![]() |
| Register | Login | |||||
|
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
|
| | |||
| 0 users currently in SMW Hacking. |
| Acmlm's Board - I3 Archive - SMW Hacking - pallete colours---problem |
New poll | | ![]() |
| Add to favorites | Next newer thread | Next older thread |
| User | Post | ||
|
1148 Micro-Goomba Since: 03-21-06 Last post: 6084 days Last view: 6084 days |
| ||
| Hi I’ve got a noob question.
I have accessed the SNES save state to get the colours I wanted from the ROM (in YY-CHR). But how do I get these colours to be presented in my object? Because at the moment, when I choose my ExGFX in the LM, I get the wrong colours. I’ve looked on the help files but can’t find anything related. |
|||
asdf![]() Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 5909 days Last view: 5907 days |
| ||
| You have to set the palette there (in Lunar Magic) as well, too. It's only a matter of using the 16x16 Tile Map Editor properly and/or using Page Up/Page Down until you reach the proper palette. If you are refering to how to get it in YY-CHR, though, you must use the arrows next to the palettes to scroll to the proper place.
But if you want to get the colors directly from your ROM to Lunar Magic...well...that's a whole different ordeal. Try using a combination of MS Paint's eyedrop tool (on a screenshot of the area in question you wish to rip the palette from) and Lunar Magic's Palette Editor to make things look right. |
|||
|
1148 Micro-Goomba Since: 03-21-06 Last post: 6084 days Last view: 6084 days |
| ||
| Ye, I might have an idea of how to do it now.
Unfortunately I can’t do very much, because I’m at work right now. I’ll try it later. |
| Add to favorites | Next newer thread | Next older thread |
| Acmlm's Board - I3 Archive - SMW Hacking - pallete colours---problem |
| ![]() |