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04-26-24 08:34 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking New poll | |
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Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6296 days
Last view: 6281 days
Posted on 04-21-06 06:01 PM Link | Quote
All that should be editable providing the right stuff is found. I haven't worked with metal doors, since those are sprites as well, but I do know that it involves sprite states.

In MZM, changes are made through sprite states and door states. A sprite state, which a room can have a max of 3, with 2 changes available. In the room in question, the first sprite state has the metal door, and when the event ID switch is activated, the sprites will change that you get the monster and the second metal door. The event that makes the change is triggered when you enter the statue room. The events can be changed by just making the sprite state trigger upon getting the long beam. There are many events. Each item statue, plus it's locator statue, which means you could make it so you have to find a locator statue before you can get the item. I need to make a list of events, but there are a lot. Just about anything you can do can trigger other events, it's pretty good.

Door states are used if you want to physically change the room. Basically, it consists of a region value, the value of the door to be replaced, the switch which is an event ID that makes the change, and the door value that replaces the old one. It has to be done on all entrances to the room to make it totally changed, but otherwise is pretty good. In the end this makes SM's events look like crap.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-21-06 09:09 PM Link | Quote
Ok, so like I got another pic. It's not completely done but it's another teaser. Considering how much i've gotten better at understanding this I should be able to put out a tileviewer by the end of the week or just another screeshot if anyone cares here's a new picture as you can see it's attempting to draw the correct tiles some are there. But I do need programming help from the genius' here that would mind. Comments are welcome!
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6283 days
Last view: 6276 days
Posted on 04-22-06 02:14 PM Link | Quote
OMFG that amazing!!! I caan't wait to get my hands on this editor!!
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-22-06 02:18 PM Link | Quote
Really check this picture out. It wracked my brain but thanks to Math On Napkins I was finally able to get it down. and yes I am really proud.

AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6279 days
Last view: 6276 days
Posted on 04-22-06 02:40 PM Link | Quote
Utterly Fantastic work interdpth. Looks like I will be Metroid Hacking for a good while now. You bet I will be using your MZM editor after I finish my Metroid (NES) hack. Keep it up.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-22-06 02:44 PM Link | Quote
The public release by latest should be october. But except a public release sometime this year. I'll be working on it alot over summer.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-22-06 02:45 PM Link | Quote
Jigglysaint: That sounds great, looks like I won't have to worry about limiting myself too much... hmm, maybe I should start planning something now, I have a basic map I made when I was still planning on hacking Super Metroid.

interdpth: Looks great! I'm really looking forward to this
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-23-06 02:49 AM Link | Quote
Well I don't want this thread dieing down. If a mod see's this, mind changing it to something more apporpriate anyhow. Here's a new pic. I'm really proud. I got Tileset scrolling done and a litte preview thing right now i'm working on the map so I can present a tile viewer as ASAP gimme some c omments.

Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-23-06 03:36 AM Link | Quote
It just keeps getting better!

I know it's a long way off, but will the editor be able to expand rooms? From what I hear it's pretty easy to repoint data anywhere in a GBA ROM (My only experience with this was repointing a font in Tales of Phantasia).
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-23-06 03:44 AM Link | Quote
Oh you know MZME will expand the ROM to 16 megs by default.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-23-06 04:29 AM Link | Quote
Sweetness.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-23-06 09:17 PM Link | Quote
I'm having a bit of Trouble Decompressing because my code says the header leads to an overflow. For the map data I am diligently working and any one that can code and wants to help, help is welcomed.


(edited by interdpth on 04-23-06 08:19 PM)
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6296 days
Last view: 6281 days
Posted on 04-24-06 12:06 PM Link | Quote
Originally posted by Dragonsbrethren
Jigglysaint: That sounds great, looks like I won't have to worry about limiting myself too much... hmm, maybe I should start planning something now, I have a basic map I made when I was still planning on hacking Super Metroid.

interdpth: Looks great! I'm really looking forward to this


Some bad news and some sort of good news: The bad news is that chozo statues with items, except for space jump and plasma, are all facing the right, which means it's not possible to make item rooms that come off from the left, unless you plan to have Samus go over the statue then get the item. The good news is I've located some Chozo statue code, and did manage to flip the statues arround, but all of them flipped. With some hacking it could be made so each statue could have a custom flip so this problem could be fixed.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-24-06 04:10 PM Link | Quote
I'll keep that in mind. Actually, looking at my map, I only had one statue facing the "wrong" way.
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6516 days
Last view: 6516 days
Posted on 04-24-06 04:48 PM Link | Quote
Is there still a way to change music during events? Like I said, I want the Tourian music to play while fighting Kraid and Ridley, just like in the original Metroid.
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6296 days
Last view: 6281 days
Posted on 04-24-06 04:56 PM Link | Quote
Yes it's possible, thanks to me locating Kraid's and Ridley's code. As for the editor, well not yet. There are a lot of extra stuff I've got to see if I can find.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-24-06 09:37 PM Link | Quote
You guys are probably tired of answering questions, but is it possible to bypass the suitless segment or even start with the second suit?
Jigglysaint

Octoballoon








Since: 11-19-05

Last post: 6296 days
Last view: 6281 days
Posted on 04-24-06 10:07 PM Link | Quote
Possible, yes. Can I do it? No. You get the second suit by beating the Chozo Guardian, and it comes with free varia and assumes you've picked up gravity(so apparently unknown item 3 is kind of useless). I think the best thing to do is to try and get the unknwon items to work with the power suit.

It would be good to get rid of the suitless sequence, and maybe make the power suit obtainable and have you start off with no suit and the emergency pistol, which is basically free bombs.
interdpth

Mole
MZM rapist


 





Since: 11-18-05

Last post: 6276 days
Last view: 6276 days
Posted on 04-26-06 12:59 AM Link | Quote
Ok, so like I fixed the door code it was mean it's not 100% yet but here's the new pic I promised Remember any comments or support is appreaciated. So is donations
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6463 days
Last view: 6463 days
Posted on 04-26-06 03:04 AM Link | Quote
Still looking good, about how long do you estimate until it can display the rooms?
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