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05-05-24 05:16 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Question about SMB3 graphics New poll | |
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1204
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Since: 04-03-06

Last post: 6604 days
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Posted on 04-04-06 04:56 PM Link | Quote
I opened SMB3 in Tile Layer Pro, and I was curious about all the messed up graphics that are present in the ROM. What are these graphics, are they some other code? They certainly are not objects in my eyes.
Sorry this may sound stupid as... I don't know, but as said, I'm a newbie who is going to learn more about those kind of things.

thx
AlexAR

Ninji


 





Since: 02-27-06
From: TX

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Posted on 04-04-06 06:11 PM Link | Quote
Well the initial code is for everything other than graphics...there're supposd to look messed up. As for the actual tiles at the end of the rom, they look fine to me. Obviously with that initial palette, things look weird, but they most certainly look good enough to edit with ease. Make sure you are in Nes Format and at around offset 000400000. Need me to post some pics?


(edited by AlexAR on 04-04-06 05:13 PM)
1207

Red Goomba








Since: 04-03-06
From: Carmel, New York

Last post: 6598 days
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Posted on 04-04-06 06:38 PM Link | Quote
I think you need to explain to him about correcting the palettes to display the correct colors as well. BTW, I would use 'Tile Molester' -- it's a better and really pretty tool for hacking graphics in a ROM.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

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Posted on 04-04-06 08:15 PM Link | Quote
Tile Molester is... well, it's not really bad, but I perfer YY-CHR.
AlexAR

Ninji


 





Since: 02-27-06
From: TX

Last post: 6288 days
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Posted on 04-04-06 10:00 PM Link | Quote
Originally posted by Dragonsbrethren
Tile Molester is... well, it's not really bad, but I prefer YY-CHR.



Totally agree, everything is easy to access, there's lots to access, and its very cleanly organized.

But if Tile Layer Pro is all you have, no problem. If you use Nesticle as your emulator, all you got to do is load a savestate from your game (SMB3) in the "Palette" menu of TLP. The colors should now look more familiar. If you cant load your savestate, it really is no big deal messing with the color sliders. Move red up, green down, blue up. You'll know when things look right. Don't worry about "choosing the wrong colors". You are not actually changing the colors in the game. All you are doing is making it look normal enough, so that you can modify your graphics with a clear idea of what they will look like in game.

Tinker to your hearts content with any and all programs you may eventually download..its the best way to learn.
1204
Newcomer


 





Since: 04-03-06

Last post: 6604 days
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Posted on 04-05-06 01:03 PM Link | Quote
Originally posted by AlexAR
Well the initial code is for everything other than graphics...there're supposd to look messed up. As for the actual tiles at the end of the rom, they look fine to me. Obviously with that initial palette, things look weird, but they most certainly look good enough to edit with ease. Make sure you are in Nes Format and at around offset 000400000. Need me to post some pics?


Ok! If you could post some pics of what you mean, please do that!

Here's a pic of what I wondered about.

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Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6565 days
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Posted on 04-05-06 01:54 PM Link | Quote
There is more in the ROM than just the graphics. Level data, game code, enemy info, all that wonderful stuff is in the ROM file. Tile editors don't care what they're looking at... they just take the data out of the file an draw it as it would be drawn if it were graphics.

That garbage you're seeing is game code -- or other game information.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
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Posted on 04-05-06 02:26 PM Link | Quote
Ain't SMB3 Workshop edit the graphics themselves.
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