(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-27-24 08:37 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26Add to favorites | Next newer thread | Next older thread
User Post
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6280 days
Last view: 6277 days
Posted on 04-29-06 12:32 PM Link | Quote
"Looks at screenshots...drools." There is just absolutely no way for anyone looking at these to not get a smile from ear to ear.

Couple questions / features I would love to see:

Any way of seeing the background or enemies along with the room objects?

Instead of just choosing a "Room Number", can you just choose the room from a graphic of the entire map?..like Metedit..

Also, like in Metedit, can you create a new and/or edit the map layout?

Item power-ups..any sort of support for those?

Your previous header program did this right?..being able to change tilesets/music/enemies types without having to transition to a different area (Brinstar to Norfair)

Palette support?

Superb job interdpth.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 04-29-06 01:49 PM Link | Quote
Alex I belive I'll be able to release a minimap editor today maybe in fact lemme see.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6284 days
Last view: 6277 days
Posted on 04-29-06 05:10 PM Link | Quote
This looks... really impressive. It'll be cool to have it finished. Of course, when it is, I'll probably fiddle around with it for a few minutes before winding up distracted and messing with something else, but... umm... Lost my point there.

Looks really good. If nothing else, now all the people who complain about the map not correctly matching the old ones will be able to actually fix it.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6297 days
Last view: 6282 days
Posted on 04-29-06 11:26 PM Link | Quote
Originally posted by AlexAR
"Looks at screenshots...drools." There is just absolutely no way for anyone looking at these to not get a smile from ear to ear.

Couple questions / features I would love to see:

Any way of seeing the background or enemies along with the room objects?

Instead of just choosing a "Room Number", can you just choose the room from a graphic of the entire map?..like Metedit..

Also, like in Metedit, can you create a new and/or edit the map layout?

Item power-ups..any sort of support for those?

Your previous header program did this right?..being able to change tilesets/music/enemies types without having to transition to a different area (Brinstar to Norfair)

Palette support?

Superb job interdpth.


I think inter is working on things like background rendering, and enemy grapics support is a must, as well as sprite index editing.

I think Smile has this allready, so maybe it is possible, but first minimap editing should be implement first.

Item power ups, believe it or not, is actually part of the level data itself. See, some tile attriutes are saved in ram when cleared, and items are the same. The 4 upgrade tanks are included, and upgrades are sprites that are changable depending on the sprite index. Also, you can't have more than one item per square or else the minmap will mess up, as when an item is obtained, it advances that square by 1.

Just remember that Metroid Zero Mission is not at all programmed like the origional metroid, but rather shares a common engine with Metroid Fusion in the style of Super Metroid. So if Smile can do it, MZM should be able to as well, considering engine limitations.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6278 days
Last view: 6277 days
Posted on 04-30-06 02:41 AM Link | Quote
Actually, that's a thought.

Considering that Metroid Fusion is basically the same as Zero Mission engine-wise (as far as the untrained eye can tell), would one possibly see MF editing in the future as well?

But the editor is looking great, I'll say that much.
richyawyingtmv

Bouncy


 





Since: 11-18-05
From: England

Last post: 6279 days
Last view: 6277 days
Posted on 04-30-06 06:08 AM Link | Quote
Originally posted by Xenesis
Actually, that's a thought.

Considering that Metroid Fusion is basically the same as Zero Mission engine-wise (as far as the untrained eye can tell), would one possibly see MF editing in the future as well?

But the editor is looking great, I'll say that much.


That would be a nice thing to see, but wouldnt the whole navigation computer storyline be a bit hard/annoying to change? The whole game is basically based around that, whereas zero mission is more open and less linear in a way.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 04-30-06 08:23 AM Link | Quote
OMFG...

I'm gonna try this out. This looks freaking amazing, finally, a Metroid editor I can actually use...wow, this has come a long way, I commemorate you guys on this piece of work, it's awesome.

*downloads, goes to try*

...muahaha...
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 04-30-06 11:20 AM Link | Quote
Originally posted by Jigglysaint
Just remember that Metroid Zero Mission is not at all programmed like the origional metroid, but rather shares a common engine with Metroid Fusion in the style of Super Metroid. So if Smile can do it, MZM should be able to as well, considering engine limitations.


So Zero Mission does run on the same engine as Fusion? I assumed it, but never really had any proof, Zero Mission seemed too different in some aspects, I wonder if there are any Fusion-specific leftovers... I'd like to see wall ladders make a comeback.

I just thought of something else, is it possible for bosses other than the Brinstar Worm to spawn a power-up on death? That seems like a leftover to me.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 04-30-06 01:42 PM Link | Quote
I'll be doing a fusion editor after this Jigglysaint has the data and so that'll probably a 2 in Anyhow I am also looking forward to this editor all I can say it i'll release a viewer tonight after I fix chozodia, and maybe do a tease like Jathys did and if a mod see's this please change the topic to something better~!
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 04-30-06 03:05 PM Link | Quote
Okay, I've been planning (evilly, of course) and I have this question:

Unknown Items 1, 2 and 3 are the Plasma Beam, Space Jump and Gravity Suit, not necessarily in that order. Is it possible to get the Unknown Item that is the Gravity Suit, have Samus gain the "Fully Powered Suit" after and then find the other Unknown Items later, immediately gaining the Plasma Beam and Space Jump?

So it's like, you get the Unknown Item that is really the Gravity Suit, and then you defeat the Chozo Spirits, you get the actual Gravity Suit and then later you find the other Unknown Items, but you actually get the Plasma Beam and Space Jump. If so, my game just got so much awesomer

(is a Metroid enthusiast and wants to help with this)

(42nd post! haha!)


(edited by The 13th Prodigy on 04-30-06 04:55 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 04-30-06 03:07 PM Link | Quote
When the event system is figured out then yeah
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6297 days
Last view: 6282 days
Posted on 04-30-06 05:41 PM Link | Quote
Right. Since fully power suit automatically grants varia and gravity suit(even if you don't get the item), it means that the event data has to be cracked in order to do that. If you were to get the full suit before any unknown items, they would instantly translate as if you had just got the suit.

As for the Brinstar Worm, the charge beam is it's own spirte, so you could possibly disable the item from being obtained by making it spawn maybe a null item. I am going to take a look, and maybe I can make it cough up the power grip or morph ball instead. As for laddrs and junk, not likely as they most likely just built a new game with the engine, maybe saving and mixing up a few attributes. Like a megaman game, each game has core elements, but that doesn't mean the games are interchangable nessicarily. I can say for sure the room headers and level data are the same as in MZM though.
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 04-30-06 05:55 PM Link | Quote
SHWEET. *continues to plot evilly*

btw, I don't know much about ASM or anything, but if there's anything I can do to help you guys out with this, let me know.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6297 days
Last view: 6282 days
Posted on 04-30-06 08:51 PM Link | Quote
That's fine you don't know ASM, gameboy games aren't written in assembly. However, if anybody does know some ARM or THUMB, that might come in handy.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 04-30-06 09:54 PM Link | Quote
GB and GBA were written in z80 assembly ARM and THUMB are assembly and i'm going to be taking those up soon enough. I belive I found the decompression routine for MZM levels just now.... Oh, Dragonsbrethern and AlexAR I have decided you 2 shall be beta testers so find me on an instant messenger for your prize.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6278 days
Last view: 6277 days
Posted on 05-01-06 07:16 AM Link | Quote
I'm glad Metroid Fusion will be possible in the future, as there's a few things I like in that game when compared to Zero Mission.

Namely, the non abusive Bomb and Wall jump, not to mention that reviving enemies is immensely cool. The bosses are a lot harder on the whole too.

Regardless, the two have some differning potentials and tweaks that make a few differences. Namely the things I listed above, plus the non-separation of the Missiles and Super Missiles, with a few different beams or two.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6297 days
Last view: 6282 days
Posted on 05-01-06 12:32 PM Link | Quote
Hey, Fusion was great, but as an adventure game it was too linear. Part of the charm of Metroid was getting a new powerup and going back to a place that needed it so you could get more tanks or find new hidden paths. In Fusion, most of the item collecting was reserved untill the end. In MZM, only about 10 or 11 items were obtainable after exiting chozodia and going back to the main section of Zebes, and even then some of them could be obtained earlier(like early super missiles in Crateria).

Anyway, good to see the editor progressing. I've felt so privilaged to be able to use all this wonderful data I've found and have it used for a good purpose.
blackhole89
Moronic Thread Bodycount: 17
(since 2006-08-21 09:50 EST)
F5 F5 F5 F5 F5


 





Since: 12-31-69
From: Dresden/SN/DE

Last post: 6279 days
Last view: 6277 days
Skype
Posted on 05-01-06 04:47 PM Link | Quote
As requested by PM, I changed the thread title.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6464 days
Last view: 6464 days
Posted on 05-01-06 04:51 PM Link | Quote
Originally posted by interdpth
Oh, Dragonsbrethern and AlexAR I have decided you 2 shall be beta testers so find me on an instant messenger for your prize.


I'll try to be on AIM tonight, but if I'm not, can you e-mail it to me?
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6278 days
Last view: 6277 days
Posted on 05-01-06 08:19 PM Link | Quote
Now here's a question:

Will MZME allow for the addition of new rooms? Like, the tacking on of unused bytes, or something?
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.064 seconds; used 442.93 kB (max 568.19 kB)