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05-16-24 03:00 PM
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Acmlm's Board - I3 Archive - The Pit of Despair - SMB3 Cannons New poll | | Thread closed
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Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6296 days
Last view: 6296 days
Posted on 03-29-06 07:11 PM Link
Here are some screenies:



Vertical cannons.



Diagonal cannons.



One-way cannons.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6298 days
Last view: 6296 days
Posted on 03-29-06 09:00 PM Link
Pretty nice. You do plan to release these to the general public (whether in a hack or a patch for other hacks forms) eventually, right? Otherwise, this is just another "look at my asm skillz" thread.


(edited by AK47 asdf on 03-29-06 07:01 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 03-29-06 09:09 PM Link
Originally posted by AK47 asdf
Otherwise, this is just another "look at my asm skillz" thread.

plus it has already been done many time before
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6296 days
Last view: 6296 days
Posted on 03-29-06 09:29 PM Link
Originally posted by AK47 asdf
Pretty nice. You do plan to release these to the general public (whether in a hack or a patch for other hacks forms) eventually, right?


Not everyone will receive the code for the SMB3 Cannons (mainly n00bs), but for those people who are familiar with custom blocks, Blocktool, PalEnemy and LoRom Addresses, just PM me and ask for them nicely.

However, I must admit that I didn't code them from scratch, I used the code from KT's and Kenny 3900 custom blocks and a RAM Address that was provided by Ghettoyouth to create the cannons. So the three people that I mention ealier are the ones that deserve credit, all I did was combine the code.


(edited by Davros on 03-29-06 07:38 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 03-29-06 10:03 PM Link
come on, just release it to everybody...

that remind me, I should release my metroid code

edit: enter this code in MWR: 000012041080E78F0DE8 over a sprite
after, go to an empty area and enter this code: (replace the XX with the sprite number)

08 E2 30 B5 9E C9 XX F0 0C 28 B9 D7 8F 95 B6 B9 DF 8F 95 AA 6B A5 97 DD D4 14 90 10 F0 02 80 16 A5 96 69 08 D5 D8 90 04 F0 08 80 0A A9 F0 95 AA 80 08 74 AA 80 04 A9 10 95 AA A5 95 DD E0 14 90 0E F0 02 80 14 A5 94 D5 E4 90 04 F0 08 80 0A A9 F0 95 B6 80 08 74 B6 80 04 A9 10 95 B6 28 6B

then go to 0x91FE and put a JSL to the code you have entered and finally change 0x9202 to 0x9207 by EA, I will post the disasambly soon

note:this is the version without the glitch


(edited by Bio on 03-29-06 08:39 PM)
(edited by Bio on 03-29-06 08:40 PM)
(edited by Bio on 03-29-06 08:41 PM)
(edited by Bio on 03-29-06 08:42 PM)
Chris

Spiny


 





Since: 11-17-05

Last post: 6406 days
Last view: 6406 days
Posted on 03-29-06 10:44 PM Link
Wow. That's pretty neat, Davros ... Hopefully you'll consider releasing them ...
1169

Red Goomba


 





Since: 03-27-06
From: Gold Coast, Australia

Last post: 6611 days
Last view: 6611 days
Posted on 03-30-06 01:21 AM Link
Originally posted by Bio
come on, just release it to everybody...

that remind me, I should release my metroid code

edit: enter this code in MWR: 000012041080E78F0DE8 over a sprite
after, go to an empty area and enter this code: (replace the XX with the sprite number)

08 E2 30 B5 9E C9 XX F0 0C 28 B9 D7 8F 95 B6 B9 DF 8F 95 AA 6B A5 97 DD D4 14 90 10 F0 02 80 16 A5 96 69 08 D5 D8 90 04 F0 08 80 0A A9 F0 95 AA 80 08 74 AA 80 04 A9 10 95 AA A5 95 DD E0 14 90 0E F0 02 80 14 A5 94 D5 E4 90 04 F0 08 80 0A A9 F0 95 B6 80 08 74 B6 80 04 A9 10 95 B6 28 6B

then go to 0x91FE and put a JSL to the code you have entered and finally change 0x9202 to 0x9207 by EA, I will post the disasambly soon

note:this is the version without the glitch


I assume by Metroid hack you mean a hack to make the sprite chase after you constantly and try kill you?

If so, very cool I will have to play around with it tonight.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 03-30-06 01:23 AM Link
Originally posted by lynch82

I assume by Metroid hack you mean a hack to make the sprite chase after you constantly and try kill you?

If so, very cool I will have to play around with it tonight.


yep, it is also the one I showed in this thread


(edited by Bio on 03-29-06 11:23 PM)
(edited by Bio on 03-29-06 11:23 PM)
(edited by Bio on 03-29-06 11:25 PM)
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6297 days
Last view: 6296 days
Posted on 03-30-06 01:38 AM Link
This would be perfect for my doom balloon set.



I'd like some of my balloons to fly above with diagonal cannons.
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6410 days
Last view: 6410 days
Posted on 03-30-06 04:30 AM Link
great...
Mr. Saturn

Bronto Burt








Since: 03-28-06

Last post: 6301 days
Last view: 6296 days
Posted on 03-30-06 06:52 PM Link
This is pretty neat, although one of the bullet bills in that last screen is layering over the pipe. I don't know how fixable (or noticeable outside of a screenshot) that is, but it might be something to look at.

Also, to Bio: I'm no master hacker or anything (I'm fairly new to this whole SMW hacking thing), but would it be possible to modify that metroid code so that it needs to be activated, a la Phanto from SMB2?
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6311 days
Last view: 6297 days
Posted on 03-30-06 06:55 PM Link
Originally posted by Mr. Saturn
This is pretty neat, although one of the bullet bills in that last screen is layering over the pipe. I don't know how fixable (or noticeable outside of a screenshot) that is, but it might be something to look at.

Solution: Give the Map16 tile layer priority.

I like this!
I'll have to ask for some of this code...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 03-30-06 07:16 PM Link
Originally posted by Mr. Saturn
Also, to Bio: I'm no master hacker or anything (I'm fairly new to this whole SMW hacking thing), but would it be possible to modify that metroid code so that it needs to be activated, a la Phanto from SMB2?

sure, its easly be done, just modify the begin of the code to look if a RAM adress is set, if yes then branch to the code, as long as you have a custom block or something to activate this RAM, its should work
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6297 days
Posted on 03-31-06 11:36 AM Link
I have tryed to apply your code Bio. See, I have put it on the address 100000 (). Later, when I go to 91FE, you said that I need to put a JSL that will jump to $100000 (I know that JSL is an opcode that jumps to a soubroutine and it haves 4 bytes ). So, I need to put on 91FE a 100000 but converted to a LoROM address?
gavmacalicious
Newcomer


 





Since: 02-10-06
From: South San Francisco, CA

Last post: 6604 days
Last view: 6604 days
Posted on 04-16-06 09:51 PM Link
That's cool but it's been done before. Except those diagonal cannons are pretty cool. Haven't been able to do those without glitchiness. Good work.
Glyphodon



 





Since: 11-18-05

Last post: 6337 days
Last view: 6318 days
Posted on 04-18-06 08:46 AM Link
You really should release a copy. I'd like to check the code out, but I'm not into asking nicely. I'm more of a demanding or threatening sort of guy. Or at least asking angrily.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6298 days
Last view: 6296 days
Posted on 04-18-06 08:54 AM Link
Originally posted by Davros
Not everyone will receive the code for the SMB3 Cannons (mainly n00bs), but for those people who are familiar with custom blocks, Blocktool, PalEnemy and LoRom Addresses, just PM me and ask for them nicely.

That just screams "I want attention and people to kiss my ass".
Besides, most "n00bs" probably wouldn't be able to apply your mod to their ROM ever if you made it public.
Davros

Porcupo
So much for unlimited power. :P


 





Since: 03-16-06
From: Maquila Beach

Last post: 6296 days
Last view: 6296 days
Posted on 04-29-06 08:27 PM Link
I know it's a bump, but I have an important update to make about the SMB3 Cannons:

I finally created the Two-way cannons!

Here are some screenies showing the new blocks in action:



If you're facing to the right, the cannons will shoot to the left.



If you're facing to the left, the cannons will shoot to the right.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6297 days
Last view: 6296 days
Posted on 04-30-06 12:01 AM Link
you could make it shoot on the left if mario is on the left and right if Mario is on right, since the facing thing, just don't have any sense
Chris Leonhart

Waddle Dee








Since: 11-18-05

Last post: 6591 days
Last view: 6314 days
Skype
Posted on 04-30-06 12:44 AM Link
Originally posted by Bio
you could make it shoot on the left if mario is on the left and right if Mario is on right, since the facing thing, just don't have any sense

While I agree with Bio on this fact, that would make the cannons too similar to the Bullet Bill launchers already in the game, making it rather redunant in most cases.

No, what WOULD work, is a sprite that acts similar to the Kirby enemy Shotzo: a cannon that fires based not only on where Mario is relative to the X plane of the cannon, but also to the Y. Meaning, if Mario is to the left of the cannon, it'll fire towards him on the left...but if he's diagonal of the cannon, it'll shoot diagonally. And so on and so forth. But that's just my opinion.
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