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Acmlm's Board - I3 Archive - SMW Hacking - That one Mega Mole Pointer.. | New poll | | |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Which indicates the "You can stand on this sprite".
I searched, but I couldn't find anything.. Help plz. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6413 days Last view: 6413 days |
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i'm looking for this too. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Originally posted by ghettoyouth Because you want the Sledge brother to be stompable am I right? =3 |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6413 days Last view: 6413 days |
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Originally posted by Raccoon SamOriginally posted by ghettoyouth yes, and maybe big goombas |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Originally posted by ghettoyouth Nice idea! |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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I have that adress in my SMW hacking note, but I can't post it now because I'm on my school CPU (edited by Bio on 04-19-06 10:10 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Originally posted by Bio Come home. Say it's an emergency. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6300 days |
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That adress would be useful for a next version of MWR ... | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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I totally agree with the above statement. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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change 0x0189E8 to 80
also, mega-mole code disassambly(currently incomplete): Mega-mole specific code start at Snes $038770 JSR $883F |settting the graphic LDA $14C8,x|load sprite status CMP #$08 |check If sprite is active BNE $8733 |If not, exit here JSR $B84F |used to keep the code from getting activated when sprite is offscreen LDY $157C,x|load direction in Y LDA $876E,y|load accumulator from 0x1896F+Y STA $B6,x |store accumulator to X speed LDA $9D |when removed, the sprite stop moving and interacting with Mario BNE $8733 |used to keep the sprite from moving during Mario death animation LDA $1588,x|load sprite position status AND #$04 |check bit 3 PHA |push the result JSR $01802A|used to make the sprite move JSR $018032|used to detect colision with other sprite LDA $1588,x|load sprite position status(again) AND #$04 |check bit 3(again) BEQ $87A3 |If the sprite is in the air, branch to 87A3 STZ $AA,x |store Zero at Y speed PLA |pull accumulator BRA $87B2 |branch to 87B2 PLA |pull accumulator BEQ $87AB |If in the air, go to 87AB LDA #$0A |load 0A to accumulator STA $1540,x|store 0A to 7E1540 maked as 'Spin Jump Death Frame' in the memory map LDA $1540,x| BEQ $87B2 |another branch for if the sprite is in the air STZ $AA,x |make sprite fall, If he is in the air (edited by Bio on 04-19-06 12:22 PM) (edited by Bio on 04-19-06 12:46 PM) (edited by Bio on 04-19-06 01:44 PM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Originally posted by Bio Are you sure? I did that and Mario just acts like he's falling. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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d'oh, try changing 0x0189E8 to 80 | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6299 days Last view: 6299 days |
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Originally posted by Bio Nope. Still doesn't work. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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are you changed the good adress, its 0x0189E8 not 0x0189EB, I tested and it worked fine (edited by Bio on 04-20-06 11:16 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6413 days Last view: 6413 days |
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mario died when i changed it | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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I don't know what wrong I tested it and it worked fine, changing this adress should skip the rideability code | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6301 days Last view: 6299 days |
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Maybe both of you guys should try doing it on a clean ROM rather than on your hacks, just in case. | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6300 days Last view: 6299 days |
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Originally posted by Stifu this isn't the problem, I tested with a hacked ROM |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6301 days Last view: 6299 days |
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Originally posted by BioOriginally posted by Stifu That's what I'm saying - try again on a clean ROM. Obviously, there are small chances you guys work on the same hacked ROMs, but you definitely have the same original ROMs. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6300 days |
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Even once someone finds out the code that works.....How would you make the "squished" stage of the mega mole/ hammer brother/ Giant Goombas? |
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Acmlm's Board - I3 Archive - SMW Hacking - That one Mega Mole Pointer.. | | |