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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Text Wrangler 1.0b Release! | New poll | | |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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Ok I'm two days late, but here it is: The Super Mario 64 Text Wrangler 1.0b!
Documentation (in html) is included. Here is the main Download link for the Mac and Windows version: http://romhacking.deadbeat-inc.com/?page=utilities&action=search&title=Super%20Mario%2064%20Text%20Wrangler You can also get it on rapidshare (which is more annoying than fast) Download the Windows version: http://rapidshare.de/files/17737499/M64_TextWrangler1.0b.zip.html And of course... the Mac version: http://rapidshare.de/files/17737765/M64_TextWranglerMac1.0b.zip.html The program is fully tested on both platforms, it shouldn't have any major bugs. The downloads are still on Rapidshare, HyperHacker, if you read this: I wouldn't mind if you could host at least the Windows version... Now look how much fun you can have with this program (edited by VL-Tone on 04-11-06 10:28 PM) |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6282 days Last view: 6280 days |
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You
are god! 'nuff said |
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The Ultimate Koopa Red Paragoomba Account banned at user's request. Since: 12-24-05 From: England Last post: 6508 days Last view: 6508 days |
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I seem to be having problems with rapidshare.
It just says: Download-session invalid. Please click here [link removed]. Possible reasons: * Download-session expired. Direct-links last a few minutes for free users and a few days for premium-users. * You requested this download-session from a different IP than yours. If you use AOL, try a different browser. So, in other words, HOW THE HELL DOES EVERYONE ELSE SEEM TO NOT HAVE THIS KIND OF PROBLEM, or at least not ask about it? Well, VL-Tone, can you attach it to another post or something, or even possibly PM/e-mail to me? (edited by The Ultimate koopa on 04-11-06 11:14 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Translating Mario 64, here I come. | |||
Shiryu Gungun Since: 02-24-06 Last post: 6281 days Last view: 6279 days |
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It's supposed to say "to play as Luigi" ._. (edited by Shiryu on 04-11-06 12:54 PM) (edited by Shiryu on 04-11-06 12:55 PM) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6309 days Last view: 6309 days |
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Wow! I gotta download this! | |||
Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6279 days Last view: 6279 days |
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At Shiryu:
Did you add to much to the text box? I think the program cuts it off if you put too much in. But I might be wrong. Edit: Was wrong. This was before I started messing with the program. (edited by Darkdata on 04-11-06 04:46 PM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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And you are.
You must press "ENTER" sometimes to change the row. That way you can prevent the text cutting. I wonder why VL-Tone didn't make an Automatic Enter, which would change the row for you. |
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Guy Perfect Since: 11-18-05 Last post: 6281 days Last view: 6279 days |
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You got it backwards, Raccoon Sam. This is a beta release, so suggestions are welcomed. Observe:
VL-Tone, it'd be helpful if you put in a feature that would automatically change rows for you depending on the width of the text. |
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Shiryu Gungun Since: 02-24-06 Last post: 6281 days Last view: 6279 days |
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Acctually, it's not cutted off, just I thought "Luigi" wouldn't fit in that space so It's on the next row.
And I like how it is now, I prefer to have more control on what I'm doing and adjust the words by myself... But that's me I guess... I would suggest something like a preview of how the text would look in the game, and you could switch between letter, dialogue box or the Peach letter at the start. |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6279 days Last view: 6279 days |
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Originally posted by FAQ (Untill you con get that working, how about somthing that disables the voice?) Originally posted by My small stupid rambleing[/quote Ah (idea!) To put it a better way improve the visabilty(sp?) of the buttons So its more viewable. Edit(s):I really have to read more carefully, even my edit had mistakes! (edited by Darkdata on 04-11-06 04:57 PM) (edited by Darkdata on 04-11-06 04:59 PM) (edited by Darkdata on 04-11-06 05:00 PM) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6309 days Last view: 6309 days |
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Maybe I should translate super mario 64 into Russian? It is possible with the extended rom, just that I might not have enough space for the words. Most russian words are bigger than English words. Maybe you should implement a feature that will add more room (extend the rom) for text? | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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Ahhh that was a good siesta....
I won't add automatic returns, at least not now. The preview was supposed to show you where the text could be cut off, but ehm it doesn't work. I estimated the width of the preview pane from the length of the longest line found in dialogs. But I assumed that the text was mono-spaced... I just realized that the text is proportionally-spaced... that means "l" for example doesn't have an 8 pixels width like it does in the font bitmap. So I'll have to calculate the width of each characters before I can implement an adequate preview. Now, as for a menu bar. It's not that I cannot do it, Director can manage menu bars, but I didn't feel the need for it. I used to be an interface freak, wanting standard interface widgets everywhere, but since then I changed my mind a little about it. I find it's not always best to use menus. Instead of having to 1. click the "File" menu 2. move the mouse over Open... 3. click You just have to click on the Open ROM... button. Same thing for Save and Revert. For the update speed option, I guess you'd like it better to open a menu, chose an item, adjust speed value inside a dialog box then click the Ok button? There is only 4 buttons needed for now that could be in a menu. The menu bar is supposed to save screen space, but I would be actually wasting space if I added a menu bar just to contain a File and Bla bla menu, because I could not use the remaining horizontal space and the right of the menus. As for the smallness of the buttons, well I must say I recently got my first LCD screen, and I'm just amazed at the crispness of it, compared to a CRT, even the smallest hand drawn pixel text is readable on my screen. I guess not everyone has an LCD and I should have taken that into account. In real life though, you just have to read these little labels and button once, because by then their use become obvious. They are color-coded so you don't actually have to read each button letter by letter each-time before clicking it. I guess that the only real inconvenient is that the buttons are harder to target with the mouse. That being said, I didn't make the button small just to piss people off. I wanted the interface to fit in a 800x600 screen, and I needed sufficient vertical space for the preview and the symbol palette. I'll find ways around it... Now for the text-to-speech thing, that was more of a joke than anything. But, I won't rule the possibility of including the feature... Listen to this .mp3 file http://pages.infinit.net/voxel/PrincessPeach2006.mp3 (edited by VL-Tone on 04-11-06 07:20 PM) |
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DarkSlaya 930 Gamma Ray Since: 11-17-05 From: Montreal, Canada Last post: 6279 days Last view: 6279 days |
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*quick reply for MP3 file* | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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Originally posted by DarkSlaya Well thanks for the reply I managed to put it on my isp host though, I had enough space left... http://pages.infinit.net/voxel/PrincessPeach2006.mp3 I'll attach it anyway... Edit: Here is a better link to download the The Super Mario 64 Text Wrangler: http://romhacking.deadbeat-inc.com/?page=utilities&action=search&title=Super%20Mario%2064%20Text%20Wrangler (edited by VL-Tone on 04-11-06 10:26 PM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6279 days Last view: 6279 days |
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Nice one =D | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6279 days Last view: 6279 days |
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Heh, cool. Wouldn't it be easier (and a bit cooler) to just allow people to import a small WAV for the voice clip though? It'd have to sound better than a monotonous computer-generated voice. | |||
Xenesis Blipper Since: 11-19-05 From: Australia Last post: 6280 days Last view: 6279 days |
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You released a Mac Version. You are officially my hero of Romhacking. | |||
Bane King Rope Since: 11-22-05 Last post: 6325 days Last view: 6281 days |
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that would be awsome to be able to replace sounds in the games like you can texures.
You could use the cell shaded OOT with Wind Waker SFX. Sweet program BTW... It's only a matter of time befor there is a full scale editor for SM64. |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6470 days Last view: 6470 days |
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Originally posted by Bane King Someone was working on finding the sound samples, but I have no news about it... Personally, I would love to be able to decompress the compressed midi files inside Mario 64. Nintendo had a command line tool called midicomp to take care of this, but obviously its nowhere to be found. Xenesis: cool to see there is more than two of us here |
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario 64 Text Wrangler 1.0b Release! | | |