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Acmlm's Board - I3 Archive - General Gaming - RPG Maker (Ask Blue) | New poll | | |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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Originally posted by Teundusia If you mean walking behind the main character like in Final Fantasy VIII, I know of a tutorial online that tells you how to do that. However, it's for RPG Maker XP scripting. It's not a noob question at all if that's the case, because that's an extremely advanced thing to do. Pretty annoying at times, too. |
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Aurxix Flurry Since: 11-23-05 From: Canada Last post: 6745 days Last view: 6745 days |
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Yes to clear this up I did want to know how to do that (Walk behind a tree, therefore it shows in front of the hero) It did work and thanks for telling me how to do it I apreceate it alot!, Thanks again Blue! | |||
Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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You're welcome, Aurxix. Glad I could help.
Originally posted by cheesie05 1) What are you talking about? Hm, please tell me again what program you are using: 2000, 2003, or XP. Do you mean the square where you put the trees down from the background or something? If so, you're supposed to use layers. Layers 2 and 3 is what you use for placing objects. Please clarify more what you mean on that. 2) What do you mean? Please clarify more. Do you mean... enter a building and go inside to a different room? This is what I usually do: Create a house and place a door object facedown (closed). Make the event so when you open the door it will play a sound, then move event (this event: door) and make the door move in the proper way so it looks like it's opening (make it face left, then right, then up, or whatever way the door faces in your spritesheet). Make sure you put an interval of like wait 0.1s or 0.2s between each face event. After that, move event (hero) to phase through things (phase ON or whatever it says in your program) and step up one. After that, look for the event command TELEPORT and select what map you will teleport to and where on the map you start out at. 3) What do you mean by that? Again, clarify on your questions. You can import graphics by clicking on the import button on the main window. You can import anything you want. In fact, if you want to make a good game (which will come in time) you should NEVER use RTP. If you want to know how to change a character in game into something else, use switches. Make a new page and have the character's graphic turn into something else. 4) And again, what do you mean by that? Chests? Simple. Make a chest, make it open similar to a door when you open it and have it give you an item. Then, make a switch to make sure the chest stays open with nothing in it. Make sure the graphic when the chest remains open after you get the item is "fixed". 5) Use the event editor to make an event and change the graphic to a person. 6) Check answer no. 2. Hope that helped. |
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cheesie05 Goomba Since: 11-23-05 From: Pallet Town Last post: 6727 days Last view: 6727 days |
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ok i get most of that but how do you get on the screen to make the chest?
is it on database? by the way im using XP(none of the others) oh and thanks for telling me about the second layer thing! how do you make it so that when your character says something you can stop him from saying it again eg (walks up to a grave stone) ahh i remeber all the good times we used to have (walks away)(comes back) "here lies blahface" (edited by cheesie05 on 11-29-05 01:35 PM) |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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Originally posted by cheesie05 ... Please clarify that a little more. I don't understand. |
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cheesie05 Goomba Since: 11-23-05 From: Pallet Town Last post: 6727 days Last view: 6727 days |
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how do you get on the screen with the chest icon to place it on the map?
good enough?(not sarcasticaly) |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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Originally posted by cheesie05 Do you mean how you get a chest on the screen...? If so, you pick it in the graphics box when you make an event, like everything else. |
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cheesie05 Goomba Since: 11-23-05 From: Pallet Town Last post: 6727 days Last view: 6727 days |
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how do you make it look like it opens?
oh and one more thing. when you place a person there legs move but the body doesnt. why and how can i make it so that hte person can move around? (edited by cheesie05 on 11-29-05 02:48 PM) |
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Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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Originally posted by cheesie05 Use the graphics box and switches like everything else. What are switches? Switches are built-in functions, along with variables, that dictate to the computer "what comes next". If you want someone to say something, talk to them again, and say something else, you would use a switch. To make a switch, put a switch operator turned on after the event commands (what you want the person to say). Name the switch operator whatever you want, doesn't matter what number it is. Let's name 0001 "Talk". Make a new page and under the event conditions select the first switch box and set the switch to "0001: Talk". Then, put whatever you want the person to say in the event command window like for everything else. After you're done, test it. I'll make a PDF of RPG Maker eventually. |
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Andy Zora Since: 11-17-05 Last post: 6628 days Last view: 6628 days |
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Is it possible to add tiles to RPG maker XP? I would really like the final area of my game to be a factory of some sort. | |||
Blue Falkon Hoarder Since: 11-18-05 From: Canada Last post: 6506 days Last view: 6506 days |
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Originally posted by Andrew What the hell? Of course. Try doing a search on Google for some RPG Maker tilesets, you can get some realllly good ones. I have quite a few good ones, myself. Click the import button on the main window (it's between database and listen to music). (edited by Blue Falkon on 12-02-05 06:05 PM) |
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Andy Zora Since: 11-17-05 Last post: 6628 days Last view: 6628 days |
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Oh ok thanks! | |||
oblirator1 Red Goomba Since: 11-28-05 From: Flint Last post: 6453 days Last view: 6453 days |
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Hey i have now imported the tileset i want now how do i use it in the game?
By the way im using RPG XP |
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cheesie05 Goomba Since: 11-23-05 From: Pallet Town Last post: 6727 days Last view: 6727 days |
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try right clicking the name of the map you want the tileset on then choose propertese. change the tilesets to the name of the tilesets and voila!
hope that helped! |
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Andy Zora Since: 11-17-05 Last post: 6628 days Last view: 6628 days |
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Holding "Ctrl" when you move lets you go through objects. Is there a way to change that? | |||
Chris Spiny Since: 11-17-05 Last post: 6409 days Last view: 6409 days |
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Originally posted by AndrewUh...... that only happens when you're doing a test play. If you do a normal play, the ctrl thing basically doesn't exist. (Hm. That Blue Falkon guy doesn't seem to be around anymore.) |
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eb_h4x0r Newcomer Since: 12-24-05 From: California Last post: 6595 days Last view: 6595 days |
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When I start a battle, it says
??? CBAData ????????? (RPGM2003) |
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Chris Spiny Since: 11-17-05 Last post: 6409 days Last view: 6409 days |
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Originally posted by eb_h4x0rWhat is that -- like an error or something? Might want to give more information, but when I run into errors as far as battles, it's normally because I've deleted an enemy and that the ID of that enemy still runs in that battle; or that I've did something wrong with the weapons or such. |
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eb_h4x0r Newcomer Since: 12-24-05 From: California Last post: 6595 days Last view: 6595 days |
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I made a event to trigger a battle. When I touch the event, it does the thing, but after, it says the message and makes me close it. I don't have any enemies in my enemy folder. I'm using the ones in the RTP folder. And I think BA means Battle Animation. I filled out the battle animation stuff, but it still gives me that error. | |||
Chris Spiny Since: 11-17-05 Last post: 6409 days Last view: 6409 days |
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Did you delete all your enimies? And I am talking about the enimies the program came with... If you did, make sure you don't have any invisible enimies there on your scene. If you do, it's possible it's going to crash. |
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