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04-28-24 02:27 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Question for SMB3 WS New poll | |
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Mario_buster

Goomba


 





Since: 02-09-06

Last post: 6464 days
Last view: 6464 days
Posted on 04-19-06 09:54 PM Link | Quote
Hello, this pertains to offset selecting in smb3 ws, i'm tryng to make the pyramid level into a dungeon....well when i go to the levels header and i choose all fortress it showes that sqwigly background for the floor and such, but when i go to save it i can choose from a variety of offsets and it's sticking to Hilly then i choose Dungeon, and it's a fortress level...but when i save it doesn't save it...is this a fatal error? or something thats common? thanks for your help
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6278 days
Posted on 04-19-06 10:39 PM Link | Quote
did you get the rom from,COOL ROM?
Mario_buster

Goomba


 





Since: 02-09-06

Last post: 6464 days
Last view: 6464 days
Posted on 04-19-06 10:42 PM Link | Quote
no games roms
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6280 days
Last view: 6279 days
Posted on 04-20-06 08:53 AM Link | Quote
Originally posted by Mario_buster
Hello, this pertains to offset selecting in smb3 ws, i'm tryng to make the pyramid level into a dungeon....well when i go to the levels header and i choose all fortress it showes that sqwigly background for the floor and such, but when i go to save it i can choose from a variety of offsets and it's sticking to Hilly then i choose Dungeon, and it's a fortress level...but when i save it doesn't save it...is this a fatal error? or something thats common? thanks for your help


You cannot change a level's object set. This is because all levels are grouped together in their common sets. Example: Plains levels are between 0x1E010 to 0X2000F, Dungeon levels are from 0x2A010 to 0x2C00F. You cannot move because each chunk of ROM space has special code that draws special objects for that object set (like the Desert has the necessary code to draw a pyramid, so other level types cannot draw pyrmids).
TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6334 days
Last view: 6280 days
Posted on 04-20-06 11:22 AM Link | Quote
yeah you cant change the level object sets in smb3. you could always edit a dungeon level and put it's pointer in place of the pyramid level on the world map however
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6521 days
Last view: 6316 days
Posted on 04-20-06 02:26 PM Link | Quote
Works for SMAS. I tried it and it loads object sets very good regarding what the level offset is. Could be a 50% chance that it will work.
Mario_buster

Goomba


 





Since: 02-09-06

Last post: 6464 days
Last view: 6464 days
Posted on 04-20-06 06:28 PM Link | Quote
Oh that makes sense i've should have known lol, well you gave me a great alternative, thanks for your help i appreciate it
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6436 days
Last view: 6436 days
Posted on 04-21-06 05:08 PM Link | Quote
Originally posted by insectduel
Works for SMAS. I tried it and it loads object sets very good regarding what the level offset is. Could be a 50% chance that it will work.

No, no it isn't. DD just explained why its a 0% chance it will work. But that's alright, you just keep misleading people
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6521 days
Last view: 6316 days
Posted on 04-22-06 03:31 PM Link | Quote
Not for all object sets. Just some. That's what I meant. I'm talking about switching Giant Object sets to either Sky or Piranha Plant. Or Hilly into Underground. DD did have it right. I tried these with Mario all-stars when I'm looking for the Level offset list.
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