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03-29-24 03:12 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6249 days
Last view: 6248 days
Posted on 02-04-07 07:39 PM Link | Quote
Because Zero Mission > Fusion.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-04-07 07:40 PM Link | Quote
No, mainly i have a lot of more data for ZM then fusion
NEONswift

Bee








Since: 11-18-05

Last post: 6249 days
Last view: 6248 days
Posted on 02-04-07 09:18 PM Link | Quote
Originally posted by interdpth
It can edit rooms. Just not advanced stuff.
Wait ZF can edit Metroid Fusion rooms? How did I miss that... What version of the MF rom am I meant to use?


(edited by NEONswift on 02-04-07 03:21 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-04-07 09:50 PM Link | Quote
The one that has the header metroid fusiAMTE01



So uh, the American one!
NEONswift

Bee








Since: 11-18-05

Last post: 6249 days
Last view: 6248 days
Posted on 02-04-07 11:21 PM Link | Quote
Originally posted by interdpth
The one that has the header metroid fusiAMTE01



So uh, the American one!
Ah right ok...Guess my rom is corrupt/wrong as I tried it and it didnt work.
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6253 days
Last view: 6250 days
Posted on 02-05-07 02:00 AM Link | Quote
Hey Interdepth, I'm not sure if this will help with your scroll data part of mzme or not but heres a code which will turn off all camera boundries except for the ones that prevent it from leaving the room.

830000C0 0000


By the way, if you need a list of adresses which affect enemy properties just let me know I'm currently working on one and it's almost finished.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6249 days
Last view: 6249 days
Posted on 02-05-07 03:11 AM Link | Quote
Originally posted by Raccoon Sam
Because Zero Mission > Fusion.


Uh, how?

Everything new they added to the game ruined it beyond belief. I mean it retcons! ;. Fusion was actually original. Not to mention Fusion did away with all that stupid 'OMG 1337 Skillz' stuff.

Bah humbug.

*goes back to his hole and waits for the next release.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6249 days
Last view: 6248 days
Posted on 02-05-07 06:39 AM Link | Quote
Originally posted by Xenesis
Originally posted by Raccoon Sam
Because Zero Mission > Fusion.


Uh, how?




Fusion was way too linear. Besides, that's an opinion, not a fact.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-05-07 11:59 PM Link | Quote
Originally posted by trunaur68
Hey Interdepth, I'm not sure if this will help with your scroll data part of mzme or not but heres a code which will turn off all camera boundries except for the ones that prevent it from leaving the room.

830000C0 0000


By the way, if you need a list of adresses which affect enemy properties just let me know I'm currently working on one and it's almost finished.


Give the base offset, and the data structure of the bytes and please!

About Scroll Data
I already know how it works. It's implented into ZF, but I have no clue how to tell what room uses what scroll data. :/

And I need your opionion should ZF read offsets from a file or should I just keep them manually? If I read from a file that means you all can add offsets based on a header. =P


(edited by interdpth on 02-05-07 06:40 PM)
(edited by interdpth on 02-05-07 07:27 PM)
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-06-07 09:21 PM Link | Quote
Scroll data almost works? I'm looking forward to next release
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-06-07 09:23 PM Link | Quote
Ok, so scrolldata is "implented" I still have a few more things to fix but it is there and halfworking.

I'm also going to be able to let the user import things from fusion into ZM and vice versa anyhow enjoy the picture. :"D

Attachments

Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-06-07 09:26 PM Link | Quote
YES I'VE BEEN WAITING FOR THIS!!!

Looks very simple and easy-to-use, but who knows?

(let's just hope this gets 100% done soon)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-07-07 03:56 AM Link | Quote
Ok, so scrolling works for all rooms now if I could only make this resizeable window work.
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6253 days
Last view: 6250 days
Posted on 02-08-07 01:09 AM Link | Quote
Alright Interdepth, here it is. It's a bit messy but you should be able to get the general idea.

Attachments

enemy adresses.txt (2079b) - views: 19
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-08-07 09:22 PM Link | Quote
Damn, I was hoping for ROM addresses but thanks I can probably get ROM addresses from that.
Anyhow if anyone is looking forward to news. Here's what'll be in the next update among various bug fixes

[14:20] Next version of ZF will be on Valentines day or before
[14:20] New features
[14:20] Quicker maps.
[14:20] Edit item values
[14:20] Health, Missile, Super Missile, PowerBomb
[14:21] Edit scrolldata
[14:21] And plenty of fun
Ramon

Bullet Bill


 





Since: 11-25-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-09-07 05:57 PM Link | Quote
I didn't expect so much already!!!

Loooooooking forward

And keep it up! If every progress would be as fast, I'd be sure the editor would be complete soon
trunaur68

Micro-Goomba


 





Since: 12-25-06

Last post: 6253 days
Last view: 6250 days
Posted on 02-09-07 11:55 PM Link | Quote
To bad those wern't the adresses you were looking for Interdpth... Hey would it be possible to someday create a feature on zero fission that would allow you to attach codes to different rooms so you can do things like what I did with Crocomire or if you wanted to make something like a storyline in a room? Just incase you wanted to make something that Zero Fission can't make.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6248 days
Last view: 6248 days
Posted on 02-11-07 07:43 AM Link | Quote
Scroll Works. Working on faster tilesets >
Koitenshin +∞

Moblin


 





Since: 12-24-05
From: Misery

Last post: 6251 days
Last view: 6251 days
Posted on 02-11-07 09:32 AM Link | Quote
*snags a copy of interdpth's editor and hears *item grab theme from any metroid game*
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6250 days
Last view: 6249 days
Posted on 02-11-07 02:09 PM Link | Quote
*comes back into existence*

Sweet. Scroll data looks easy enough to use...I'm messing around with the January 31st version and it seems to be mad freakin' awesome...a lot more of the clipdata things have been figured out (yays to Interdpth and Trunaur68)

I'll be watching this, let me know if I can do anything...
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking |


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