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Acmlm's Board - I3 Archive - SMW Hacking - Climbing Net-Door Problem | New poll | | |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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I had to move a few tiles around in some of the GFX files, and I edited the Map16 tiles to accommodate that. One such set of tiles I had to move around, was the climbing net.
Lookie here: I get here, and the door is fine. I flip it, and the map16 tile of the normal cage edge, before I edited it appears in its place. When I get around, the map16 of the door before i edited it, appears in its place. I go a screen or two away, and it's back to normal. |
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Sukasa Birdo Not quite as active as before. Xkeeper supporter Xk > ||bass I IP Banned myself! Twice! Since: 11-17-05 From: Somewhere over there Last post: 6294 days Last view: 6293 days |
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Wierd... The sprite is casuing the problem. The dorr resetting is caused by how SMW seesm to handle uploading graphics data from the MAP16 tables to VRAM., which means that the level's internal tilemap isn't changed, just the graphics. you'd need to find out where in the ROM the sprite that draws the door is getting it's tilemap data from and change that to the correct tiles. | |||
Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6591 days Last view: 6591 days |
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I already posted the addresses to fix that here. It's in my second post on the page. (edited by Mattrizzle on 04-24-06 05:23 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6294 days |
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Your link color is not that different from your normal text.... | |||
Shiryu Gungun Since: 02-24-06 Last post: 6295 days Last view: 6293 days |
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I think it's becouse is on a subscreen boundary, try placing it in another place and see if it stills doing it. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6293 days Last view: 6293 days |
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Uh. Shiryu. The answer was already posted... Over an hour ago. It's like you didn't even try to read the thread. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6293 days Last view: 6293 days |
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And Besides, I just copied Iggy's Castle from SMW to test it. Everything is in the exact same place.
Thanks Matrizzle. |
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