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05-22-24 05:57 PM
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Acmlm's Board - I3 Archive - General Emulation - The Lost Levels (smb2 J) New poll | |
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Since: 05-08-06

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Posted on 03-29-06 04:10 AM Link | Quote
have any of you beat it? It has to be the hardest mario game ever. I mean nintendo even were too afraid to release it in the u.s cause it was so hard and apologised for it later.
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Since: 11-17-05
From: Seattle

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Posted on 03-29-06 04:52 AM Link | Quote
With savestates, yes (on Super Mario All-Stars)
Ice Ranger

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Since: 11-24-05

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Posted on 03-29-06 05:00 AM Link | Quote
Yes, but with Save States, and completely on Super Mario All-Stars. Didn't bother to beat it for all the stars though just to get to Worlds A-D (beating the game 8 times for that seems a little repetitive).

The main difference I noticed in gameplay is that Luigi doesn't get the height on his jump from jumping on enemies as he does in the Lost Levels. That's the main reason why it took save states in World 8 since I relied on that to get through the Lost Levels.
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Since: 05-08-06

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Posted on 03-29-06 06:53 AM Link | Quote
Shouldn't this be in the Mario Series forum? Just asking...
Disch

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Since: 12-10-05

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Posted on 03-29-06 09:16 AM Link | Quote
Originally posted by Strangler
I mean nintendo even were too afraid to release it in the u.s cause it was so hard and apologised for it later.


I figured it didn't see a release here because it was for the FDS and wasn't as easily portable to the NES. IE, they couldn't just take the game and release it here, they would have had to reassemble the game for the NES for a US release. (Not like the original SMB, which already had a Famicom version that more or less could be copied verbatim for the NES version)


EDIT -- and as long as I'm in this thread

I really wish people *cough* THE DESIRE MAN *cough* would read the freaking announcements

I want to stab you a hundred times


(edited by Disch on 03-29-06 12:27 PM)
Hyperganon

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Since: 11-20-05

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Posted on 03-29-06 02:10 PM Link | Quote
Another reason why they didn't release it may have been because it was just too similar to the original. It's basically Mario 1 only harder.
Ailure

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Since: 11-17-05
From: Sweden

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Posted on 03-29-06 04:21 PM Link | Quote
Originally posted by Disch
I figured it didn't see a release here because it was for the FDS and wasn't as easily portable to the NES. IE, they couldn't just take the game and release it here, they would have had to reassemble the game for the NES for a US release. (Not like the original SMB, which already had a Famicom version that more or less could be copied verbatim for the NES version)
I heard about a cartdrige version of SMB2, pirated of course.

Now, if that was a pirate hack of SMB or just SMB2 ported over to cart... I have no idea. I just don't see what would be hard to convert a disc game to cart game, considering that SMB2 works quite similar engine wise.

I think NOA thought it would flop, and just decided to make a own SMB2.


(edited by Ailure on 03-29-06 02:21 PM)
Disch

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Since: 12-10-05

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Posted on 03-29-06 04:46 PM Link | Quote
Originally posted by Ailure
I just don't see what would be hard to convert a disc game to cart game, considering that SMB2 works quite similar engine wise.



The difficulty depends a lot on how the game is structured. SMB2j probably would have been a relatively easy conversion, yes -- but it still would take some conversion. They didn't have a cartridge copy they could just duplicate (the pirate cart doesn't count for obvious reasons) -- using the FDS version would have taken manpower, money, and time to convert.

As for them not thinking it would be successful -- that's very possible. Wouldn't be the first time Americans got stiffed due to incorrect assumptions of our taste in video games.

Strangely, the version of SMB2 we DID get (modified version of Doki Doki Panic) also came from an FDS game. And actually... from an FDS game that would have been MUCH HARDER to convert to cartridge form (DDP uses the FDS sound for sound effects, so all of that had to be converted to DMC samples -- plus DDP used PRG-RAM for saving, something SMB2j probably didn't do)

However DDP came out much later in the game -- by which time MMC3 was becoming (or already was?) commonplace. Having MMC3 around surely made the conversion easier... but by the time it was out, seeing SMB2j as a new game wouldn't be very impressive (since has already been mentioned... it's basically a rehash of SMB1). Would they have released SMB2j when MMC3 became available, it might have been too late and the game probably would have flopped or at least done poorly.

But I'm just rambling/guessing/speculating. It's very possible and likely that they just didn't think we'd like SMB2j and didn't bother with the conversion because of that.


(edited by Disch on 03-29-06 02:47 PM)
Adamant

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Since: 11-17-05
From: Norway

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Posted on 03-29-06 08:51 PM Link | Quote
Originally posted by Disch
plus DDP used PRG-RAM for saving, something SMB2j probably didn't do


I don't really know anything about this stuff, but if the PRG-RAM is what FDS games uses for saving, then SMB2 used it. It saves the number of times you've beaten the game.
asdf

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Since: 11-18-05

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Posted on 03-30-06 12:28 AM Link | Quote
I've played the original one on an emulator before and had little trouble beating it. I also beat the All-Stars version way earlier, back when the internet was pretty much restricted to...well...you get the idea, right?
Cynthia

Uh-huh.


 





Since: 11-17-05
From: LaSalle, Quebec, Canada

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Skype
Posted on 03-30-06 01:56 AM Link | Quote
Nintendo probably thought that the game was too hard difficulty-wise. It's not the worst argument in the world to make.

And there was a pirate cart copy... I should know. An OLD video store near me used to have it for rent.
Disch

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Since: 12-10-05

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Posted on 03-30-06 12:53 PM Link | Quote
Originally posted by Adamant
I don't really know anything about this stuff, but if the PRG-RAM is what FDS games uses for saving, then SMB2 used it.


well PRG-RAM is basically additional RAM aside from the RAM that exists on the NES itself (on cartridges, this is the RAM on the cart, often battery backed, but many times it's not).

If SMB2j needed more than the normal 2k of RAM that exists on the NES - then that may have been one of the factors that led to it not being released here.

Originally posted by Colin
An OLD video store near me used to have it for rent.


Do you live in Japan or something?

There's no way any US based video store would be renting out Famicom cartridges (and pirate ones at that). And I'm 99% sure there was never an NES pirate cart.

EDIT -- just noticed your thing says Canada. I still don't see Famicom cartridges being available for rent there, either (what good would it do? How many people in all of Canada would even have a Famicom?)


(edited by Disch on 03-30-06 11:25 AM)
Googie

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Since: 11-22-05
From: Corona Queens New York

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Posted on 03-30-06 01:41 PM Link | Quote
I beat this when I owned Snes back in the day, I beat the FdS version (with save states). Us kids in the 1980's were pissed when this game didn't come out in the U.S.A. People bought SmAs just to play TLL back in the 90's, I know I did. xD
Riku

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Since: 11-17-05
From: Tompkinsville

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Posted on 04-03-06 03:24 AM Link | Quote
Heh. Do what I do. Get SMAS and play it with ZSNES. Go to the configurations and set "Q" for the rewind button. The rewind button goes back five seconds, and that's just enough time to avoid that mistake.

It's cheating, but if you just want to see what happens when you beat the game, use this.
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Giant Red Koopa
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Since: 11-17-05
From: Seattle

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Posted on 04-03-06 04:36 AM Link | Quote
Originally posted by Disch
There's no way any US based video store would be renting out Famicom cartridges (and pirate ones at that). And I'm 99% sure there was never an NES pirate cart.

EDIT -- just noticed your thing says Canada. I still don't see Famicom cartridges being available for rent there, either (what good would it do? How many people in all of Canada would even have a Famicom?)

No, you'd be 100% wrong. The pirate cartridge was for the NES, not Famicom. Why would they make a pirate cart in Japan when you can just buy the disk and play the original? For that matter, why bother hacking it to work on a cartridge in the first place if you'd just distribute it in Japan? It doesn't make sense. The pirate cartridge was for American and European NESes, that's it.


(edited by FreeDOS + on 04-03-06 03:36 AM)
Disch

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Since: 12-10-05

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Posted on 04-03-06 01:53 PM Link | Quote
Huh. That's news to me. I guess I stand corrected.

I thought most of the pirate stuff was out of China... which I just assumed would be Famicom, but in retrospect that doesn't make sense, since it's PAL over there (right?). Which means they probably have an NES instead (never once heard of a PAL Famicom).
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Since: 05-08-06

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Posted on 04-03-06 03:47 PM Link | Quote
some of you may have actually beat it but have any of you beat world 9!!?

from:
http://db.gamefaqs.com/console/snes/file/super_mario_all_stars_c.txt

"World 9
-------
Like I said before, to get to World 9, you must have gotten to and beaten World
8 without having used a single Warp Pipe throughout the entire game. That means
you must have gone through all 32 levels. Even if you Warp backwards (ie to a
previous level), you will have voided World 9. If you get to World 9, and beat
it, you will then be taken to World A. One other note -- World 9 is pretty
difficult, and you're only given 1 life to complete it. So if you die even
once, you're through. Better be careful!"
FreeDOS +

Giant Red Koopa
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Since: 11-17-05
From: Seattle

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Posted on 04-03-06 04:44 PM Link | Quote
World 9 is the easiest set of levels in the entire game.

(btw, the aforementioned pirate SMB2j cart lets you select the world by the A and B buttons )
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Since: 05-08-06

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Posted on 04-03-06 05:41 PM Link | Quote
how is world a?
Ice Ranger

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Since: 11-24-05

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Posted on 04-03-06 08:25 PM Link | Quote
Now, I may be entirely wrong, but I heard that games like Excitebike and Gyromite were the FDS with a converter to turn it into NES games. I read about it whenever I was trying to find out if I should bother buying a few FDS games without the player.

Anyway, that might mean SMB2(J) could be turned into a "cart" by using the same method as the others mentioned. If we could figure out how that converter worked... I wonder how that would change things.
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