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04-27-24 02:59 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6278 days
Last view: 6277 days
Posted on 09-06-06 08:54 AM Link | Quote
I think that's possible without MZMe...
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 09-06-06 11:49 PM Link | Quote
As far I as I know his damage data isn't set besides that and the sprite flickering it'd be easy to put him in.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6284 days
Last view: 6277 days
Posted on 09-09-06 09:19 PM Link | Quote
Wow, so how exactly is scroll data handled, and how long until its implemented?
Deathbringer

Goomba








Since: 08-29-06
From: C.T.

Last post: 6396 days
Last view: 6278 days
Posted on 10-01-06 04:16 PM Link | Quote
Please tell me this isn't dead.
NEONswift

Bee








Since: 11-18-05

Last post: 6278 days
Last view: 6277 days
Posted on 10-02-06 10:26 AM Link | Quote
Originally posted by Deathbringer
Please tell me this isn't dead.
I bloody hope not. I love metroid games but the fresh graphics of the new title somehow prevented me from hacking Super Metroid. It just fealt oddly out of date to me. Hacking Zero Mission will be sweet. I'm assuming interdpth is just busy with life or stuck on a certain part of the editor making process.

I'm looking forward to it but the good thing about classic games is they remain classic even years into the future. When this comes out ill blast out a speed run hack of my own. Or at least try
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-03-06 05:09 PM Link | Quote
As neon suggested life has been delaying the process being a full time student and girlfriend takes alot out of me and only allows me so much free time a day, but don't fret i'm still coding it and it's got fun features right now im working on a free space finder so hah! and Check back in about 2 hours for a new screenie


(edited by interdpth on 10-03-06 04:10 PM)
(edited by interdpth on 10-10-06 11:45 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6290 days
Last view: 6277 days
Posted on 10-03-06 06:09 PM Link | Quote
I hope you can finish this soon- I liked Metroid: Zero Mission. Though, do you think you could find a way to be able to save a completely new ROM with the stuff someone edited, in case one doesn't have the MZM ROM, or can't get it? (If I really shouldn't have said that, I'm sorry... Feel free to yell and scream at me if I shouldn't have said that...)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-03-06 08:36 PM Link | Quote
And now what you all have been waiting for! Pictures
Yes, the S's are the sprites/enemies and they are moveable and saveable and changeable. Just editing the sprite number not the sprites details

Anyway Long post i'm being lazy today


Before



After
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 10-03-06 11:22 PM Link | Quote
Awesome, thanks for the pictures. By the way, did you figure out the "event system"? I mean, certain conditions to bypass an area, grab an item, beat a boss...? Example, Tourian after/before Mother Brain.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-04-06 04:23 PM Link | Quote
Nope not my priority right now, probably going to be along with the sprite data so, that won't be for a while seeing as how this is basically 95% of me doing all the coding and rest of the research, this will take a while therefore no release dates maybe christmas? =P But the most this project will die is for a week or less so yeah I really want to be able to hack this game to it's fullest extent
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 10-04-06 05:34 PM Link | Quote
Okay. Keep up the good work, dude. ;;
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6290 days
Last view: 6277 days
Posted on 10-04-06 05:47 PM Link | Quote
I have one thing to say right now:

PICTURES ARE FOREVER.

Umm... Can we see more pictures? Please?
Arva

Mini Octorok


 





Since: 08-28-06
From: Sweden

Last post: 6407 days
Last view: 6407 days
Posted on 10-05-06 07:03 AM Link | Quote
Perhaps this question has already been asked, but when do you calculate on being finished with this project?


(edited by Arva on 10-05-06 08:16 AM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-09-06 04:26 PM Link | Quote
Originally posted by Arva
Perhaps this question has already been asked, but when do you calculate on being finished with this project?


Reading threads help!

Originally posted by interdpth
Nope not my priority right now, probably going to be along with the sprite data so, that won't be for a while seeing as how this is basically 95% of me doing all the coding and rest of the research, this will take a while therefore no release dates maybe christmas? =P But the most this project will die is for a week or less so yeah I really want to be able to hack this game to it's fullest extent


Well I found Music related tables and stuff and i'm working on that and other stuff. MZME is alive and well and so is MZM hacking so be happy this project isn't dead and there will be a release Novemeber 17th the day I typed the first C code that became my basis for MZME all though it just edited the header it allowed me to find some stuff out =P

So set your calendars for next month
FirePhoenix0

Koopa


 





Since: 10-10-06
From: Northern VA

Last post: 6280 days
Last view: 6277 days
Posted on 10-10-06 07:06 PM Link | Quote
Man, I saw this and my heart leapt. I've have a metroid game that I drew the entire map for and it would require Zero Mission elements to fit what I created. I.e: the Morph Ball Launchers, Zero Suit Sequence. I hope you are successful with this and I'll be one of the first to try and create my game. Hopefully though, it will be easier than SMILE to use.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-10-06 10:45 PM Link | Quote
Ok, well i'm icing MZME was a week thanks to Kejardon suggesting longer I chose a month, but hey I might get bored one day and code

I went and uploaded a release for you all please do not post any bugs. I know all of them and any damage to your ROM I am not accounted for. This program is buggy.

If you would like to help me, when you find a room that doesn't look right or doesn't load. Tell me what area it's in and what room number that'd help a bunch anyhow have fun.

Attachments

mzmerel.zip (62298b) - views: 70
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 10-11-06 05:48 PM Link | Quote
Man, something's wrong... I load the ROM data but nothing is displayed. If I try to change anything in the editor, it gives a runtime error. Check it out, please.

EDIT- Never mind, do I really need to click the "Load ROM" buttom, eh?
EDIT2- Do you care to assign "right click=copy tile, left click=paste" ?


(edited by Zepper on 10-11-06 04:50 PM)
(edited by Zepper on 10-11-06 04:52 PM)
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-11-06 07:17 PM Link | Quote
If I deemed that necessary then I would, Load ROM I have it for several reasons, one being an OCD I had to have, after you open the ROM just click Load ROM to start everything thing then just load levels with the scrollboxes/comboboxes on the left, the edit dictates which piece of data you are editing, layer control dictates what's being used the current room. Layer View dictates what layers you're seeing. To edit and enemy click the enemy then change the sprite from the scrollbox/combo box to save the enemy to memory then click. To edit the clipdata/movedata the combobox next to attribute controls what's being put there. Then in the top corner you can edit the music, where the map is at on the minimap and the tileset. It's really easy to handle
Zepper

Paragoomba








Since: 09-04-06
From: Brazil

Last post: 6278 days
Last view: 6277 days
Posted on 10-11-06 10:57 PM Link | Quote
Yes, I'm familiar with its interface...

By the way, it seems the "save" feature is still disabled..? ;;
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6277 days
Last view: 6277 days
Posted on 10-13-06 05:59 PM Link | Quote
Nope, Save works fine on my end.
Let me reupload it this should work, and make sure all the little VB runtimes are installed.

Attachments

mzmerel.zip (62298b) - views: 84
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking |


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