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Acmlm's Board - I3 Archive - SMW Hacking - pallete colours---problem | New poll | | |
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1148 Micro-Goomba Since: 03-21-06 Last post: 6485 days Last view: 6485 days |
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Hi I’ve got a noob question.
I have accessed the SNES save state to get the colours I wanted from the ROM (in YY-CHR). But how do I get these colours to be presented in my object? Because at the moment, when I choose my ExGFX in the LM, I get the wrong colours. I’ve looked on the help files but can’t find anything related. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6310 days Last view: 6308 days |
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You have to set the palette there (in Lunar Magic) as well, too. It's only a matter of using the 16x16 Tile Map Editor properly and/or using Page Up/Page Down until you reach the proper palette. If you are refering to how to get it in YY-CHR, though, you must use the arrows next to the palettes to scroll to the proper place.
But if you want to get the colors directly from your ROM to Lunar Magic...well...that's a whole different ordeal. Try using a combination of MS Paint's eyedrop tool (on a screenshot of the area in question you wish to rip the palette from) and Lunar Magic's Palette Editor to make things look right. |
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1148 Micro-Goomba Since: 03-21-06 Last post: 6485 days Last view: 6485 days |
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Ye, I might have an idea of how to do it now.
Unfortunately I can’t do very much, because I’m at work right now. I’ll try it later. |
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