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05-08-24 09:26 AM
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Acmlm's Board - I3 Archive - ROM Hacking - ROM hackers mass interview New poll | |
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cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6290 days
Last view: 6288 days
Skype
Posted on 04-30-06 01:01 AM Link | Quote
My name is William, cpubasic13 on any board or site on the Internet that I find interesting. Age 17. I usually stick in the Super Mario World hacking section, although I have managed to try other games from time to time. I am not affiliated with any websites at all.

1.What draws you to the ROM hacking community?
There are many edits that are interesting to play. The fact that other users can make these edits and share them with the community makes me stay. While some may be bad, it is still funny to play them.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
I think that maybe they should stay as they are. Lunar Magic is the most user friendly of them all and results in many... well, bad ROM hacks. While there are some good ones out there, many users treat this as just another editing tool and don't look at the technical aspects of the editing. I like the fact that some things are complex and that you should know what is going on when you change one object in a level. Others don't care, as long as they can make a harder version of the game which turns out dull.

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
ROM hacking is easier to do things with. The problem is that it is limited in its coding.

4. Do you think there are limits to what people should be allowed to do with their games?
If you can do it, do it. If it deteriorates from the quality of the hack, then of course that it shouldn't be added. However, limiting things is just stupid to begin with...

5.What do you think about the future of the ROM hacking community?
It will obviously lose some of the more experienced ROM hackers, but then there will be others to replace them later on. I think that it will be a lot bigger, though, especially after everything has been deciphered for a certain game.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6288 days
Last view: 6288 days
Posted on 04-30-06 01:18 AM Link | Quote
Nick is interdpth, real name Matthew Sartain. 15 soon to be 16. My handle is usually affiliated with Pokemon as I have a certain degree with that trying to get that off of pokemon and on to Metroid..

1.What draws you to the ROM hacking community?
Not really sure it just interests me.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
Not really sure what you mean tools wise or ROM wise if by tools, just get used to a program and it becomes user friendly

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
Homebrew tends to be worse because it's usually people in the company > then people in the homebrew

4. Do you think there are limits to what people should be allowed to do with their games?
Depends

5.What do you think about the future of the ROM hacking community?
Can't wait for the Revolution hacking
Glyphodon



 





Since: 11-18-05

Last post: 6329 days
Last view: 6310 days
Posted on 04-30-06 03:18 AM Link | Quote
My username is Glyph Phoenix. The only game I hack is Super Mario World for the Super Nintendo. I have made a couple of lackluster hacks in the past. I'm not fond of Super Mario World, but it has an editor called Lunar Magic which is very likely the most powerful and user-friendly ROM hacking tool in existance.

I continue to hack SMW because I am familiar with it and through hex editing I can do more with the game than a good deal of other hackers and I can certainly do more with SMW than I can with other games. I don't think I'd enjoy picking a different game and having a good deal of my knowledge base unusable.

1.What draws you to the ROM hacking community?

Lots of the regular members know games so well. I don't know a community of people so knowledgeable about the inner workings of games, and if I did I doubt the community would be as active as this one.

2. Do you think playing/modifying hacked ROMs should be more user friendly?

Yes, definately. While good utilities exist now, that is no reason not to improve them. While the backlash from inept users annoys me as much as the next forumer, I believe that user friendliness trickles up and the simpler it is for the inexperienced members, the more that expert members can do.

In addition, once new users are introduced to hacking through a simple device and become experienced enough, they tend to give back to the community in the form of utilities and usable patches. It is important to note that the great majority of new users never reach that point.

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

The advantage is that an existing, often quite good game already exists when you start hacking. The big disadvantage is that if you want to change even the smallest things, you have to do some considerable work finding and documenting a feature first. Building a fangame from the ground up would be quite a task, and never quite the same as the original ROM and Emulator. However, modifying an existing fangame with your own source code is much, much easier than with a ROM.

4. Do you think there are limits to what people should be allowed to do with their games?

That debate is a bit of a mess. There's the matter of 'limits' often limiting the average user greatly, even too much, but not the experienced hacker at all, there's the matter of games people would otherwise buy being downloaded and played for free, and there's the matter of old games that don't generate sales that give people fun through hacking that they could never give during their original run.

Games could all cost money and not be copyable but that would lead to theft and overpricing and industries that release games entirely for profit and disregard gameplay. Games could all be free and copyable but then honest creators couldn't make money and not be financially motivated or even financially stable enough to continue to make them.

I think the financial slight on creators through free games means little compared to the industrial consumption of creativity and overall design we have now, but trying to rationalize this mess and suggest proper limits is certainly more than a 16 year old should be trying to do in a 5th of a forum post.

5.What do you think about the future of the ROM hacking community?

It's hard to say. On one hand, taking into account the natural progression of utilities and of hacks, one would think the community would keep advancing. On the other hand, tracing this board back I see very little progression at all. In fact, the best Super Mario World hacks by far are now finished and on hiatus, respectively, and they both haven't had releases in quite a long time.


(edited by Glyph Phoenix on 05-23-06 02:21 AM)
Mega-Dog



 





Since: 11-19-05
From: Minnesota

Last post: 6310 days
Last view: 6291 days
Posted on 05-03-06 01:25 AM Link | Quote
Originally posted by Splunt
Hi All!
I'm a university student who’s studying the ROM hacking community. I thought I'd try posting some interview questions up to see if anyone cares to answer them in this thread. If anyone wants to contribute I would be very grateful!

If you want, maybe you can start by writing your name/handle, your age, what you've done in the ROM hacking community, or any websites you're affiliated with.

After that, here's some questions I wanted to start with.

1.What draws you to the ROM hacking community?

2. Do you think playing/modifying hacked ROMs should be more user friendly?

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

4. Do you think there are limits to what people should be allowed to do with their games?

5.What do you think about the future of the ROM hacking community?

I'd be very interested in hearing anything you'd like to say! So if you can answer any of the above questions or add something else to the thread, it would be a great help to me!


Thanks!


Name: Mega-Dog
Hacks: Metroid M, Tekanoid, Metroid M2 (Totaly Iced for a long time)
Editors: ArkEdit, BubbleEd, AstyaEd, GNGWin, FatCamp, BatDance,
Age: 29
WebSite: http://www.dogsoft.net

1. I have no real draw, it just became a hobbie after making my only hack.
2. I do not agree with this, literly the person who makes the hack has the decision to make it friendly or unfriendly.
3. The advatages IMO is when you do them from scratch you can make it however you like.
4. There is always limits with the original game code, but I don't know ASM so I really don't know how far it can go.
5. I see there being a future, I hear about a Mario 64 editor in the works and such. I see in maybe 2-3 years stuff like a Halo editor and other goodies. As time passes we think of more ideas. I will be providing a future for NES editing since I plan on having several more NES editors and also my old DOS ones recoded into windows.
Splunt
Newcomer


 





Since: 04-28-06

Last post: 6565 days
Last view: 6565 days
Posted on 05-18-06 01:24 AM Link | Quote
You guys are great! Thanks for interesting variety of responses. I plan to wait a bit to see if this thread draws any more answers, and then I hope to post another set of questions.

Thanks again for being so helpful and accessible!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6288 days
Last view: 6288 days
Posted on 05-18-06 11:33 AM Link | Quote
Huh, I didn't see this thread last month. _¬ Not too late then, I guess?

I'm Peter, AKA Pac-Man. I'm 19. I've made three SMW hacks already, and I have another 3 in progress. My hacks prove to be quite popular with the board, as showing/releasing my work always gets a great responce. I'm affiliated with SMW Central, I'm a Hacks moderator there.

1.What draws you to the ROM hacking community?

The ability to make the games I've always wanted to. And also, I'm in college in the hope that I may get a job in the computer games development industry. My dream would be to work for Nintendo.

2. Do you think playing/modifying hacked ROMs should be more user friendly?

Well it's becoming easier and easier all the time with new programs etc. I'm more or less happy with the way things are now. It defeats the purpose if most of the work is already done for you. _¬

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

No comment.

4. Do you think there are limits to what people should be allowed to do with their games?

No, asolutely not. I say they should go as far as they can.

5.What do you think about the future of the ROM hacking community?

It's going downhill if you ask me. We're coming into the age where the stupid people are discovering this board, and annoying the smart people so much that they run away from the board.

Good luck with the project.

300 posts!



(edited by Pac-Man on 05-18-06 10:34 AM)
(edited by Pac-Man on 05-18-06 10:35 AM)
(edited by Pac-Man on 05-18-06 10:35 AM)
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 05-18-06 01:13 PM Link | Quote
1.What draws you to the ROM hacking community?
This
and this

(I'm responsible for Mario Adventure btw)

Seriously, the huge amount of praise one receives for doing a good project is what drives me to rom hack. I saw the attention others got from it and I thought man if I could do a good job I could get that same attention. It's a bit egotistical but it's what motivates me to continue hacking.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
Define user friendly. Rom hacking is a skill and some people can have that skill, others cannot. You can make Microsoft Word check your grammar, your spelling, even translate your internet acronyms if you want, but should Microsoft include more features in it to make you a better writer?

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
ROM Hacking allows you to build upon an existing "skeleton" so to speak. It's like remixing music into a dance track. You put your own take on things and hope your version is slightly more appealing to a certain crowd to the other. There are limits, but being able to do something within those limits is part of the skill and whats very awe inspiring.

4. Do you think there are limits to what people should be allowed to do with their games?
Only limit is what the original machine could do. There has been a lot of dicussion on what hackers should limit themselves to to make the lesser hackers feel better about themselves. We're hacking for those who want fresh ideas and life in their old favorite games, not to make others feel better about their lack of skill. I know this is an elitist view, but really it isn't. You hack for your audience, not fellow hackers.

5.What do you think about the future of the ROM hacking community?
More and more hackers are learning ASM and to push the limits even higher. I believe with newer games coming out on current and next gen consoles, we'll try to introduce ideas of those games into old games (like the New Super Mario Bros., let's see who puts Koopa Mario in SMW/SMB3 first )

For those saying it's going down hill. Do realize, you will always have a turn around rate that fluxuates. People find the hobby, people leave the hobby. Everyone has been thinking that ROM Hacking is going down hill ever since I've been around and really it seems to only be getting better in my opinion.


(edited by DahrkDaiz on 05-18-06 12:13 PM)
(edited by DahrkDaiz on 05-18-06 12:14 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6289 days
Last view: 6288 days
Posted on 05-18-06 02:25 PM Link | Quote
Originally posted by DahrkDaiz
(like the New Super Mario Bros., let's see who puts Koopa Mario in SMW/SMB3 first )

offtopic, but if you take a look at the general project screenshot(or more precisely here) you will find out that I did it
FloBo

Goomba








Since: 05-18-06

Last post: 6364 days
Last view: 6289 days
Posted on 05-18-06 03:47 PM Link | Quote
FloBo, german romhacker since somewhere before 2004...

1.What draws you to the ROM hacking community?
well,....romhacking?! no, seriously, i'm still working on my german translation of lufia1 and even though i hardly have any time left for it, it's still one of my favourite leisure activities. what draws me to the community is that there are plenty of people knowing much more about roms and romhacking than i do, so when i don't know any further with my hack, i ask them^^
Unfortunately there're at least twice as many noobs doing crappy hacks and calling them a hacker still... quite annoying, but yeah... thats the way it is...

Another thing I like is working hard on such a hack and finally get rewarded by the praise of the community

2. Do you think playing/modifying hacked ROMs should be more user friendly?
Don't know... user-friendly == rom crap creations, so better not user-friendly and quality hacks with a lot of effort put into em^^

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
Doing little stuff just on top of a already good game is quite easy and enjoyable... that's the advantage of romhacking. Making own games from scratch is not that easy, but gives you total freedom... whereas just ripping sprites and putting em into your own game doesn't make the game good as well... there are at least as many crap mario fake-games written from scratch as there are crap SMW-hacks thanks to lunar magic...

4. Do you think there are limits to what people should be allowed to do with their games?
No. Just go and create. That's the fun part about rom hacking. There are hardly any rules. Just do it for fun and share your work with others

5.What do you think about the future of the ROM hacking community?
I dont know for sure... i've seen many people leaving the scene and there are some new coming.... some more and some less talented... anyway, as i'd really love to learn 65816, I'd hope to see some REALLY good tutorials for this... There's one very good at http://en.wikibooks.org/wiki/Super_NES_Programming, but that is still only a beginning and more than incomplete...

Hey!!! Just go ahead and evolute this wiki!!! I think there'd be many people using it with pleasure
noha420

Paragoomba








Since: 05-17-06

Last post: 6290 days
Last view: 6340 days
Posted on 05-18-06 05:18 PM Link | Quote
I am newer at this, and am very eager to learn, and do more. My game of choice to work with is Zelda3 for SNES.

1.What draws you to the ROM hacking community?

Large companies make these great games, but often don't like to re-use the same engine for sequels. Rom hacking allows the fans to do that themselves. You can enjoy your old favorites again for the first time. When game fans gain more advanced hacking skills, they can even create new features to the game, and make a masterpice that competes with the original (a shining example if this is Mario Adventure by DahrkDaiz). I't also very fun!

2. Do you think playing/modifying hacked ROMs should be more user friendly?

Totally! Creating game editors that have user friendly interfaces will give anyone a chance to change their favorite game, and it will also inspire people to get into asm hacking that will make their game stand from the rest. Also, no matter how user friendly it is, it's still not easy. Completing a good hack takes real time and effort, and people will always want to do more. People worry about sites being flooded with tons of bad/boring hacks, but once that becomes a problem, sites hosting will seperate them all by game, type, and user rating.

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

With rom hacking you already have a game engine to work with, otherwise it could take lots of time, or a team of people to complete. Maybe one day there will be a more simple program like "Game Maker" or something which will put your custom game into NES or SNES format. That would of coure be very hard to create, and probably be up to Nintendo to create. Maybe one day!

4. Do you think there are limits to what people should be allowed to do with their games?

Never! They will only get more advanced. I could see 8 or 16 bit games being ported to newer systems to add more features, like what Nintendo did with Zelda 4 Swords. Also, people look down upon game hackers using others' code with their own hacks, but that's what hacking is all about. But if that is done, the original modders do deserve to be credited.

5.What do you think about the future of the ROM hacking community?

You can tell that Nintendo, and others are seeing how turned on people are by this, which is why they are developing fun simpler games, and all that Gameboy Advance stuff too. Maybe one day they will be creating game-specific editors for people to use, or even distribute a disc with a collection of the best fan made games out there, that would be very cool of them. Already the new Megaman game for the psp will have a level editor included, and there will be more to come!

---------------------------------------
Good luck on your paper!
Leno_jr

90








Since: 05-14-06

Last post: 6476 days
Last view: 6476 days
Posted on 05-18-06 06:19 PM Link | Quote
Originally posted by Splunt
If you want, maybe you can start by writing your name/handle, your age, what you've done in the ROM hacking community, or any websites you're affiliated with.

Lenophis, age 24


1.What draws you to the ROM hacking community?

What initially drew me was FFHackster and the possibility of changing Final Fantasy 1. After making two hacks (one would later be broken) of it, I later expanded it to Final Fantasy 6. That turned out to be a challenge hack of stupid proportions. Maybe not as hard as JCE's hardtype, but still damn hard. That took place between 2000 and 2003. Then, in late 2004, I finally decided it was time to delve into hex editing (dodges pies) and started working on Jade. After two years of that, I'm once again trying my hand at Final Fantasy 6. This project is going to rebalance what was a very easy game, depending on who you talk to.


3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?

With code written from scratch, unless you live under sand, you know what it does. Using preexisting code greatly helps in speeding up development, which might explain why there are so many more hacks vs homebrews.
Sukasa

Birdo
Not quite as active as before.
Xkeeper supporter
Xk > ||bass
I IP Banned myself! Twice!








Since: 11-17-05
From: Somewhere over there

Last post: 6289 days
Last view: 6288 days
Posted on 05-21-06 02:50 PM Link | Quote
Sukasa, without my own site yet, and I've released a couple of patches for SMW hackers to use... I'm working on something really big on the moment though (Look up blockTool Omega). I'm lso working on the COTMK series, which got some good previews. they're on gold though; Discorvery Computers dumbasses screwe up my drives, and I need to save up $200 to try and get the data back.

1.What draws you to the ROM hacking community?
It's fun, a nice hobby, because I like to be able to create new worlds, because it's always been a dream to be able to make my own mario games, and because overall, I like the communitry here.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
No. Those people who can't figure out how to use an IPS program and know to use a fresh ROM shouldn'tplay/hack ROMS until they learn.

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
Advantage: you don't have to code nearly as much, just the occasional little ASM hack or whatever, you can see the results of your work aslmost instantly, as opposed to haveing to complete a huge amount of a new ROM before your handiwork can be veiwed.
Disadvantage: You don't know how the internal engine works, or how to be able to slice-n-dice it to meet your requirements, whereas with a new ROM you simply open up notepad or whatever, and have at it.

4. Do you think there are limits to what people should be allowed to do with their games?
No. Limiting people kills ambition, greatness. Hacks wouldn't have new ideas, new features if there were limits set. Besides, who would actually take heed of them?

5.What do you think about the future of the ROM hacking community?
I think that as computers get more powerful, people will more and more start to hack 3-D games instead of 2-D games, and new 2-D hacks will slowly start to disappear. Now for several years, though.
acillatem98

Crow








Since: 11-18-05
From: Barberton, Ohio

Last post: 6293 days
Last view: 6289 days
Posted on 05-21-06 05:12 PM Link | Quote
I go by acillatem98, 15 years old (16 by July 7th), I don't have my own site. Well, I haven't done much for the community, I've just hung around since 2002. I am working on a few things, mainly my Legend of Zelda hack.

1.What draws you to the ROM hacking community?
Well, what first started it all... My Mom downloaded an emulator, SMYGB, and Pokemon ROMs. I played them and continued getting more involved with it. By 2002 I searched for some older games: the NES. I found ACMLM's board and then found out about ROM hacking. What really draws me to it, is the art of it. I've played games since I was very little, I loved the creativity of it and wanted to create my own. I've had a pretty good imagination and think of ideas of anything whether it's monsters or level designs. It's just a great way to express your thoughts and it's a lot of fun.

2. Do you think playing/modifying hacked ROMs should be more user friendly?
I think it's already pretty user friendly but there could always just be a bit more.

3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
Lazy people can create their own hacks without code. Those who know code are known a lot better than those others. The whole knowing to code makes their hacks/games a lot better.

4. Do you think there are limits to what people should be allowed to do with their games?
Never. If there was a limit, this would just make everything plain and boring and it would all end up repeating in the future leaving nothing but stupid pointless hacks and copies of those.

5.What do you think about the future of the ROM hacking community?
It will expand and as technology increases and more people gain skill, there will be more amazing hacks than what we already have.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6303 days
Last view: 6289 days
Posted on 05-22-06 03:04 PM Link | Quote
I'm Techokami, been in the hacking community for about 4 or so years. Recently I released a demo of my SMW hack, Super Mario's island Hopping Adventure, on SMW Central. I'm also working on a little graphics hack for some Game Boy PacMan games
I've also made some findings on SMW sprite mappings, and hope to eventually make an editor.

Q1: What draws you to the ROM hacking community?
A1: I like to mess with things, change them around, see what hapens with you push things to limits.

Q2: Do you think playing/modifying hacked ROMs should be more user friendly?
A2: If you looked around, you'd see that playing hacks is already dumbed down a bit since the late 90's. However, for making hacks of ROMs, it should NOT be made so stupidly easy that anybody can do it. If you open the doors for the non-technological, you'll have a community of idiots that turns off the people who have knoledge and want to use it. For a perfect example of this, look at the Pokemon Hacking forum and SMW Hacking forum here.

Q3: What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch?
A3: Hacking the ROMs lets you do something with the original restrictions of yesteryear. it's fun, because it challenges you to make levels, graphics, and such while having to be in the same mindset of the original developers. However, making your own code from scratch gives you more freedom, but you can't get accuracy.

Q4: Do you think there are limits to what people should be allowed to do with their games?
A4: Absolutely not; game modders are a key group in a game's user base. Take DOOM, for example; the gamers were allowed to make their own player skins and levels. Then, when the source was released under the GPL, the gamers made even more detailed modifications, creating completely new games, and breathing life into an old DOS classic.

Q5: What do you think about the future of the ROM hacking community?
A5: Simply put, if we don't start nuking the stupid people soon, it'll collapse from idiocy and 9-year-olds that hate math.


(edited by Techokami on 05-22-06 02:05 PM)
(edited by Techokami on 05-22-06 02:06 PM)
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