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03-28-24 12:07 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
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Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6460 days
Last view: 6460 days
Posted on 04-26-06 03:37 AM Link | Quote
Originally posted by interdpth
So is donations

If you do accept donations, people will think they should get better versions of the editor.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-26-06 09:21 AM Link | Quote
I'm hoping this weekend actually.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6250 days
Last view: 6247 days
Posted on 04-26-06 07:24 PM Link | Quote
Originally posted by interdpth
The public release by latest should be october. But except a public release sometime this year. I'll be working on it alot over summer.


October? It would seem like you'd be done waaay before then. You seem to be developing by leaps and bounds. Every one of you posts has you achieving another milestone it seems. Its all looking fantastic. Keep it up. Your work, as well as Jiggly's is very much appreciated.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-26-06 08:59 PM Link | Quote
Going to try to implent something new tonight. Any suggestions appreciated.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6460 days
Last view: 6460 days
Posted on 04-26-06 09:31 PM Link | Quote
How about a "change tileset" option. So you could turn parts of brinstar into norfair looking areas.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-26-06 09:34 PM Link | Quote
My header editor allows that and it's included.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6460 days
Last view: 6460 days
Posted on 04-26-06 09:46 PM Link | Quote
OK, how about a more user-friendly way to edit tilesets...
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-27-06 12:34 AM Link | Quote
if and when I get better and graphics, sure why not.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6254 days
Last view: 6247 days
Posted on 04-27-06 10:10 PM Link | Quote
A great tile laying system would be great, maybe if it works like a clipboard, where the player can create complex layouts, and then copy and store them for future use... like "cookie-cutter" pieces...
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6435 days
Last view: 6435 days
Posted on 04-28-06 10:31 AM Link | Quote
I second that idea.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6247 days
Last view: 6247 days
Posted on 04-28-06 10:35 AM Link | Quote
Hmm... a bit like having a seperate map grid with an extra "nothing here" tile?
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6435 days
Last view: 6435 days
Posted on 04-28-06 11:37 AM Link | Quote
Originally posted by Jigglysaint

Some bad news and some sort of good news: The bad news is that chozo statues with items, except for space jump and plasma, are all facing the right, which means it's not possible to make item rooms that come off from the left, unless you plan to have Samus go over the statue then get the item. The good news is I've located some Chozo statue code, and did manage to flip the statues arround, but all of them flipped. With some hacking it could be made so each statue could have a custom flip so this problem could be fixed.


This is simply a graphical issue, correct? Meaning, I can stick the statue anywhere in a room, it'll just be facing backwards? I just decided to poke through the ROM with unLZ-GBA and found these graphics, so it'll be fairly simple to mirror the statue to have them face the opposite way.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6247 days
Last view: 6247 days
Posted on 04-28-06 12:55 PM Link | Quote
But does that include their L-like shape?
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6267 days
Last view: 6252 days
Posted on 04-28-06 01:10 PM Link | Quote
All statues except for the unknown item statues share the same graphics, as far as I understand. I think this was done on purpose, since there were no left facing statues in the origional metroid. I think currently it's all or nothing, either all of them get re-faced, or none of them get refaced. Of course, if there was a way to let each individual statues to use the unknown statue graphics(since 2 of them do face left), then that could be arranged. I will have to take a look.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-28-06 10:02 PM Link | Quote
Ok so a lot has happend since the last picture. And a level viewer this weekend is inevitable. Quite a few rooms are viewing perfect! Or near perfect i've included 2 screenshots this time for you guys to love. And hopefully get more comments. And this project isn't just you guys, for I as well so i'm working hard for everyone. Well, enjoy!


One from Norfair palette is freaked and I wish I could find the landing level
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6254 days
Last view: 6247 days
Posted on 04-28-06 10:15 PM Link | Quote
I seriously think this is all too beautiful!!!!!! thank you inter!!!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-29-06 12:47 AM Link | Quote
As soon I as I get these random tiles corrected into what they are supposed to be, the release will be made.
1104
Newcomer








Since: 03-13-06
From: Hell

Last post: 6543 days
Last view: 6543 days
Posted on 04-29-06 03:34 AM Link | Quote
Really nice work dude, it's come along way... Looks great ^^
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6247 days
Last view: 6247 days
Posted on 04-29-06 04:17 AM Link | Quote
Ok and after a long days work with my bum hurting and my head hurting and my eyes red and dreary Brinstar I bring to you the current levels I have working. Image load heavy, caution!

Then

Then

And lastly
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6435 days
Last view: 6435 days
Posted on 04-29-06 04:37 AM Link | Quote
Impressive! I hope you figure out what's causing those minor graphical errors, this is looking better with each image.


All statues except for the unknown item statues share the same graphics, as far as I understand. I think this was done on purpose, since there were no left facing statues in the origional metroid. I think currently it's all or nothing, either all of them get re-faced, or none of them get refaced. Of course, if there was a way to let each individual statues to use the unknown statue graphics(since 2 of them do face left), then that could be arranged. I will have to take a look.


Looking at them in unLZ-GBA they don't, each item has its own statue graphics.


But does that include their L-like shape?


Ack, didn't even think about that.
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