(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-28-24 06:36 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - I'm at my wit's end, here... New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6313 days
Last view: 6308 days
Posted on 03-31-06 12:55 AM Link | Quote
Hello. I'm rather new to the SMW hacking scene, and am in need of advice, as I have the knowhow of a back of mulch when it comes to some of this.. So far, I've made an entire overworld (events and all) and 2 areas worth of stages. The trouble is, it's all without ExGFX or ASM hacking. I do apologize if this is something that's in the help file or on Google, but I've read and searched both, and can't find anything on this.

Now, this past week I've pretty much learned how to insert what few suitable downloaded ExGFX I could find into the ROM, but am having a bit of difficulty when it comes to making new sprites. I'm using MWR, and I understand how to edit the properties (i.e. how they die, edibility, vulnerability, etc.) but am having a bit of difficulty in the graphical department. As an example, I want two sets of Goomba sprites, one so that I can alter it so that it looks like a proper squishable Goomba, and the other so that I can convert it into a Shyguy.

I guess what my question is, is "Is there a way to copy specific graphics tiles so that I can edit them while keeping the original in tact?" I mean, I see no spaces for "new" stuff in YY-CHR, so I don't think I can exactly make new tiles from scratch and link these sprites to these graphics. And even if I can, I have no idea how I'd track that sort of thing.

Once again, I do apologize if these are silly "n00b" questions, but I'm practically tearing my hair out. I thank you in advance for any light you can shed on this.
1169

Red Goomba


 





Since: 03-27-06
From: Gold Coast, Australia

Last post: 6623 days
Last view: 6623 days
Posted on 03-31-06 01:05 AM Link | Quote
Hi, I am new to the scene as well but have previous ASM experience which I have found helpful to date.

I can't help you atm, but one of my goals this weekend is to implement shyguys (yoshi island style), and I was planning on doing it in exactly the same way you mentioned . . . so if no one posts a reply before I get it done i will come back and tell you exactly how I achieved it (and I don't plan on giving up until I get it done).

I can't give you an exact time though, but it will be sometime this weekend . . . I just want to finish mapping Yoshi a bit better first.
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6309 days
Last view: 6308 days
Posted on 03-31-06 01:08 AM Link | Quote
Do you mind if you can only have shyguys OR goombas in a level?

If you don't, you can make a copy of the GFX file with the goombas and simply paste your shyguy GFX on top of it, and rename it to a ExGFX file and insert it.

If you want both in the same level, ehh... you'll have to talk to someone who's redirected ASM pointers for the graphics in order to have more space. But... I'm not supposed to tell you his name, due to this topic.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6309 days
Last view: 6308 days
Posted on 03-31-06 01:14 AM Link | Quote
tilemap for sprite is located at 0x9D83+graphic byte 2 in MWR


(edited by Bio on 03-30-06 11:19 PM)
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6313 days
Last view: 6308 days
Posted on 03-31-06 01:16 AM Link | Quote
Originally posted by Tatrion
Do you mind if you can only have shyguys OR goombas in a level?

If you don't, you can make a copy of the GFX file with the goombas and simply paste your shyguy GFX on top of it, and rename it to a ExGFX file and insert it.



That's perfect. Now I feel dumb for not thinking of that >.>; I was under the impression that MWR only accessed regular GFX files.

I'm still a bit confused as to how to link the graphics file to the sprite in MWR, though. Any tips on that?
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6309 days
Last view: 6308 days
Posted on 03-31-06 01:21 AM Link | Quote
You don't need to if you want your shyguy to act just like a goomba; if you paste the shyguy GFX directly over the goomba, it will basically be a shyguy that behaves exactly like a goomba.

If you wanted shyguys to actually be different game-play wise (like kickable vs. squishable), I can't help you there, since I'm just a basics person
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6313 days
Last view: 6308 days
Posted on 03-31-06 01:29 AM Link | Quote
Ah, the kickable shyguys were what I was going for.

Squishable Shyguys wouldn't make much sense, really.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - SMW Hacking - I'm at my wit's end, here... |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.015 seconds; used 375.82 kB (max 456.96 kB)