![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| 0 users currently in The Pit of Despair. |
| Acmlm's Board - I3 Archive - The Pit of Despair - Wild Pokemon Battle Script |
New poll | | Thread closed |
| Add to favorites | Next newer thread | Next older thread |
| User | Post | ||
|
1154 Newcomer Since: 03-23-06 From: Poland Last post: 6239 days Last view: 6239 days |
| ||
| Hi, I've got one problem with wild pokemon battle script (like this with Rayquaza, Regi or Voltorb in New Mauville). I wrote the same script of battle that Voltorbs in New Mauville has and I changed setflag, pokemon data, level data, etc. My script (battle with Bulbasaur on 5 lvl) looks this:
6A 5A B6 01 00 05 00 00 30 A1 01 00 02 00 28 28 00 C5 29 52 01 29 61 08 B7 2A 61 08 6C 02 And Bulbasaur doesn't disappear alfter battle but when I go out to other map or house. Where is a problem? PS. Sorry for my bad english, if this post is really hard to read ^.^" . EDIT: Geez, why nobody answer? I don't believe that Kawa or Baro don't know how to help me. Plz xDD . (edited by Trawek on 03-26-06 04:34 AM) |
| Add to favorites | Next newer thread | Next older thread |
| Acmlm's Board - I3 Archive - The Pit of Despair - Wild Pokemon Battle Script |
| Thread closed |