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05-28-24 03:55 AM
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Acmlm's Board - I3 Archive - General Gaming - From Scratch New poll | |
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Hobbes

Red Goomba


 





Since: 11-22-05
From: Unknown

Last post: 6694 days
Last view: 6694 days
Posted on 11-22-05 09:34 PM Link | Quote
if I were making a game out of absoloutly(uhh,that word bugs me.)nothing,what would be the best language that I could learn?
Blue Falkon

Hoarder


 





Since: 11-18-05
From: Canada

Last post: 6515 days
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Posted on 11-22-05 09:44 PM Link | Quote
C++, all the way. No exceptions.
Chris

Spiny


 





Since: 11-17-05

Last post: 6418 days
Last view: 6418 days
Posted on 11-22-05 11:30 PM Link | Quote
Yeah, I heard that C++ was a pretty advanced and interesting language to learn. It's too bad I've never taken the time to try it out.
Hobbes

Red Goomba


 





Since: 11-22-05
From: Unknown

Last post: 6694 days
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Posted on 11-23-05 12:22 AM Link | Quote
Ok,thanks.I have a c++ book.I should be able to learn that.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6316 days
Last view: 6309 days
Posted on 11-23-05 01:27 AM Link | Quote
Do you already know any programming languages?

C++ isn't exactly the best language to start with if you're looking to jump right into making a game. First you'll need to spend some time doing some rather bland projects to make sure you have a good grip on the language. Most C graphics libraries are going to require you to be familiar with almost all of the language's features before you can use them.

If you're going to stick with C to start though, I'm going to make you a big suggestion: Start with ASCII graphics and don't switch to real ones until you can program a working roguelike.
Blue Falkon

Hoarder


 





Since: 11-18-05
From: Canada

Last post: 6515 days
Last view: 6515 days
Posted on 11-23-05 12:07 PM Link | Quote
Originally posted by Squash Monster
Do you already know any programming languages?

C++ isn't exactly the best language to start with if you're looking to jump right into making a game. First you'll need to spend some time doing some rather bland projects to make sure you have a good grip on the language. Most C graphics libraries are going to require you to be familiar with almost all of the language's features before you can use them.

If you're going to stick with C to start though, I'm going to make you a big suggestion: Start with ASCII graphics and don't switch to real ones until you can program a working roguelike.


That's not entirely true. Most C++ tutorials and teachers explain that it is not a bad thing to start out with C++. In fact, starting out with just C++ is a lot better than starting something like C, THEN doing C++.
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