(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-04-24 10:22 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - First SMB1 for SMAS hack.... New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 03:45 PM Link
I'm working on a SMAS hack, of the SMB1 portion. It's not done yet, but I'm atttaching 2 screenshots. I Think it's the first SMAS/SMB1 level hack ever.... I'm using a messy prototype editor I wrote to edit the levels, and YY-CHR for the graphics.
My editor can edit the objects, enemies and places like bonus areas. It's not in a very usable state, though..
Also, the edited level data sometimes crashes the ROM, there seems to be a bug with enemy offsets in some positions.


Attachments

insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 04-01-06 03:52 PM Link
As a matter of fact, SSM did try to work on his SMB1 hack for SMAS as well and it did not turn so well. Other than the levels somebody need to find the special level header like palettes and backgrounds.

Just make sure you properly insert the 3-byte F objects carefully.


(edited by insectduel on 04-01-06 01:52 PM)
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 03:55 PM Link
Originally posted by insectduel
As a matter of fact, SSM did try to work on his SMB1 hack for SMAS as well and it did not turn so well. Other than the levels somebody need to find the special level header like palettes and backgrounds.

Just make sure you properly insert the 3-byte F objects carefully.

Still looking for stuff like level headers and pointers. Basically all my editor (named SMAS Redesigner) can do right now is rearrange items and enemies in a level, and change the type of them. The 3-byte objects are handled OK as far as I know.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 04-01-06 04:03 PM Link
The main level headers in SMAS were the same in the NES version. But the special ones I don't know. That is why I don't have the ability to know everything in SMB1 all-stars. (Or the lost levels). But the level pointers were still the same as well. But they considered as sprites as a 3-byte.

At least I know the FDS data but I'm still chowing down some additonial data like Sprite TSA's, changing level attributes, Object TSA's, and the some data where you constrict object and level data in a level.
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 04:08 PM Link
Originally posted by insectduel
The main level headers in SMAS were the same in the NES version. But the special ones I don't know. That is why I don't have the ability to know everything in SMB1 all-stars. (Or the lost levels). But the level pointers were still the same as well. But they considered as sprites as a 3-byte.

At least I know the FDS data but I'm still chowing down some additonial data like Sprite TSA's, changing level attributes, Object TSA's, and the some data where you constrict object and level data in a level.

Are the main level headers containing the background and palette information, or are the same as NES version but without this? Once I learn this, I can add an extra feature to SMAS Redesigner
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 04-01-06 04:10 PM Link
No. Just the ones like Timer and Background and brick surfaces.
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 04:28 PM Link
Now I've got a preview of SMaS Redesigner

Attachments

spel werdz rite









Since: 11-19-05

Last post: 6286 days
Last view: 6284 days
Posted on 04-01-06 04:32 PM Link
All my data on Super Mario All-Stars

I plan to add more obviously.
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 04:38 PM Link
Originally posted by spel werdz rite
All my data on Super Mario All-Stars

I plan to add more obviously.

Thanks so much! I see a lot of coding needs to be done... I can now edit a lot of things I was missing
spel werdz rite









Since: 11-19-05

Last post: 6286 days
Last view: 6284 days
Posted on 04-01-06 05:12 PM Link
Sure, just do me a favor.
When the program becomes good enough, how about allowing it to edit The Lost Levels also.
Jouw

Koopa








Since: 12-03-05

Last post: 6295 days
Last view: 6294 days
Posted on 04-01-06 05:40 PM Link
APRIL FOOLS EVERYONE!
SMaS Redesigner is a fake program. Every screenshot was done in Paint.
The graphic edits to the floors and question blocks however are real.

The first screenshot was done by taking the end of a bonus area, rearranging and adding coins, and fixing the background on the edges of coins. The S is the end of "SMAS" text.
The second was done by taking a screenshot of the start of 1-2.
I moved around and created items, and reconstructed the background on damaged areas. This one was the hardest.
The third wasn't as hard.
I took a screenshot from near the end in 3-1, added a selection diagram round the 3 blocks, removed Mario and the scorebar and reconstructed the background. Mario was frozen as jumping on the spot, so as to not have to remove his feet from the brick. He was placed on the very left on that small brick ledge.
I then dug up an old copy of Visual Basic 4 and designed the window. None of the menus contain menu items. The first toolbar icon is a small cardfile, the other 3 are SMAS sprites, in the case of first and last, horribly stretched.
I added a blank square, item selection box (it was originally planned to have a Goomba but I realised there are no Goombas in the screenshot) and length attribute. (in that case, 3, as the 3-block wide is selected).

Various signs I added to show it wasn't real:
1st Screenshot: The bottom of the "S" coin pattern is low enough, why are there still coins that I didn't "grab"?
2nd Screenshot: Mario is Small Fire Mario (I forgot to turn off my cheats) and at the bottom, to the right of the second Goomba, there is a little more than a tile's distance between the brick/two brick pieces.
SMaSR Screenshot: The cardfile icon makes no sense, also the bonus item type is same as normal, not seperate (so only a shell and block icon would have been needed).

I hope you enjoyed my little joke This took me a lot of time to design.
First screenshot: The coins at the bottom
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6285 days
Posted on 04-02-06 04:49 AM Link
Originally posted by Jouw
APRIL FOOLS EVERYONE!
SMaS Redesigner is a fake program. Every screenshot was done in Paint.
The graphic edits to the floors and question blocks however are real.

The first screenshot was done by taking the end of a bonus area, rearranging and adding coins, and fixing the background on the edges of coins. The S is the end of "SMAS" text.
The second was done by taking a screenshot of the start of 1-2.
I moved around and created items, and reconstructed the background on damaged areas. This one was the hardest.
The third wasn't as hard.
I took a screenshot from near the end in 3-1, added a selection diagram round the 3 blocks, removed Mario and the scorebar and reconstructed the background. Mario was frozen as jumping on the spot, so as to not have to remove his feet from the brick. He was placed on the very left on that small brick ledge.
I then dug up an old copy of Visual Basic 4 and designed the window. None of the menus contain menu items. The first toolbar icon is a small cardfile, the other 3 are SMAS sprites, in the case of first and last, horribly stretched.
I added a blank square, item selection box (it was originally planned to have a Goomba but I realised there are no Goombas in the screenshot) and length attribute. (in that case, 3, as the 3-block wide is selected).

Various signs I added to show it wasn't real:
1st Screenshot: The bottom of the "S" coin pattern is low enough, why are there still coins that I didn't "grab"?
2nd Screenshot: Mario is Small Fire Mario (I forgot to turn off my cheats) and at the bottom, to the right of the second Goomba, there is a little more than a tile's distance between the brick/two brick pieces.
SMaSR Screenshot: The cardfile icon makes no sense, also the bonus item type is same as normal, not seperate (so only a shell and block icon would have been needed).

I hope you enjoyed my little joke This took me a lot of time to design.
First screenshot: The coins at the bottom

I hate stypid jokes! And sorry adaut this message...


(edited by legoman on 10-10-06 01:32 PM)
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - First SMB1 for SMAS hack.... | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.019 seconds; used 405.84 kB (max 505.80 kB)