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05-02-24 05:55 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Zelda OOT Gameshark Codes New poll | |
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Link2006

Octoballoon








Since: 11-18-05
From: Kokiri Forest

Last post: 6291 days
Last view: 6283 days
Posted on 03-23-06 03:34 PM Link | Quote
This is incredible. I found these at GScentral Forums. After I inputed these I made some nice screenshots:

These only work on the v 1.0 OOT Rom. For more info and the other versions of these cheats go to : http://www.gscentral.org/bb/viewtopic.php?t=489

Make another Link apper in Kokiri Forest:

50000710 0783
81244124 0000




These are NOT fakes. I had a "switch to Young Link" cheat, explaning the hookshot in his inventory. When you change swords, tunics, and shields, the other Link changes.

Arwing invasion

50000710 0000
81244124 013B



Yes there was Arwings left in the game. They also attack with dual lasers. Shoot them down and they blow up just like in SF64.

Many Shadow Links

81244096 0020
50000710 0000
81244124 0033



Intresting note: Dark link can do mostly everything Link could, including swiming and climbing.

If you edit the values, you can make all sorts of things apper. For a value list go to the link above.

Comments?
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6526 days
Last view: 6320 days
Posted on 03-23-06 03:50 PM Link | Quote
What the and how they find some stuff. I someone could make a Zelda OOT editor someday.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 03-23-06 08:52 PM Link | Quote
I guess people got alot of time on their hands. There are also unused triforces in Ocarina of time.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6282 days
Last view: 6282 days
Posted on 03-23-06 10:54 PM Link | Quote
Originally posted by iamstillhiro1112
I guess people got alot of time on their hands. There are also unused triforces in Ocarina of time.

Yeah, wasn't it floating in the sky by the Deku Tree or something?

A lot of this stuff can be found by going into debug mode and navigating around (good luck with that, btw) until you come across it. I believe that there was a guide to it over at eeggs.com.
1144

Goomba








Since: 03-20-06

Last post: 6602 days
Last view: 6602 days
Posted on 03-23-06 11:58 PM Link | Quote
Would these work on an N64 gameshark and Zelda OOT? cuz if so i wanna try it!
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6282 days
Last view: 6282 days
Posted on 03-24-06 12:57 AM Link | Quote
Yes they would, since these are for Gameshark emulators built into N64 emulators. Not that I would know, since the only system I ever got Gameshark for was Gameboy (got Mew, damnit!), but the concept is the same. And be careful about these codes ruining saved data on your cartridge.

Use Gameshark at your own risk, and my god I hope that isn't a power ranger avatar.


(edited by Metal Knuckles on 03-23-06 11:59 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 03-24-06 01:31 AM Link | Quote
The gameshark for N64 is a piece of junk. My first one locked up after only 2 weeks. They need to be reflashed after that. Really I havent had any other GS's that called for that. Some stores didnt' carry N64 gamesharks cause they lock up and stop working.

As for how you accessed the triforce? I just remember it floating in the sky. I can't remember the exact method to find it but that sounds right.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6470 days
Last view: 6470 days
Posted on 03-24-06 05:41 AM Link | Quote
You think that's bad? I used to make GS codes for GoldenEye way back ('99, before I even had my own computer), when through five of the things. One "normal" GS (Forget the version), one Pro 3.2, three Pro 3.3, the last of which was the watered down version without the memory editor, so it was no real lost.

I found the Citadel's music before everyone knew it was the Citadel's music, I guessed it was though and marked it as such in my codes. No one believed me, but who's laughing now?
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6283 days
Last view: 6283 days
Posted on 03-25-06 03:26 AM Link | Quote
Originally posted by iamstillhiro1112
The gameshark for N64 is a piece of junk. My first one locked up after only 2 weeks. They need to be reflashed after that. Really I havent had any other GS's that called for that. Some stores didnt' carry N64 gamesharks cause they lock up and stop working.

As for how you accessed the triforce? I just remember it floating in the sky. I can't remember the exact method to find it but that sounds right.

Woah woah woah back up a second. Where did you find out about this?

[edit] I found a video, but that's just Link standing in one of the cutscenes. The goddeses fly off and leave a Triforce behind; link's just frozen in position there.


(edited by HyperMackerel on 03-25-06 02:45 AM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 03-25-06 03:48 AM Link | Quote
HH, are you talking about the gameshark or the triforce?

I knew about the Arwings, but the invasion thing is fun. And I never knew that stuff about Dark Link.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 03-25-06 03:07 PM Link | Quote
I missed out on the citadel excitement, cause I never really played goldeneye in single player much. I think it would be cool if they made it a multiplayer level like they did with that subway train. That level worked suprisingly well with multiplayer.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6470 days
Last view: 6470 days
Posted on 03-25-06 03:16 PM Link | Quote
They did
infidelity

Paragoomba








Since: 11-19-05

Last post: 6284 days
Last view: 6282 days
Posted on 03-25-06 03:45 PM Link | Quote
what is the debug mode? how do you access it? And wtf, are there really arwings in OCT??? would I be able to view these in a tile editor?
Chickenlump

Paratroopa








Since: 11-18-05
From: Columbia City Indiana

Last post: 6338 days
Last view: 6319 days
Posted on 03-25-06 04:23 PM Link | Quote
Originally posted by infidelity
what is the debug mode? how do you access it? And wtf, are there really arwings in OCT??? would I be able to view these in a tile editor?


No, the arwings are not 2D images, they are 3D objects, like Link, the levels and enemies.
1144

Goomba








Since: 03-20-06

Last post: 6602 days
Last view: 6602 days
Posted on 03-25-06 11:53 PM Link | Quote
Okay, two things, first off I have a Gameshark that my girlfriend gave me, all of my games work fine EXCEPT my ZELDA game on it. I take extremely good care of my games and it works fine on the 64. Anybody know why?

Second, I've had a problem with ZELDA OOT for a long time. I've had this question that nobody could ever answer. Well maybe someone here will know. I doubt it though. ANYWAYS, I have everything 100%. Heart containers, golden spiders, upgrades, and bottles. I have it all, really. I got the stupid present that the guy gives you in the house after you get 100 gold spiders (What a ripoff) but theres always been a shiny redish orange pointer above Kakariko village (The one under goron mountain) as if theres something missing or i have to go there. I have no idea what this means and I've don everything I can think of. Has anyone else experienced this?
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 03-26-06 01:08 AM Link | Quote
Only specific versions of gamesharks will work with the Zelda games. So if you dont got those gamesharks then your pretty much screwed.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6283 days
Last view: 6283 days
Posted on 03-26-06 05:42 AM Link | Quote
Originally posted by asdf
HH, are you talking about the gameshark or the triforce?

The Triforce. I've known Gameshark sucks for quite some time now.

Originally posted by Prinnyhero
Okay, two things, first off I have a Gameshark that my girlfriend gave me, all of my games work fine EXCEPT my ZELDA game on it. I take extremely good care of my games and it works fine on the 64. Anybody know why?

Are you using the proper key code? I think you need V3.3 for Zelda.


Second, I've had a problem with ZELDA OOT for a long time. I've had this question that nobody could ever answer. Well maybe someone here will know. I doubt it though. ANYWAYS, I have everything 100%. Heart containers, golden spiders, upgrades, and bottles. I have it all, really. I got the stupid present that the guy gives you in the house after you get 100 gold spiders (What a ripoff) but theres always been a shiny redish orange pointer above Kakariko village (The one under goron mountain) as if theres something missing or i have to go there. I have no idea what this means and I've don everything I can think of. Has anyone else experienced this?

Probably a glitch... though I've noticed on that seemingly useless green hill near the entrance, there's something shiny. Jumping up there from the rooftops/via Gameshark doesn't reveal anything interesting.


(edited by HyperMackerel on 03-26-06 03:42 AM)
Cendamos
Newcomer


 





Since: 02-09-06

Last post: 6609 days
Last view: 6609 days
Posted on 03-29-06 12:09 PM Link | Quote
Originally posted by insectduel
What the and how they find some stuff. I someone could make a Zelda OOT editor someday.


Find me somebody who can actually code one without going insane and I will organize my documents on it.

The biggest problem in Ocarina of Time is the fact that the collison map in the scene file and level mesh map in the room file are very seperate so they need to be sync up. That and the way OOT displays it's models is really annoying. Though I have managed to make a custom map before, even if it was just a flat square room with a marble esque texture.
I have posted most of the information required to make one on various parts of the interweb.
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