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Acmlm's Board - I3 Archive - SMW Hacking - I want a fire breathing Dino Rhino | New poll | | |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6310 days Last view: 6308 days |
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Originally posted by ghettoyouth Can't you use another sprite (that actually hurts) disguised as Yoshi's fireballs ? (edited by Stifu on 04-19-06 03:45 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6422 days Last view: 6422 days |
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thats all what can be throw by the rhino:
RAM: 7E170B type of object that is thrown 0=nothing 1=nothing 2=Fireball 3=Nothing 4=Hammer 5=O_o? 6=Reznorballs ? 7=nothing 8=nothing 9=nothing A=coin from the coingame cloud B=Fireball C=an 8x8 tile (maybe pitching chuck's balls) D=nothing E=a 8x8 tile that flyes in waves ? F=nothing 10=nothing 11=Yoshis Fireball (doesn't hurt Mario) 12=nothing 13-FF=crash |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6310 days Last view: 6308 days |
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"2=Fireball"
That's the tiny fireball of Mario, right ? "B=Fireball" Is this one any different ? Anyway, I'd pick Reznorballs, I guess... Why the "?" though ? Aren't you sure they're Reznor fireballs ? |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6422 days Last view: 6422 days |
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Originally posted by Stifu i think "B" is marios fireball and "2" the enemy's fireball. the "?" because there is a gfx glitch. i can't make it fly correct, it just flies in one direction with fullspeed or it remains in place |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6310 days Last view: 6308 days |
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I see... That's too bad.
Maybe some of the gurus here have a nice solution for that. |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6322 days Last view: 6308 days |
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Originally posted by ghettoyouthJust one big step towards a SMB3-esque sledge brother... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6310 days Last view: 6308 days |
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Originally posted by The Kins There's already one in ghettoyouth's hack, although it doesn't behave like the SMB3 one, it just runs forward and throws hammers. (edited by Stifu on 04-19-06 05:58 AM) |
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Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6606 days Last view: 6606 days |
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Originally posted by Stifu Here's a more complete list, although these don't work with every sprite: 00-Nothing 01-Puff of smoke with various objects? 02-Reznor's fireball 03-Tiny flame left by hopping flame 04-Hammer Bros.' hammer 05-Mario's fireball 06-Bone thrown by Dry Bones 07-Lava Splash 08-Torpedo Ted shooter's arm 09-Red thing that flickers from 16x16 to 8x8? 0A-Coin game cloud's coin 0B-Jumping Piranha Plant's fireball 0C-Volcano Lotus's fireball 0D-Pitchin' Chuck's baseball 0E-Flower that falls off of Wiggler 0F-Trail of smoke 10-Spin Jump star 11-Yoshi's fireball 12-Water bubble (edited by Mattrizzle on 04-19-06 03:15 PM) (edited by Mattrizzle on 04-19-06 03:21 PM) (edited by Mattrizzle on 04-19-06 04:38 PM) (edited by Mattrizzle on 04-19-06 10:32 PM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6308 days Last view: 6308 days |
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Uh, care to elaborate on where you actually stick those values, for those of us who haven't delved very deep into sprite hacking yet? | |||
Glyphodon Since: 11-18-05 Last post: 6349 days Last view: 6329 days |
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Originally posted by ghettoyouth Whee. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6314 days Last view: 6308 days |
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Umm... I may be stupid, but... I tried using that address (along with the one BMF used to make the Rhino almost spit whatever), and it didn't do ANYTHING. Am I missing something? | |||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6422 days Last view: 6422 days |
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Originally posted by Skreename it's not only that ram, i made a custom code based on the reznor code |
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Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6606 days Last view: 6606 days |
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Originally posted by BMF54123 Sure, here are some of the ROM addresses that use those values(if that's what you were asking for): 7CD7 [00] Unknown, STA 00 to 7E170B 7F27 [12] Object that Mario "breathes" while underwater 8017 [12] Object that Mario leaves when he jumps into water 80C0 [05] Object Fire Mario shoots (must change 80A9 to 07 for some values to work) 918D [03] Object Hopping flame leaves behind D5EA [01] Unknown, STA 01 to 7E170B F499 [11] The three objects Yoshi spits out after eating a red shell FF37 [01] Unknown, STA 01 to 7E170B 10740[07] Objects to use for lava splash 11E01[0F] Unknown, STA 0F to 7E170B 12412[00] Unknown, STA 00 to 7E170B 126E4[01] Unknown, STA 01 to 7E170B 1362E[08] Object that appears before Torpedo Ted is spawned 1467A[0D] Object that Pitchin' Chuck pitches 15CC4[04] Object that Hammer Bros. throw 16291[0C] The 4 objects that Volcano Lotus spits 163CE[0B] The 2 objects that the fire-shooting Piranha Plant spits 171BD[0A] Object that the coin game cloud drops 174E3[0E] Object that falls off of Wiggler when stomped 19B09[00] Unknown, STA 00 to 7E170B 19D09[02] Object that Reznor spits 1C662[06] Object that Dry Bones throws 3FE53[10] 4 objects to use for spin jump stars |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6422 days Last view: 6422 days |
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sshhhh!!! don't tell it to everyone | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6309 days |
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why can't you just make Dino Rhino shoot reznor fire balls or something. maybe you can even change the x and y coordinates of them so that they dont shoot diagnally if that would be a problem by using them. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6308 days Last view: 6308 days |
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Originally posted by THE ONE Originally posted by ghettoyouth |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6308 days Last view: 6308 days |
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Originally posted by Mattrizzle Indeed, there's more. I checked up to DF and there was some various glitched sprites. Didn't bother to document those, though. |
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Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6606 days Last view: 6606 days |
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I haven't found anywhere in the ROM where any value higher than 12 is STA'd to 170B. Only one of the values I tested beyond this is interesting. 16 makes every sprite turn into a Mushroom scale platform, and they even eat away the scenery! All the values I've tested beyond 16 (up to 44) either yield a crash or some other uninteresting glitch. It's safe to say that we won't find the beta Dino Rhino fireball in this bunch. (edited by Mattrizzle on 04-22-06 08:34 AM) |
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Acmlm's Board - I3 Archive - SMW Hacking - I want a fire breathing Dino Rhino | | |