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05-05-24 06:01 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Sprite Palette Remapping New poll | |
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Nosuch

Bronto Burt








Since: 01-11-06
From: Oklahoma

Last post: 6408 days
Last view: 6408 days
Posted on 03-27-06 05:51 PM Link | Quote
Okay, I've been working on a hack of Ike Ike! Nekketsu Hockey-bu for the last while, but due to palette map limitations, there's only so much I'm able to do with some of the teams in the game. So I'm wondering, is there a way to alter which palette set gets loaded for a particular sprite?

What I mean is, this game loads two palette sets specific to each team. Is it possible to get it to use the second set for certain sprites instead of the first set like it currently does? As a starter, I'm wanting to be able to do a little more with the kendo team's uniform than just alter the coloration of their chest protectors. Their palettes, at the moment, are:

0F 0F 30 27
0F 0F 11 27

So the basic standing sprite, using this scheme, would look something like:


In this example, what I'm wanting to change are the two blocks for the arm. Is there a relatively easy way to switch them to the second set or am I just up a creek on that idea?
Nosuch

Bronto Burt








Since: 01-11-06
From: Oklahoma

Last post: 6408 days
Last view: 6408 days
Posted on 03-30-06 04:25 PM Link | Quote
I know it's only been like three days, but I guess I should just take the lack of a response so far as a no, shouldn't I? Oh well.
Disch

Red Cheep-cheep


 





Since: 12-10-05

Last post: 6565 days
Last view: 6565 days
Posted on 03-30-06 05:42 PM Link | Quote
It's certainly possible to do that -- but each game maintains that kind of info its own way... so you can't really get a specific answer unless someone has worked with that paticular game before. And considering it's such an abstract game... that might explain the lack of responses.
Nosuch

Bronto Burt








Since: 01-11-06
From: Oklahoma

Last post: 6408 days
Last view: 6408 days
Posted on 04-01-06 08:11 PM Link | Quote
Ah, gotcha. Well, thanks anyway.
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