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05-08-24 07:14 AM
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Acmlm's Board - I3 Archive - ROM Hacking - Baseball Stars modding.. point me in the right direction New poll | |
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Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-11-06 06:35 PM Link | Quote
If you do find it, please post where it was!

How about in league mode? Leagues seem to have their own lineup settings. For example, the default is to have the two starters rotate with each game, but if you decide to have your third pitcher start, the computer will continue to start that guy, but won't cross over into the other mode. (I think. I really can't remember.)

Is your Cubs team an all-time squad, or a team from a specific year? (Big Cubs fan here!)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-11-06 06:43 PM Link | Quote
The Cubs team is current like the others, but I made some modifications because of their injuries, so Zambrano and Maddux are your starters, Prior is the third pitcher, and Wood is the 4th followed by the closer Dempster. And don't worry, D. Lee is still in his usual spot despite his injury recently.

About the league batting lineups: I just checked now and I guess that didn't work either. I'll be sure to post those hex locations if and when I find them, they should be somewhere along with the team rosters area of 10CD0.


(edited by Dr_Death16 on 01-01-07 04:16 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-11-06 07:01 PM Link | Quote
Did you give the Cubs the cool navy-with-white-trim uniforms that I assigned to one of the custom logos? I made those colors in anticipation of doing the 1907-08 team, and then ended up not using them.

I just thought of something! Somewhere, the code has to be telling the game to use something other than the default -- remember, your pitcher doesn't have to bat 9th, yet the pitchers are listed in the same spot in the player data. Some stuff you could try (looking for positions and the batting order at the same time):

* searching for the VS-mode positions in single digits: 42 87 93 56 1
* same with proper bytes: 04 02 08 07 09 03 05 06 01
* a sequence of player ID numbers along with positions. Suppose the Dominican Estrellas players are numbered 0x01 to 0x12 (that's the first team in the code). The first five are pitchers, so maybe the game has something like "06 07 08 09 0A 0B 0C 0D 01" as instructions for who the first nine batters are. Positions could be interspersed with this.

The next, more advanced, gambit might be to used FCEUXD to see what code is being called when Vs. mode starts up. I imagine a lot of things are being loaded then, but we know where graphics are stored and those can be eliminated right off.

Wish I could help you more with this position thing. Sports games don't get much attention from hackers, so there's little documentation about them. I think I did all of mine from the ground up, and consequently there are lots of unfinished parts.

If worst comes to worst, you could use the default positions and assign player names to the positions, concede that the batting orders will be wrong at first, and then create a save file with correct positions...

(But there's a better solution, surely...)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-11-06 07:47 PM Link | Quote
* same with proper bytes: 04 02 08 07 09 03 05 06 01 <--- Stroke of genius, found only one string of hex, and it was the string I needed. Thanks a lot for the suggestions, I would've been looking in the wrong place. The batting order code is all in the vicinity of 01310A.

I think your Cubs are blue and red in this game, only because te Yankees already had the white jersey/blue cap combination for their jerseys. The Yankees are now completely finished now, logo and all. Only 6 more to go, and most of them have players' names, attributes already done, and all of them have uniform colors/team names/team initials done. Not too bad so far.

Guess I celebrated too early. For some reason, now cpu-controlled teams in VS MODE go into the game and immediately switch out the C for another player, and no changes in attributes seem to affect this automatic switch. The Yankees keep switching D.Jeter and Posada, the Red Sox change up Trot Nixon and Varitek, and my custom team switches my 1b with my C. Any idea what's going on here?


(edited by Dr_Death16 on 05-11-06 07:28 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-12-06 06:54 PM Link | Quote
Dr. Death, I never did figure that out, but one thing you can try is to change the reserves' positions so that they don't match up with the people that the computer is trying to switch out. (Just a thought; haven't tried it myself.)

Another thing to try is to begin a Vs. game with youself controlling the team. Manually change to the lineup that you want. Then, next time, let the computer play and see what it does. It might keep your changes intact.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-12-06 08:26 PM Link | Quote
First idea won't work because they're for some reason switching the positions of two starters, and in both areas the code is set to their correct positions which are different.

However, there IS good news once again. Along with the batting order data I discovered more position data, which I might be able to use to sort this out despite these odd tendencies of the cpu. I'm going to try to put the real catchers in the VIEW TEAM slot that the player that is always swtiched with them is in and vice versa, and use the batting order positions data to make them in their right spot anyhow.
For example, Jeter bats 2nd in the lineup and plays SS, and Posada bats 7th and plays C. Jeter is 2nd in the VIEW TEAM screen and Posada is 7th accordingly, but I plan to create Posada in Jeter's place and Jeter in Posada's place in this VIEW TEAM screen and then switch them in the VS MODE batting order so that they're still in their correct spots and positions. I really hope this works, lol.

Edit: Haha, that did it. Took a little thinking but it appears the kinks have now been worked out and the first team officially looks perfect and also plays perfect. Now its a matter of getting the rest of them done. And another thing, I'm creating the White Sox in place of my own custom team for the official release and keeping my personal team in my copy. So there's actually going to be 8 full MLB teams when I'm finished.


(edited by Dr_Death16 on 05-12-06 07:38 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-13-06 03:18 PM Link | Quote
Dr. Death, now that you've got everything basically set up, you'll want to run some simulated games to test out the balance among the teams you're making. Since you're doing all MLB teams, see if any of them finish with winning percentages over .600 or under .400, and if so, adjust their abilities.

In my hack, I planned it so that there were four pairs of teams, each pair having a small gap between the two teams. I wanted to get rid of the really large gaps between each of the good teams in the original.

Have you looked at the Excel sheet I made?

http://www.geocities.com/heiankyo794/BBSstatsheet.xls

You can paste the raw data from the ROM and see all kinds of stats, not just the top 10. This was really useful in rounding out my computer teams' abilities.

Make sure your Excel has the HEX2DEC function included; if not, you need to activate it.
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-13-06 04:33 PM Link | Quote
I'm planning on doing that as soon as I finish creating the rosters, and they seem to be decently even, though I can tell which teams are more likely to dominate than the others. The difficulty is really good, even I have a bit of trouble beating these teams sometimes.

The logos are coming along well too, I now have 5 teams completely finished, only need to create rosters for the A's and the Cardinals and make their logos and then my Version One is done, after which I'm modifying my custom team into the Chicago White Sox for my final version of the hack. Other than the teams, I've modified some of the gfx, and some text throughout the game. All in all it is shaping up to be a decent hack.


(edited by Dr_Death16 on 01-01-07 05:09 PM)
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-13-06 06:01 PM Link | Quote
I can't wait to play it?

How long before it'll be ready for release?
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-13-06 06:12 PM Link | Quote
I'm just now starting the roster for the final team for my Version one release. The roster and the logo are all I have to do before checking things over with some simulation and then I'll release, most likely later today.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6289 days
Last view: 6323 days
Posted on 05-13-06 06:36 PM Link | Quote
Whoa, that's quick!

Did you edit any of the playee-management stuff like salaries?

If you left that stuff intact, then rookies will be a bit expensive and veterans cheaper. Makes things a lot more balanced when building up a team.

I never did figure out how to edit the money distributed in vs. mode, though, so if, say, your first computer team is really weak, they're still going to pay out as if they were the Dreams if you play them in versus.


(edited by Heian-794 on 05-13-06 05:38 PM)
Dr_Death16

970


 





Since: 05-07-06
From: Iowa

Last post: 6288 days
Last view: 6288 days
Posted on 05-13-06 07:05 PM Link | Quote
I left all of the changes you made to the salary structure system because it makes more sense than the original's did. I never really thought about the money paid out in vs. mode, because I've been playing with the default (now MLB) teams only and you don't get paid for winning. However, the Dreams are now the Yankees, so it makes sense that you get paid a lot for beating them. If this was how real baseball worked, Steinbrenner would be bankrupt. Lol
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