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05-19-24 05:01 AM
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Acmlm's Board - I3 Archive - Hardware / Software - Lossless compression New poll | |
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Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 04-12-06 04:17 PM Link | Quote
Does anyone know of any lossless compression algorithms that have their data formats available to read? I need to implement lossless comrpession into a SNES rom I'm making, but for that I need to know the specs for something. BTW, the compression is for graphics, sound samples, and level data, etc.
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Since: 11-17-05
From: Seattle

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Posted on 04-12-06 06:42 PM Link | Quote
You can probably use zlib, it's based on the compression libpng invented. Though you're going to have to invent an implementation for SNES.
Sukasa

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Since: 11-17-05
From: Somewhere over there

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Posted on 04-13-06 12:34 PM Link | Quote
OK. Is there anywhere I can get the info on how zlib compresses data? I just need to know the formula in order to be able to decompress files.
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Giant Red Koopa
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Since: 11-17-05
From: Seattle

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Posted on 04-13-06 07:43 PM Link | Quote
Well the best documentation will be the source code of course! Also, you might find RFC 1950 useful.
Dwedit

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Since: 11-17-05
From: Chicago!

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Posted on 04-14-06 01:38 PM Link | Quote
If you can decompress everything into one big RAM block, consider an LZ based compression. If you only have 256 bytes of buffer, try LZO. Otherwise try huffman.
Sukasa

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Since: 11-17-05
From: Somewhere over there

Last post: 6300 days
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Posted on 04-24-06 06:39 PM Link | Quote
Cool, thanks guys! I hit upon a compression spec I liked, although it wasn't any of those ( ), and I'll just juggle that around a bit and use it.
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