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05-05-24 12:46 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action New poll | |
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Rockman

Shyguy


 





Since: 03-10-06

Last post: 6362 days
Last view: 6295 days
Posted on 03-29-06 06:37 PM Link | Quote
I figured I would take the time to talk about this Mega Man 3 hack I'm working on. It's called Mega Man Action, and basically it emphasizes more on action. The game will be faster paced, and be more challenging than the original game. Mega Man now jumps higher, runs faster, slides faster and longer, and I am working on making some big changes to the game engine. One of the things I'm trying to do is add a new weapon, the Flamethrower. I have expanded the ROM so I can add new graphics without sacrificing old ones. I hope I can do it. If not, there is plenty of other things I can do. The levels will just be redesigned, with the themes still intact. So basically, its a new version of MM3, which is harder and focuses more on action. I'm working on it a little each day. Some screens:


(edited by Rockman on 04-02-06 07:53 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6285 days
Last view: 6285 days
Posted on 03-29-06 06:40 PM Link | Quote
the spike look misplaced in screenshot 1, try putting them 16 pixel higher
Hyperganon

Red Paragoomba


 





Since: 11-20-05

Last post: 6518 days
Last view: 6518 days
Posted on 03-29-06 06:45 PM Link | Quote
This looks great!

I have experience with game-programming, so if you need any help with programming theory, just let me know, and I'll see if I can help.

I know how to do a flame-thrower. I'd post it here, but I think it would be better if you PM'ed me. It's a little hard for me to explain.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-29-06 06:51 PM Link | Quote
Originally posted by Bio
the spike look misplaced in screenshot 1, try putting them 16 pixel higher


That's the same way they placed them in the original.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6329 days
Last view: 6285 days
Posted on 03-29-06 07:09 PM Link | Quote
When you say "runs faster" ...that's something you probably shouldn't do ...believe me. There was this one megaman 2 hack i once played where megamans walking speed was doubled for playing the game ....and it's NOT so fun really.

You can change all that stuff...but just don't change his walking speed, anything but that.

i wouldn't ever change the walking/running speed for my MM3 hack ...no way at all.


(edited by kuja killer on 03-29-06 05:10 PM)
(edited by kuja killer on 03-29-06 05:11 PM)
(edited by kuja killer on 03-29-06 05:12 PM)
infidelity

Paragoomba








Since: 11-19-05

Last post: 6286 days
Last view: 6285 days
Posted on 03-29-06 08:37 PM Link | Quote
Another Megaman Hack?!? Awesome!! I'll be looking forward to this when it's released!!!


*coming soon....Megaman Ultra..........*
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 03-30-06 12:45 PM Link | Quote
I haven't play the original format of Megaman 3 for a long time with no changed graphics and only Hard to beat levels. Reminds me of Googie's or Vagla's Super Challenging Remix Megaman 1 hack.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6362 days
Last view: 6295 days
Posted on 03-30-06 01:06 PM Link | Quote
Glad some of you are interested in the hack.

kuja killer, you might not like it, but yeah Megaman has a higher running speed. The game is going to be faster paced. But, I am going to do everything I can to make the game play differently from other Megaman games. You might enjoy the final version.
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6329 days
Last view: 6285 days
Posted on 03-30-06 01:12 PM Link | Quote
Originally posted by Rockman
Glad some of you are interested in the hack.

kuja killer, you might not like it, but yeah Megaman has a higher running speed. The game is going to be faster paced. But, I am going to do everything I can to make the game play differently from other Megaman games. You might enjoy the final version.


Well, whatever you feel like. I'm not trying to stop you or anything or discourage you. Just my personal opinion.

I didn't like playing the Megaman Zero games on GBA that much because zero walks to damn fast. That was not the only single reason why i didn't play those games much though, their was a few other reasons besides that though.

Just make sure you take your time on things though.
Skreename

Giant Red Paratroopa


 





Since: 11-18-05

Last post: 6291 days
Last view: 6285 days
Posted on 03-30-06 01:41 PM Link | Quote
This is a really minor complaint, but... In these screens...





The right hand edge of the spikes lacks the broken glass thing from the left side... Very minor, and possibly impossible to fix, given the space.

Of course, otherwise, it looks nice. Sounds interesting, too.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6285 days
Posted on 03-30-06 01:56 PM Link | Quote
! look's super cool!
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6362 days
Last view: 6295 days
Posted on 03-30-06 02:54 PM Link | Quote
Skreename, the way the spikes are done is how it was done in the original. I'm merely staying consistent to that.

I liked the purple stage select screen that I made a game genie code out of, so I'm using it here. Now, the leaves are red, and you get to fight Protoman!


(edited by Rockman on 04-02-06 07:54 PM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-30-06 03:31 PM Link | Quote
The red leaves look better than the blues ones did Just don't use brown, I already have brown leaves in my hack which I'll probably never finish (Decided to do a real hack rather than an alpha recreation). You got Proto Man fully functional? I stuck him in my hack but I haven't got around to making him work right yet.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6362 days
Last view: 6295 days
Posted on 03-30-06 03:51 PM Link | Quote
Yeah, Protoman works fine. The music in the game is now faster. Also, you can rapid fire your Mega Buster, and the bullets go faster too.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6287 days
Last view: 6287 days
Posted on 03-30-06 11:45 PM Link | Quote
I like the red leaves too, I'm diggin how this looks so far. Keep it up man.
Black Lord +

Flurry


 





Since: 11-17-05
From: Where indians still roam...

Last post: 6286 days
Last view: 6287 days
Posted on 03-31-06 12:58 AM Link | Quote
Originally posted by kuja killer
Originally posted by Rockman
Glad some of you are interested in the hack.

kuja killer, you might not like it, but yeah Megaman has a higher running speed. The game is going to be faster paced. But, I am going to do everything I can to make the game play differently from other Megaman games. You might enjoy the final version.


Well, whatever you feel like. I'm not trying to stop you or anything or discourage you. Just my personal opinion.

I didn't like playing the Megaman Zero games on GBA that much because zero walks to damn fast. That was not the only single reason why i didn't play those games much though, their was a few other reasons besides that though.

Just make sure you take your time on things though.



Okay, first off, the hack looks decent, nothing spectacular and nothing shitacular. Decent.

Now about your comment... about the Zero games, I know it's off topic, but I felt that Zero walked way too damn slow most of the times and found myself trying to dash to get through the level or find elves to make him walk slower.
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6447 days
Last view: 6447 days
Posted on 03-31-06 07:35 AM Link | Quote
Mega Man: Wily's Conquest 2 may be the hack you're thinking of, kuja killer. The increased speed is only available on easy mode, and I think that it worked out pretty well. The speed was really fast, though, likely a little too fast, but you could still get normal speed by playing hard mode (assuming I'm not talking about some unreleased version I may have gotten from the author, heh). *shrugs*

I've been doing work on Mega Man 1 and may potentially release a hack sometime (though I also may never even finish what I've been working on). Mega Man's running speed has been increased in my hack. This is something that I had done years ago and totally forgotten about; the new speed became normal to me and Mega Man in other MM games seems a tad sluggish to me. It's not a major change, but it definitely makes things a bit faster, and I think it really works out well. The game likely wouldn't even be playable at a slower speed; level designs would have to be changed because it would make the game more difficult and make it so that some wide gaps (half a screen wide, in the most extreme cases in a single certain stage) probably wouldn't be jumpable.

So, speeding up Mega Man can work, in my opinion. He may go a bit too fast depending on the speed, but upping his speed a bit can definitely work to the hack's advantage, in my opinion. I love the little extra bit of speed in my own hack.

Now, as for Mega Man Action. It's nice that you're keeping us updated, Rockman, but could you make some more substantial updates? So far, this hack looks pretty average. You claim that you're doing these various changes to make the game more action oriented, and that's cool, but the screenshots really show little out of the ordinary thus far beside some simple level design and palette changes. Do you have anything more meaty so far?
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 03-31-06 03:36 PM Link | Quote
I really love you you came up with Protoman. It takes the right CHR to do it too.
Rockman

Shyguy


 





Since: 03-10-06

Last post: 6362 days
Last view: 6295 days
Posted on 04-01-06 11:16 AM Link | Quote
Now I'm really starting to make a mess of the game engine!

I'm working on making a full-screen inventory.


(edited by Rockman on 04-02-06 07:54 PM)
kuja killer

Rope


 





Since: 11-17-05
From: Lake Havasu City, AZ

Last post: 6329 days
Last view: 6285 days
Posted on 04-01-06 11:48 AM Link | Quote
Goodluck trying to figure that out.
You're going to have to literally write up to 100+ more bytes of code if you want to not make it duplicate itself like that.

The writes to $780-$7AF can get quite complicated.



(edited by kuja killer on 04-01-06 09:53 AM)
(edited by kuja killer on 04-01-06 09:54 AM)
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Acmlm's Board - I3 Archive - ROM Hacking - Mega Man Action |


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