(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-19-24 12:41 PM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - That one Mega Mole Pointer.. New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-18-06 03:46 PM Link | Quote
Which indicates the "You can stand on this sprite".
I searched, but I couldn't find anything.. Help plz.
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6413 days
Last view: 6413 days
Posted on 04-19-06 04:37 AM Link | Quote
i'm looking for this too.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-19-06 09:24 AM Link | Quote
Originally posted by ghettoyouth
i'm looking for this too.

Because you want the Sledge brother to be stompable am I right? =3
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6413 days
Last view: 6413 days
Posted on 04-19-06 09:51 AM Link | Quote
Originally posted by Raccoon Sam
Originally posted by ghettoyouth
i'm looking for this too.

Because you want the Sledge brother to be stompable am I right? =3


yes, and maybe big goombas
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-19-06 10:13 AM Link | Quote
Originally posted by ghettoyouth

yes, and maybe big goombas



Nice idea!
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-19-06 10:41 AM Link | Quote
I have that adress in my SMW hacking note, but I can't post it now because I'm on my school CPU


(edited by Bio on 04-19-06 10:10 AM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-19-06 11:43 AM Link | Quote
Originally posted by Bio
I have that adress in my SMW hacking note, but I can't post it now because I'm on my school CPU


Come home. Say it's an emergency.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 04-19-06 12:06 PM Link | Quote
That adress would be useful for a next version of MWR ...
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-19-06 12:12 PM Link | Quote
I totally agree with the above statement.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-19-06 01:19 PM Link | Quote
change 0x0189E8 to 80

also, mega-mole code disassambly(currently incomplete):

Mega-mole specific code start at Snes $038770
JSR $883F |settting the graphic
LDA $14C8,x|load sprite status
CMP #$08 |check If sprite is active
BNE $8733 |If not, exit here
JSR $B84F |used to keep the code from getting activated when sprite is offscreen
LDY $157C,x|load direction in Y
LDA $876E,y|load accumulator from 0x1896F+Y
STA $B6,x |store accumulator to X speed
LDA $9D |when removed, the sprite stop moving and interacting with Mario
BNE $8733 |used to keep the sprite from moving during Mario death animation
LDA $1588,x|load sprite position status
AND #$04 |check bit 3
PHA |push the result
JSR $01802A|used to make the sprite move
JSR $018032|used to detect colision with other sprite
LDA $1588,x|load sprite position status(again)
AND #$04 |check bit 3(again)
BEQ $87A3 |If the sprite is in the air, branch to 87A3
STZ $AA,x |store Zero at Y speed
PLA |pull accumulator
BRA $87B2 |branch to 87B2
PLA |pull accumulator
BEQ $87AB |If in the air, go to 87AB
LDA #$0A |load 0A to accumulator
STA $1540,x|store 0A to 7E1540 maked as 'Spin Jump Death Frame' in the memory map
LDA $1540,x|
BEQ $87B2 |another branch for if the sprite is in the air
STZ $AA,x |make sprite fall, If he is in the air


(edited by Bio on 04-19-06 12:22 PM)
(edited by Bio on 04-19-06 12:46 PM)
(edited by Bio on 04-19-06 01:44 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-19-06 02:36 PM Link | Quote
Originally posted by Bio
change 0x0189EB to 00


Are you sure?
I did that and Mario just acts like he's falling.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-19-06 02:44 PM Link | Quote
d'oh, try changing 0x0189E8 to 80
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6299 days
Last view: 6299 days
Posted on 04-20-06 01:58 AM Link | Quote
Originally posted by Bio
d'oh, try changing 0x0189E8 to 80


Nope. Still doesn't work.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-20-06 12:15 PM Link | Quote
are you changed the good adress, its 0x0189E8 not 0x0189EB, I tested and it worked fine


(edited by Bio on 04-20-06 11:16 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6413 days
Last view: 6413 days
Posted on 04-20-06 12:22 PM Link | Quote
mario died when i changed it
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-20-06 01:40 PM Link | Quote
I don't know what wrong I tested it and it worked fine, changing this adress should skip the rideability code
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6301 days
Last view: 6299 days
Posted on 04-20-06 02:01 PM Link | Quote
Maybe both of you guys should try doing it on a clean ROM rather than on your hacks, just in case.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-20-06 02:20 PM Link | Quote
Originally posted by Stifu
Maybe both of you guys should try doing it on a clean ROM rather than on your hacks, just in case.

this isn't the problem, I tested with a hacked ROM
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6301 days
Last view: 6299 days
Posted on 04-20-06 02:31 PM Link | Quote
Originally posted by Bio
Originally posted by Stifu
Maybe both of you guys should try doing it on a clean ROM rather than on your hacks, just in case.

this isn't the problem, I tested with a hacked ROM

That's what I'm saying - try again on a clean ROM. Obviously, there are small chances you guys work on the same hacked ROMs, but you definitely have the same original ROMs.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 04-20-06 09:35 PM Link | Quote
Even once someone finds out the code that works.....How would you make the "squished" stage of the mega mole/ hammer brother/ Giant Goombas?
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - That one Mega Mole Pointer.. |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.015 seconds; used 439.39 kB (max 561.96 kB)