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Acmlm's Board - I3 Archive - ROM Hacking - SMB1 - Object properties? | New poll | | |
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Captain Boh Goomba Since: 04-05-06 From: Vancouver, BC Last post: 6495 days Last view: 6495 days |
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I'm trying to work out how SMB1 assigns Object properties and behaviours, but I'm not having any luck. What I hope to accomplish is adding some new tiles that use old behaviours, mostly background objects at this point, since I couldn't begin to guess how I might implament new objects in level generation.
My primary problem is that all the extra tiles seem to have an odd vine behaviour, and having Mario grab on to the background just wouldn't make sense. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6288 days |
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What program are you using to edit the SMB rom? | |||
insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6531 days Last view: 6326 days |
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Originally posted by Nintendude88 Hex Editor or SMB Utility. And yes some extra tiles do act like vines. I'm gonna work on it soon. |
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