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| 0 users currently in ROM Hacking. |
| Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action |
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| Pages: 1 2 | Add to favorites | Next newer thread | Next older thread |
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Rockman Shyguy Since: 03-10-06 Last post: 5984 days Last view: 5917 days |
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| I'm changing the direction of the hack because I'm having a hard time implementing what I wanted to do. It sucks, but I still think I can make a good hack out of Mega Man 3. | |||
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NetSplit Paratroopa Since: 11-18-05 Last post: 6069 days Last view: 6069 days |
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| What are you having trouble implementing? | |||
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Rockman Shyguy Since: 03-10-06 Last post: 5984 days Last view: 5917 days |
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Pretty much everything! I can't get the full menu to work, and I'm having a hard time getting the new stuff into the game. |
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NetSplit Paratroopa Since: 11-18-05 Last post: 6069 days Last view: 6069 days |
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| A full menu is necessary for an action-oriented game? And what kind of new stuff do you really need to add? | |||
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Rockman Shyguy Since: 03-10-06 Last post: 5984 days Last view: 5917 days |
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| No, a full menu isn't necessary, but I'm having a hard time coding it, and I'm having a hard time working with the game engine to get the new features I want in the game, such as new weapons, bigger and faster enemies. I would literally have to re-write the whole game engine to do what I want to do, and because of some inspiration I got, it has made me over-confident. Really what I wanted is a brand new MM game that plays completely different, and right now it still plays like the original NES style. | |||
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Hyperganon Red Paragoomba Since: 11-20-05 Last post: 6140 days Last view: 6140 days |
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| Speaking of the new weapons, how is the flame-thrower working out? |
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| Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action |
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