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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 documentation..? | New poll | | |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6283 days Last view: 6283 days |
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Looking for ROM offsets.. Help would be appreciated. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6285 days Last view: 6283 days |
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Try this thread on the archive of the old board out for starters. You might also find stuff here. A good chunk of it is RAM addresses, but there are ROM addresses in there for you to use. (edited by asdf on 03-23-06 09:49 AM) (edited by asdf on 03-23-06 09:50 AM) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6285 days Last view: 6284 days |
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Watcha want as far as RAM/ROM offsets? Ask me now while I'm in the hacking mood and I'll find it. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6283 days Last view: 6283 days |
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Originally posted by DahrkDaiz -Sprite Lakitu Throws -Sprite Lakitu Throws (Another case, green spinies) -Jump height of a tap -Jump height of a push -Sprite Rocky Wrench Throws -Seconds until Chain Chomp breaks out -Some tilemappings, perhaps..? -And uh, Thwomp gravity notes? (Speed of rising and falling) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6285 days Last view: 6284 days |
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Originally posted by Raccoon Sam What do ya mean by tile mappings? What exactly are you wanting here? |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6283 days Last view: 6283 days |
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Originally posted by DahrkDaizOriginally posted by Raccoon Sam Nah, nevermind. It was a thing I thought that was only fixable through Hex, but I just found out that It can be edited easily with Tile Molester. Sorry for the confusion, don't mind. My bad. |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6285 days Last view: 6284 days |
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Originally posted by Raccoon Sam Lakitu Data: 0x8E5E = Sprite value thrown for most levels (spiny) 0x8E67 = Sprite value thrown for Hilly type levels (green egg) Originally posted by Raccoon Sam 0x10657 = Jump height, lower values = higher jump. (affects both tap and holds) Originally posted by Raccoon Sam Rock Wrench Data: 0xAB44 = Sprite value that he throws 0XAB31 = Left speed of thrown wrench 0XAB1E = Right speed of thrown wrench Originally posted by Raccoon Sam 0X9AD2 = Number of "attacks" it takes before their chains break. Interesting how this works. Everytime he "charges" at you, a number is increased. This number decides when he breaks his chain, not the timer, unlike with the Strategy guide says. This could make for some very interesting levels if chain chomps were more proan to breaking lose. Originally posted by Raccoon Sam Thwomp Data: Normal Thwomps: 0X86F6 = Rising speed 0X86B3 = Falling speed 0X86AB + 0x86AD = These two bytes combined affect the range at which the thwomp will fall, I'm not entirely sure how it works, so play around with it. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6283 days Last view: 6283 days |
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Thanks a million, bud!
Is there any way I can repay you? |
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insectduel Lantern Ghost Not welcome here anymore. Since: 11-18-05 From: Bronx, New York Last post: 6526 days Last view: 6321 days |
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I'm writing one for the SNES version. But right now my document is closed due to the incorrect level header found on my own site. It will be re-open after I write the level offset list and add more level pointers.
I wrote LL LL LL SS SS SS as a header in the beginning, which the header is not correct, which I wrote by mistake. The correct header is SS SS SS LL LL LL.. S= Sprite offset Pointer L= Level offset Pointer (edited by insectduel on 03-23-06 01:46 PM) |
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