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05-28-24 03:56 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Sprite Palettes New poll | |
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1169

Red Goomba


 





Since: 03-27-06
From: Gold Coast, Australia

Last post: 6623 days
Last view: 6623 days
Posted on 04-04-06 10:32 AM Link | Quote
Could some one tell me, or direct me to a resource that will tell me, how to change the palette a particular sprite. In this case I want to change the palette that goombas use to palette F from what ever it is.

I don't mind hacking ASM to do it; but I just can't track it down. (i tried MWR too, but it doesn't seem to do it)

Any help would be MUCH appreciated.
Stephan Reiken

Blipper








Since: 11-17-05

Last post: 6315 days
Last view: 6309 days
Posted on 04-04-06 10:56 AM Link | Quote
http://smwcentral.pure-text.com/?p=list&type=tools

Get Sprite Paint
1169

Red Goomba


 





Since: 03-27-06
From: Gold Coast, Australia

Last post: 6623 days
Last view: 6623 days
Posted on 04-04-06 11:06 AM Link | Quote
Excellent, thanks greatly.

Thanks to smallhacker as well for writting it (;

Now I have a somewhat more complex question; which I am guessing smallhacker could answer having written the app mentioned above . . .

How can I programatically set it? I know how to do ASM, so I can easily insert ASM code at the start of a level . . . but where is the palette stored in ROM/RAM

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


(edited by lynch82 on 04-04-06 10:09 AM)
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6422 days
Last view: 6422 days
Posted on 04-04-06 11:15 AM Link | Quote
Originally posted by lynch82

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save


(edited by ghettoyouth on 04-04-06 10:17 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6309 days
Posted on 04-04-06 11:22 AM Link | Quote
Originally posted by ghettoyouth
Originally posted by lynch82

*edit: interesting bug; the palette change doesn't seem to show up in Lunar (even after reloading) - works fine in game though*


it's not a bug, you can modify the sprite palettes that are displayed in Lunar Magic with the map16 editor, press ctrl+shift+pgdown and jump to the last to maps. and don't forget to press ctrl+f9 to save

...and this ''trick'' is easter egg is lunar magic
1169

Red Goomba


 





Since: 03-27-06
From: Gold Coast, Australia

Last post: 6623 days
Last view: 6623 days
Posted on 04-04-06 11:25 AM Link | Quote
Excellent, handy to know. Was odd looking at a wrongly coloured shy guy (:

I am guessing Lunar Magic must not read the palette to use from the ROM?
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6308 days
Last view: 6308 days
Posted on 04-04-06 12:32 PM Link | Quote
Originally posted by lynch82
(i tried MWR too, but it doesn't seem to do it)


no, it can, just edit the graphic byte 1:
setting bit 1 changes the gfx page
bits 2-4 tell which palette (8-F) the sprite uses
setting bit 5 disables fireball killing of the enemy
setting bit 6 disables cape killing of the enemy
bit 7-8 are useless


(edited by Bio on 04-04-06 11:32 AM)
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6415 days
Last view: 6415 days
Posted on 04-13-06 10:52 PM Link | Quote
I had that problem too. I wanted to make the Pokeys green instead of yelllow. Maybe my problem is that I was running SpritePaint on a different computer than the one I was running LM on. MWR only alters a sprite's behavior. I used it to make the Goombas squishy.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6308 days
Last view: 6308 days
Posted on 04-13-06 11:01 PM Link | Quote
Originally posted by The V
MWR only alters a sprite's behavior. I used it to make the Goombas squishy.

dawn, just read the post above your
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6314 days
Last view: 6308 days
Posted on 04-13-06 11:01 PM Link | Quote
Unfortunately, a lot of palette info is still unknown... It's bad when you change a palette to the point where all the graphics don't fit it any more without altering all of the other palettes for the palette-swapped things.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6308 days
Last view: 6308 days
Posted on 04-13-06 11:05 PM Link | Quote
Originally posted by Skreename
Unfortunately, a lot of palette info is still unknown

what are you talking about?, you can change almost every pallete in the game with LM, change wich one sprite use with MWR, and most of the remaining one can be found in the SMW ROM adress thread


(edited by Bio on 04-13-06 10:05 PM)
(edited by Bio on 04-13-06 10:05 PM)
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6415 days
Last view: 6415 days
Posted on 04-17-06 01:25 AM Link | Quote
Isn't there an easier way to change sprite palettes? Sprite Paint doesn't work too well and MWR is way too technical for me. I also want to make Yoshi's arms match the rest of his body. SP only worked on my flying Goombas.
BMF54123
WARNING: MOOD LEVEL CRITICAL








Since: 11-18-05
From: MOOGLES

Last post: 6308 days
Last view: 6308 days
Posted on 04-17-06 08:28 AM Link | Quote
Originally posted by The V
I also want to make Yoshi's arms match the rest of his body.
You don't need Sprite Paint for that...just edit his graphics.
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6415 days
Last view: 6415 days
Posted on 04-17-06 09:01 AM Link | Quote
Originally posted by BMF54123
You don't need Sprite Paint for that...just edit his graphics.

LM won't let me do that.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6314 days
Last view: 6308 days
Posted on 04-17-06 10:12 AM Link | Quote
Originally posted by Bio
Originally posted by Skreename
Unfortunately, a lot of palette info is still unknown

what are you talking about?, you can change almost every pallete in the game with LM, change wich one sprite use with MWR, and most of the remaining one can be found in the SMW ROM adress thread

Are the stretchy-turn-block things changeable yet? I haven't seen anything on that... nor the sprite for when you hit a turn block, or the little brick fragments, or much of the other things that use Mario's palette.

The V: You have to export the graphics to file and then edit it with something like YY-CHR or TLP.
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