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05-07-24 04:10 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Super Mario Bros 4: Bowser's Revenge (Coming Soon) New poll | |
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C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6288 days
Last view: 6287 days
Posted on 04-22-06 11:42 PM Link | Quote
no one answered your question because there is no answer to it, its like saying 'how do I program in C' just learn how to do it and then do it is that too hard to do?

BTW that debug menu feature caused me a lot of trouble before because, I inserted my air meter code at the same place that the original code that read the timer and I was wondering why It didn't worked utill I find this before the code:

LDA $0160
CMP #$80
BEQ $end of code


(edited by Bio on 04-22-06 11:31 PM)
Captain Boh

Goomba


 





Since: 04-05-06
From: Vancouver, BC

Last post: 6495 days
Last view: 6495 days
Posted on 04-23-06 06:15 AM Link | Quote
Perhaps it might be helpful to point him in the direction of some information about ASM instead of just saying "just learn how to do it," or "just learn ASM and program them."

Hell, the letters ASM don't even tell someone new to this anything at all really.


I can't really offer anything specific, since I don't really know what I'm doing myself, but Giga_Bowser_009, you may want to look up 6502 Assembly online, that is what ASM is incase you didn't already know.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6288 days
Last view: 6287 days
Posted on 04-24-06 12:37 PM Link | Quote
yeah I was in very bad mood when I posted this, I suggest looking at ROMhacking.net for NES assambly documentation


(edited by Bio on 04-24-06 11:37 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6288 days
Last view: 6287 days
Posted on 04-27-06 04:11 PM Link | Quote
I'm almost sure each of them write to the sprite Id table ($671-$675), just add a write breakpoint here with FCEUXD
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