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05-18-24 03:14 AM
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Acmlm's Board - I3 Archive - Programming - Game Maker anyone? New poll | |
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Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6306 days
Last view: 6299 days
Posted on 04-23-06 12:55 AM Link | Quote
People who make it far in the world ignore people who talk in marquee tags.

This is universal, no matter what language you program in.
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6578 days
Last view: 6578 days
Posted on 04-23-06 01:29 AM Link | Quote
It just blows my mind sometimes how people make such completely idiotic post layouts. I don't read posts which are difficult/stupid/painful to read, but I figure there's no way these people can know they're being stupid unless someone tells them "hey, you're being stupid"

So hey... 1337_Ac3. You're being stupid.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6307 days
Last view: 6299 days
Posted on 04-23-06 11:22 AM Link | Quote
disch: i just told you in the post that i'm stupid! (or was.. damn you beer!) the post you did't bother reading ;S
i changed my post layout.. ffs
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6307 days
Last view: 6298 days
Posted on 04-23-06 03:32 PM Link | Quote
Originally posted by 1337_Ac3
But who wants to make 2D games in the year 2006? maby it was popular in the 90s.. Cmon, open your eyes, there is no reason to make 2D games,

That is without doubt the most retarded thing I've ever read on Acmlm's. Thanks.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6307 days
Last view: 6299 days
Posted on 04-23-06 04:06 PM Link | Quote
Originally posted by Dan
Originally posted by 1337_Ac3
But who wants to make 2D games in the year 2006? maby it was popular in the 90s.. Cmon, open your eyes, there is no reason to make 2D games,

That is without doubt the most retarded thing I've ever read on Acmlm's. Thanks.


Why`?? its not the right thing if you want to make money (Yes, i was talking about the money..)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6298 days
Last view: 6298 days
Posted on 04-23-06 04:15 PM Link | Quote
money? how money do you think Ninendo gonna get with new super Mario bros, or how much they get with super smash bros. melee? probably a lot more that some 3d game
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6307 days
Last view: 6299 days
Posted on 04-23-06 04:55 PM Link | Quote
Originally posted by Bio
money? how money do you think Ninendo gonna get with new super Mario bros, or how much they get with super smash bros. melee? probably a lot more that some 3d game

lol if you didn't realize yet, those games ARE 3D! LOL! that was even more stupid, those games are like 90% 3D, its just side scrolling. The same with new super mario bros.. You gotta learn the difference bettwen 2D and 3D already. I tell it to you again. SSBM = 3D side scrolling. NSMB = 3D side scrolling.. got it?
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6578 days
Last view: 6578 days
Posted on 04-23-06 05:38 PM Link | Quote
Originally posted by 1337_Ac3
disch: i just told you in the post that i'm stupid!


Well it was impossible for me to know you said that since I couldn't read your post.

By the way, while your layout is much better, it's still difficult to read for me because I'm using a blue board theme and dark red text on dark blue background clashes very badly.

As for the 2D/3D debate... it sounds like you're talking about two different things. Super Smash Brothers Melee, for example would be considered a 2D game by me (though it has 3D rendering effects -- but I'll address that later). Most puzzle games are best left in 2D (tetris, dr. mario, etc). The SotN Castlevania spinoffs are all 2D, though some (but I don't think all) had 3D rendering effects. Come to think of it... did any of the GBA ones have any? Would rotation be considered a 3D effect? I would consider it one, but again this all depends on how you look at it.


ANYWAY. All modern mainstream systems are built with 3D hardware. So if you want to say that all modern mainstream games are 3D... I guess that does make some sense, though it'd be pretty dumb to say something like that. What I'd consider 3D is something that makes use of 3 dimensions for gameplay -- not for visual effects. Which is why SSBM would be a 2D game -- I mean if you take out the showy effects, it'd play the exact same way on a primarily 2D console like SNES.

Why do modern systems have 3D hardware? Is it because 2D is dumb and outdated? Not at all! The reason is, there's simply no reason not to (except for cost of production). 2D graphics can easily be done with 3D hardware (any 2D rectangle is just a quad in 3D space), but 3D graphics cannot easily be done in 2D hardware. For a game to do 3D raster effects on 2D hardware, it would have to do all the work in software, which would be a major drain on CPU time. In addition... using 3D hardware for 2D allows you various perks which are often not available on 2D hardware, like alpha blending, rotation, flipping, stretching, etc.

So anyway... 2D still has a home. Even now in 2006. And there will always be a place for it. Sometimes 3D just isn't the right way to go with a paticular game.


(edited by Disch on 04-23-06 04:40 PM)
MisterJones

Tooky








Since: 12-08-05
From: Mexico

Last post: 6388 days
Last view: 6324 days
Posted on 05-03-06 08:24 PM Link | Quote
This might be at thi point off-topic, but Game Maker does support functions and objects, at least since v4, and it has already been on v6 for many years.

When you define a script, you are actually creating a function. You use arguments by using the prebuilt argument0...argumentN variables inside your scripts (yeah, no custom names for your arguments, ugh), and you can return values, by using the return instruction (duh).

Objects made within the gui are actual objects you can fully manipulate within any script.

On the OO approach, it should also be noted that the engine supports inheritance, the with pointer, and probably polymorphism. Strict encapsulation is not posible since all data members are public (argh).

The big problem with it is the obvious overhead, and the lack of strong typing, which is a curse.
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