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05-19-24 11:15 AM
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Acmlm's Board - I3 Archive - General Gaming - Mario RPG New poll | |
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AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 04-13-06 08:39 PM Link | Quote
First of all, how come there are like no RPGMaker games to be downloaded and played from this forum? Do people not like using RPGMaker XP. Some issue with distributing?

Anyways, I just want to take a break from romhacking and see if I can make something with RPGMaker XP.

Alright, lets see. I want to make a game. An RPG/Adventure game. I want to ask a couple questions about what my game should be like. I want to make something people will enjoy, at least when it comes to presentation and story, not nessasaraly technology. If its easy enough to insert a custom script, I will. I just don't want to end up with a massive project that''ll tempt me to abandon it. I want to make something smaller and shorter, a "bite sized" game if you will.

I want it to be a Mario themed RPG.
My questions are:
Map Layout...Super Mario RPG Legend of 7 Stars style..as in more traditional go anywhere you want or Paper Mario Style..as in its mostly left to right movement.

Graphics....I guess I should try to use all styles right? SMB1,2,3,World tilesets
or limit myself to one?

Antagonist/Plot...What is Mario after? Kidnapped Princess? Wario threatening to take over world? Evil Toads have invaded?

I want this game to be fun, not hard. Lighthearted, not serious. Like I said before, I want this to be something people will look forward to and have fun commenting on. I appreciate any input from anyone.
Thexare

Metal battleaxe
Off to better places








Since: 11-18-05

Last post: 6300 days
Last view: 6299 days
Posted on 04-22-06 02:03 AM Link | Quote
World Layout: The SMRPG layout makes travelling amongst various areas late in the game a lot easier. If you don't plan on making a bunch of shortcuts, go with that.

Graphics: I'd suggest making custom graphics inspired by the various original styles, that way they all go reasonably well together (because you made all of them, so they should have a rather similar style) and there's also plenty of variety as well as references to the older games. If you'd rather not go through that (because that would really be a lot of work), I'd say that the SMAS versions of SMB3 and SMB could work together, if used properly

Antagonist: Well, you can't go wrong with a spiked turtle that breathes fire. Bowser's done some pretty strange shit (uprooting Peach's Castle in Paper Mario for example), so try to come up with some similarly bizzarre plan of his that actually works for a bit.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 04-24-06 09:42 PM Link | Quote
Thanks for the comments Cheveyo. I have made some pretty drastic decisions concerning this project. First I'm not starting from scratch. I'm gonna go ahead and just retrofit my old generic RPG project into this Mario RPG. Second..not so much a decision but more of a painful remainder..I couldn't draw a stick figure to save my dog's life. So I'm putting off the tileset GFX for as long as humanly possible. I do have Mario in there, as well as some goombas and koopas, in the overworld and battle scenes. I got some nifty
(and cheap-lookin) special effects for the battles.

I'm gonna try to upload what I have so far so that people will have some vague idea of what I'm aiming for...even though it still very much looks like a standard RTP GFX RPG..say that 3 times fast.

Let me summarize what this Demo contains. Original Title Screen and music. The song is the original SMB theme done in a space-feel. The story has Mario collecting the 25 scattered stars that where corrupted by an unknown force. (Bowser)
You begin as Mario in his room in his house whom he shares with Luigi. Mario can jump straight up with the Z key and interact with the world by pressing the Space key. Mario walks very fast in the demo version for testing purposes. The X key brings up the menu screen.

"Talking" to the 3 stars in Mario's House will give him different items(Check your inventory as there is no confirmation after you receive the items) With these items (Flowers and Mushrooms of different sorts) you can "cook" in Mario's Kitchen. (Talk to the cutting board)

When entering rooms and areas, a brown window will come up where the Zone's name SHOULD appear..they don't. After leaving Mario's House, explore the immediate area if you'd like..and then go to Toad Town Center, talk to all signs and people for info. Be sure to talk to the boy standing near lots of barrels. He will mention Luigi, go back home to Luigi..then to the child again...funny stuff indeed. As you can see, Luigi and that child are most peculiar and will be vital to the plot later on. Try to go back into Luigi's workshop after..see what happens.

In battles, Mario has a skill called "Crescent Force." It is a very powerful move and only wastes 1 skill point. Its for testing purposes only, if you want to play the game "real", don't use it. He also has a skill called Teleport that can be used outside of battle. Testing purposes only. It only takes you to 3 spots, don't use it till you've done everything in the demo or you will mess up the story and/or switches/variables.

Wario joins your party after you get to the Castle. Press the "D" key to switch between lead characters. Mario jumps, Wario stomps.
If you have any questions, please ask, the demo has lots of stuff/crap.



(edited by AlexAR on 04-25-06 07:25 PM)
(edited by AlexAR on 05-14-06 11:50 PM)
(edited by AlexAR on 08-13-06 01:11 PM)
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6307 days
Last view: 6300 days
Posted on 04-27-06 07:26 PM Link | Quote
Just one thing...

You should try to make your sprites, including Mario, and your tiles look like they belong together. The 16-bit Mario, Boss, Goombas, and Background just don't fit in together.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 04-28-06 05:30 PM Link | Quote
Originally posted by Stephan Reiken
Just one thing...

You should try to make your sprites, including Mario, and your tiles look like they belong together. The 16-bit Mario, Boss, Goombas, and Background just don't fit in together.


That sure would nice, to have everything look like they belong together...If I could just get a good Mushroom building that I could expand and modify, Id be able to build a much nicer town.

I was also thinking about the battle backgrounds and enemy graphics...I should use the enemies and backgrounds of all the old Mario games. SMB1 goombas in front of those bushes and ?Blocks...SMB2 shyguys in front of those skinny palm trees and cherries.

That will fix that..as for interiors..I really have nothing to work with..there is Paper Mario and Super Mario RPG fro SNES..both of which I cannot rip from since they are 3-D or isometric. Id have to draw from SCRATCH!!....'ahh runs for the hills'...

Stephan, did you download the demo and play it? What ya think?
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6307 days
Last view: 6300 days
Posted on 04-28-06 11:49 PM Link | Quote
Haven't had much time for it, but I'll try to do it later.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-07-06 03:44 PM Link | Quote
where can i download rpgmaker XP for free?
hello02
Newcomer


 





Since: 05-12-06

Last post: 6578 days
Last view: 6578 days
Posted on 05-12-06 09:37 PM Link | Quote
something is wrong with the download source it wont let me download it!
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 05-13-06 02:05 PM Link | Quote
Originally posted by hello02
something is wrong with the download source it wont let me download it!


So people ARE actually downloading this demo. Gosh people, comment please, even if you think it sucks..

I guess the rapidshare has hit its time limit or something, never actually used it before this demo. I guess I could just upload it again. But no. lol How bout I get some comments about the screens or something..yes I know they suck, but I need motivation to keep at this project..which I haven't touched in months..
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-14-06 02:09 PM Link | Quote
cant download the game it says file not found.
Roxas

Micro-Goomba


 





Since: 04-24-06

Last post: 6579 days
Last view: 6579 days
Posted on 05-14-06 02:29 PM Link | Quote
I cannot download it either, but by looking at the screens, the game looks great. keep up the good work.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-14-06 02:36 PM Link | Quote
how thit you get the gfx i making a mario rpg but cant find their gfx and i want the MiL SS gfx.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 05-14-06 03:22 PM Link | Quote
Originally posted by comp
how thit you get the gfx i making a mario rpg but cant find their gfx and i want the MiL SS gfx.



Ummm, ok. RPG MAKER XP comes preloaded with some graphics. These are just generic stand-ins used for experimenting really. To use your own "GFX"...you have to use the import feature. Maybe you should take a look at the Faq's around the net. Or just experiment with the program to find out all its features, its the best way to learn.

And I will upload the demo again. Hopefully today.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-14-06 03:35 PM Link | Quote
Thanks AlexAR
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 05-15-06 12:20 PM Link | Quote
Comp, you messaged me about problems with your "screenshots." I might as well answer you here so other people can see maybe get some help too.

The quick and easy way to put in your own character or background graphics, is to open up the existing RPGMaker RTP graphics .png files and edit them in MSpaint. To do this, go to ProgramFiles\RPGMAKER\graphics open up the file you want to edit in MSpaint and go to town, being sure to stay within the bounds of the original picture. Be sure to save your changes as a new .png file outside of that folder.

Then in RPGMaker, use the Resource Manager tool, choose the folder where you want to import your file, then press the import button to find the new file you created in MSpaint. Choose the transparency color by left clicking on the background of your image..usually white. For background images, usually you don't need a transparent color so just press the "clear" button in the bottom. Don't worry about translucency for now.


(edited by AlexAR on 05-15-06 11:22 AM)
hello02
Newcomer


 





Since: 05-12-06

Last post: 6578 days
Last view: 6578 days
Posted on 05-15-06 08:57 PM Link | Quote
This game is cool! i wish i can make a RPG like this!

(im not very good) the only thing is that Luigi kinda scares me!

oh yes and if u can find a sephiroth sprite that works TELL ME!!
ive been looking for one but i can't find one!
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-15-06 11:18 PM Link | Quote
Yeah just basicly "clean" it up abit, it really does look like
you did put some work into this so just add the good touch's.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 05-16-06 12:24 AM Link | Quote
Thanks for the comments Acrelvl. Unfortunately Ive come to the realization that I'm gonna have to draw some original graphics. My drawing skills are abysmal, but I have to have a more "Mario" looking architecture for my buildings. I was thinking of making them look like Toad's mushroom houses. Or maybe I'll try to draw something like Mario RPG Legend of 7 Stars for SNES. Mario's house is wooden and kinda old-looking in that game.

If anyone could doodle me some inspirational "Toad Town" type of buildings, I would be in your debt.

edit :

Alright, I think I may have stumbled upon a great way to draw my buildings. By modeling them in 3D then just taking a snapshot. Getting the perspective and size right is not easy, but creating the models is a snap. So what do you guys think of Mario's house now? Yes I know the door looks cheap and big. Just goto draw a door knob on there or something.



(edited by AlexAR on 05-15-06 11:24 PM)
(edited by AlexAR on 05-16-06 06:22 PM)
(edited by AlexAR on 08-13-06 01:12 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 05-18-06 09:29 AM Link | Quote
It's alright, I suggest making it beter so it look's like it belong's with the game graphic's
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6302 days
Last view: 6299 days
Posted on 05-21-06 03:08 PM Link | Quote
What the heck happened? Wow this is weird.

Anyways, I might have to do 100% original tilesets now since that Toad house just doesnt fit in with anything else. Good times.
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Acmlm's Board - I3 Archive - General Gaming - Mario RPG |


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