(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-04-24 10:49 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - SuperMetroid: Redesign Size comparison to original New poll | |
Pages: 1 2Add to favorites | Next newer thread | Next older thread
User Post
jman2050

Micro-Goomba


 





Since: 11-18-05

Last post: 6334 days
Last view: 6334 days
Posted on 03-28-06 05:20 PM Link | Quote
Originally posted by Jigglysaint
To all who question if this hack will be like the other crappy hacks out there:

He's doing way more than editing levels. He is stretching the SM engine to new limits. Think Jman's hack, except this one will actually get finished!


*thwaps Jiggly* Drew's hck isn't nearly as extensive as I wanted SMA to be. Regardless, te fact that he's finishing it makes it worlds better than mine. Kudos Drew to everythng you've done thus far.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6286 days
Last view: 6285 days
Posted on 03-28-06 06:45 PM Link | Quote
Originally posted by Drewseph
Hmm, what exactly do you mean by Abusing SB tricks? you mean making a section only passable if you use, say, speedball? or Grapple and go through a wall?

If so, then No, my hack has no moments like that.... And most 'bugs' have been fixed/removed from the game.


Yeah, or even just really stupid bomb jumps up a really high area or insane walljumping. I mean, with just the basics the game gives you (Manual Stuff), plus anything the game teaches you (Shinespark, Walljump) should be basically all you should need.
Chibi Gatomon

Paragoomba








Since: 11-18-05
From: Digiworld

Last post: 6327 days
Last view: 6289 days
Posted on 03-29-06 06:24 AM Link | Quote
*drools anticipating release* man this will be a cool hack once it's done
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6288 days
Last view: 6285 days
Posted on 03-30-06 05:43 AM Link | Quote
I remember this one. I liked how its designed to go beyond the limits of the original game. I can't wait when it is finally finished.

As for the new map of Norfair, it's really neat.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-30-06 03:35 PM Link | Quote
Drewseph, would you considering releasing a separate patch with just the changed physics for those of us you want to play through the original like that? After playing Zero Mission for a while I can't stand Super Metroid's bomb jumping anymore.
Drewseph

Red Cheep-cheep


 





Since: 11-21-05

Last post: 6291 days
Last view: 6285 days
Posted on 03-30-06 06:31 PM Link | Quote
I'd Love to release a patch with the new Physics, but they are just so many small changes and addition to code here and there, I just don't know how to pinpoint them all without hours of searching, so, unfortunatley, no =(
The 13th Prodigy

Red Koopa
Your Local Li'l Demon








Since: 02-11-06
From: uh...outer space?

Last post: 6286 days
Last view: 6285 days
Posted on 04-09-06 10:02 PM Link | Quote
Anitasi was my inspiration for Super Mario World hacking.

Golden Yoshi was my inspiration for Yoshi's Island hacking.

You are my inspiration for Super Metroid hacking.

God DAMN, I need to learn how to do that...your Norfair looks amazing. I too have planned to use all available map space in my hack.
Pages: 1 2Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - SuperMetroid: Redesign Size comparison to original |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.017 seconds; used 374.51 kB (max 457.17 kB)