norfair that I can't find access to. It's a long vertical room, with an item at the top of it. How do I reach it? I'm hoping it's the gravity suit but even if it's not I want to find it anyways.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-16-06 10:33 AM Link | Quote
^------ the answer to the first is simple. This is not the original SM, thats why you cannot combine them. and no, in M1 and M2, beams did not stack. SM was the first to feature that

The answer to the second.... you should EXPLORE to find the eneterence to the vertical shaft. but just so you know, you might want to explore new places with your hi-jump boots


(edited by Drewseph on 08-16-06 09:34 AM)
UndeadPyro

Micro-Goomba


 





Since: 07-31-06

Last post: 6475 days
Last view: 6475 days
Posted on 08-16-06 12:07 PM Link | Quote
nice. WEll, I have explored around and I still can't find a way to that shaft...Any hints on what area I should explore to get to it? And, once again, GODLY HACK.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-16-06 05:20 PM Link | Quote
well, yeah, its in norfair, in the room just left of the elevator... go through the door in the floor.... also you might want to look in crateria for newly accessable places
MogGuy

Kabu


 





Since: 12-03-05
From: Look behind you...

Last post: 6330 days
Last view: 6298 days
Posted on 08-16-06 11:18 PM Link | Quote
2 Guardians left on my most recent playthrough, one in Norfair and one in Brinstar. I need hints, I think they'd jog my memory

What I've gotten in Brinstar:

The one beneath Kraids area
The one with the Eticoor (i think that's the name; the green ostritch thing)

Norfair
The one far west
The one towards the entrance of Lower Norfair

Just some hints to jog my memory, please!
UndeadPyro

Micro-Goomba


 





Since: 07-31-06

Last post: 6475 days
Last view: 6475 days
Posted on 08-17-06 12:57 AM Link | Quote
Alright, so, I went through the door in the floor in Norfair, in the room with the shutter to the left of the elevator...I found the Speed Boost blocks in the wall, but I can't gather enough boost to break them...any suggestions?
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-17-06 01:04 AM Link | Quote
Originally posted by UndeadPyro
Alright, so, I went through the door in the floor in Norfair, in the room with the shutter to the left of the elevator...I found the Speed Boost blocks in the wall, but I can't gather enough boost to break them...any suggestions?



yes, look around......
memnoc
Newcomer


 





Since: 08-17-06

Last post: 6468 days
Last view: 6468 days
Posted on 08-17-06 04:34 AM Link | Quote
Why not just let us download the hacked rom? Also, where can I get a converter so I can play this rom?
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6292 days
Last view: 6291 days
Posted on 08-17-06 06:03 AM Link | Quote
Originally posted by memnoc
Why not just let us download the hacked rom? Also, where can I get a converter so I can play this rom?


Because distributing ROMs gets you sued by nintendo. And you don't need to convert it. There's a headered and unheadered patch in the zip. ;
memnoc
Newcomer


 





Since: 08-17-06

Last post: 6468 days
Last view: 6468 days
Posted on 08-17-06 07:00 AM Link | Quote
By a conversion I mean where can I get a program that applies the hack, also hacking is illegal .

I went over almost every reply in this thread.

Why ask tons of questions and ask for hints in a game that you are playing? It ruins the adventurous experience. The point of a game is for it to be hard, challenging, something to spend time on. If it easy there would be no point in playing because you are obviously going to finish it soon. Good challenging games. Should take multiple times to get through something. Experiementing with what you - don't notice - as in using what you don't know you have to use. xD Hard to explain. Makes games more fun.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6292 days
Last view: 6291 days
Posted on 08-17-06 12:36 PM Link | Quote
Oh, an IPS patcher?

http://fusoya.panicus.org/lips/index.html

Done.
memnoc
Newcomer


 





Since: 08-17-06

Last post: 6468 days
Last view: 6468 days
Posted on 08-17-06 04:43 PM Link | Quote
thanks

Edit: I tried it and when I was looking for the rom that I am supposed to apply it to, (i got a (JU) [!]) and it didn't show up as a file that I can apply it to. (.smc is what it is X_x) So I changed it to 'show all files *.*' and then I clicked on the rom, and it just became a 'FILE'.

Edit2: OMG!, since the program changed the icon of the ips file I click on it to see if it was auto set to that, and it opened the program and the .SMC file became selectable! O.O So I redid it and it worked!!

Edit3:
I get this and I can't play. Drewspeh, this means I can't play your godly hack I keep hearing about.

Edit4: This is the info in the info text. Just to help you bit more.
File: SuperMetroidRedesign.smc Header: No
ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ TYPE:NORMAL
INTERLEAVED:No BANK:Lo CHKSUM:FAIL
VIDEO:NTSC CRC32:3B624894



(edited by memnoc on 08-17-06 03:54 PM)
(edited by memnoc on 08-17-06 03:56 PM)
(edited by memnoc on 08-17-06 04:36 PM)
(edited by memnoc on 08-17-06 04:41 PM)
(edited by memnoc on 08-17-06 04:42 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6291 days
Last view: 6326 days
Posted on 08-17-06 06:12 PM Link | Quote
Memnoc, that looks like ZSNES. Supposedly, the game runs better on SNES9X. And make sure that you use the right (headered or not) patch!

Make two copies of your ROM just to be safe. Eventually you should get it running on SNES9X. I've been successful with both 1.41 and Evil Peer's tracer version.
memnoc
Newcomer


 





Since: 08-17-06

Last post: 6468 days
Last view: 6468 days
Posted on 08-17-06 06:53 PM Link | Quote
Thanks, where can I get SNES9X?

Edit: Don't worry, I'll just Gooooooogle it xD

Why are so many people complaining about this game? Its not THAT HARD. jeez. The only bad thing is the monsters are a bit too strong. I got the bombs soo fast. That air morphing section is pretty clever, I even got those missles.


(edited by memnoc on 08-17-06 05:55 PM)
(edited by memnoc on 08-17-06 09:06 PM)
UndeadPyro

Micro-Goomba


 





Since: 07-31-06

Last post: 6475 days
Last view: 6475 days
Posted on 08-17-06 11:23 PM Link | Quote
Okay, I've looked around...been exploring the room for hours, still can't find anything other than sped boost blocks.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-18-06 10:17 AM Link | Quote
undeadpyro, that area isn't even that important. but have you bothered to look to the room to the right of the speed blocks? you would have easily found your answer there.....
altie
Newcomer


 





Since: 08-20-06

Last post: 6473 days
Last view: 6473 days
Posted on 08-20-06 03:09 PM Link | Quote
Wow, what a great revamp. A lot of the things people have been complaining about I like...the new fall speed, ball physics and wall jumping really give it a new feel.

That said I am SO stuck. Kattmah posted earlier exactly where I'm stuck and seemed to have gotten past it but didn't offer any explanation. I've done the Norfair run, have 4 energy tanks, 31 missiles, 3 super missiles and the ice beam. The only way I can see to go is through the water to the right in red Brinstar, which eventually leads to a spike pit. You can almost jump out of it and midair morph into a tunnel, but not quite without the gravity suit or high jump boots which makes me think that part has to wait. Help, please!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6297 days
Last view: 6291 days
Posted on 08-20-06 05:50 PM Link | Quote
wow, thats the wrong direction.... you just got ice beam... so make use of it (thats the hint)
Glenn the Great
Newcomer


 





Since: 08-21-06

Last post: 6472 days
Last view: 6472 days
Posted on 08-21-06 04:58 PM Link | Quote
Hello. I decided to register and post here because I found this wonderful hack, and I have some things to say about it.

This hack is amazing work, and I've been having a lot of fun with it these past 2 days. You could not imagine how excited I was to start playing this. I've been a fan of Metroid since the beginning, and this hack showed a lot of promise. For all the great things I can say about it, this game has a few mortal problems. When I say mortal, I mean I cannot keep playing this in its current state. These two problems are like gigantic blemishes on an otherwise priceless and perfect treasure.

These two problems are the wall jumping and the Norfair run.

I am not criticizing your decision to require wall jumping as a necessary skill for completion, nor am I criticizing the concept of a Norfair run. What I am criticizing is the over-the-top execution of both of these.

I am asking you to please listen to me and make the changes I will describe, because I seriously want to enjoy the rest of this game, and I'll be missing out on one of the greatest 2D experiences ever if things are left like they are.

Wall-jump boots are a nice idea, I'll admit that. It was a clever idea to make use of a technique that was largely optional and ignored in the original game. The more ways you can force the player to have to find a new item in order to progress, the better. What I suggest you do is rework some of the rooms that require a very tall wall-jump. Make your wall-jump shafts shorter. You should never have to pull off more than 3 or 4 (at the most) consecutive wall jumps to get up a shaft. Find a nice balance where wall jumps *are required to proceed*, but the number of consecutive jumps are *kept to a minimum*. In some parts of the game, you do this quite nicely. I don't mind doing 2 or 3 walljumps to get through a room. What is inexcuseable, however, is that shaft in Crateria that requires you to execute what is it, 20 wall-jumps to get out? I was almost fed up with the game at that point. I eventually succeeded, but now I have to face the grim reality that I will have to go up that shaft again when I get around to opening all the green doors that are over that way.

I have mixed feelings on the Norfair run. Part of me thinks it could have gone well were wall jumps not added to the mix. The other part of me wants to see the Norfair run done away with because veterans of the 2D Metroid games have been trained by the precedent set by the official games where you are never required to go into hot areas until you are able to obtain the Varia Suit. When I opened up the path to Norfair, I stayed out of there because I had been trained by Nintendo's games to find a Varia suit first. It would have never occurred to me that I had to do an impossibly hard run through there. I did attempt an initial run through the zone before I knew that I had to, only to be turned away by my failure. I figured if it was that tough to get through there, then it wasn't intended for me to do it in the first place. I had to look for help to find where to go next, and have thus ruined the experience by having to look up a solution when I resolved not to. If it were any other way I'd have been stuck near Kraid's area until I got fed up and quit.

Now that I've actually typed this out, I think I want the Norfair run axed. I know what you should do though. Make the Ice Beam be the reward for killing Kraid. There is currently no reward, and it would be a great idea. Get it, then escape that part of Brinstar with it, get the Varia, then come back to Norfair.

So to sum it up, make the wall-jump shafts much shorter, and make Kraid guard the Ice Beam. Just do those two things and I will come back and play, and will surely enjoy.

I don't think you should be adverse to making changes in your hack, since it is healthy for a game designer to release a product, get feedback, and modify it appropriately. This is the exact method used by Valve Software with Half-Life.

While you are making a new version, here is something that needs fixing. A few rooms before Kraid, in the water, there is a missile tank expansion (the one that gives you 10 missiles). There is no dot on the map to accompany it. All items should have a corresponding dot on the map in keeping with Metroid precedent.

Okay, that's everything. I really hope you do these things because I don't want to cheat your hack, and I desperately want to get further in this game. From what I've seen, I think you have some amazing things in store after the Norfair run. I will be keeping on eye on this project.
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Acmlm's Board - I3 Archive - ROM Hacking-Related Releases - Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here |


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