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06-21-24 10:03 PM
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Brazilian SMW Hacker

Micro-Goomba








Since: 04-14-06
From: Arambaré - Rio Grande do Sul - Brasil

Last post: 6603 days
Last view: 6603 days
Posted on 04-30-06 11:07 AM Link | Quote
I ordered some PM and I didn't obtain answer. I downloaded custom ExGFX containing 5 files: ExGFX92.bin, ExGFX.93.bin, level.mwl, pallette.tpl and Map16Page.bin. Does anybody can me to say like me I use that?
cory21391

Red Cheep-cheep








Since: 04-21-06
From: North Carolina

Last post: 6391 days
Last view: 6391 days
Posted on 04-30-06 03:43 PM Link | Quote
I think the website I got this (and the ExGFX)was SMW Central, but I'm not sure...

Instructions taken from preceding website:

How to use downloaded ExGFX from the Workshop
1) After downloading the pack, decompress the archive with WinZip, WinRAR, WinACE, PKUNZIP, StuffIt Expander, whatever you use.
2) Open up the directory you uncompressed the files to. You should have at least these files:
graphics_name.bin
Map16Page.bin
Map16PageG.bin
You may also have a pallette in .TPL format.
3) If you haven't already, create a folder in the same folder as your hack's ROM and name it "ExGFX" (case sensitive).
4) Rename the file "graphics_name.bin" to "ExGFXxx.bin" where xx = a hexidecimal number from 80 to FFF
5) Put the "ExGFXxx.bin" file into the folder "ExGraphics"
6) Put the files "Map16Page.bin" and "Map16PageG.bin" into the same folder as your hack.
7) Open Lunar Magic and open your hack.
8) Go to whatever level you wish to use the graphics, like a blank "TEST" level, and clear ALL the objects in the level.
9) Insert the ExGFX by clicking the Yellow Mushroom in the toolbar.
10) Now open the "Super GFX Bypass" window by clicking "Tools" -> "Super GFX Bypass..."
11) Check off the graphics bypass option, then click the dropdown menu for FG3, and select the hexadecimal number you chose for your ExGFX. Click OK.
12) Now open the Map16 Tile Editor
13) Using up and down, go to the page you wish to isert your blocks, and hit F3. Click Yes.
14) You are now ready to build! Open up the Background Objects selector, and go to "Direct Access Map16" and open your page. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in the ExGFX Workshop topic at the top of this forum about any ExGFX inquiries.

Seeing that Coby really didn't explain it in the ExGFX workshop thread, here:


Do the same steps as you would FG ExGFX until you get to Super GFX Bypass.

1) Check off the graphics bypass option, then click the dropdown menu for BG1, and select the hexadecimal number you chose for your ExGFX. Click OK.
2) Open up the Map16 Tile Editor
3) Using up and down, go to page 12 or higher you wish to isert your blocks, and hit F3. Click Yes. Hit F9 and click yes.
4) You are now ready to build! Open up the Background Editor, and use PgUp/PgDown to choose your Map16 page. Now copy and paste tiles from the Map16 editor, just as if you were editing the actual level's objects and sprites. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in this topic about any Background ExGFX inquiries/problems.


(edited by cory21391 on 04-30-06 02:43 PM)
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