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05-28-24 09:48 AM
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Acmlm's Board - I3 Archive - SMW Hacking - pallete colours---problem New poll | |
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1148

Micro-Goomba


 





Since: 03-21-06

Last post: 6485 days
Last view: 6485 days
Posted on 03-23-06 05:39 AM Link | Quote
Hi I’ve got a noob question.

I have accessed the SNES save state to get the colours I wanted from the ROM (in YY-CHR). But how do I get these colours to be presented in my object? Because at the moment, when I choose my ExGFX in the LM, I get the wrong colours.


I’ve looked on the help files but can’t find anything related.

asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6310 days
Last view: 6308 days
Posted on 03-23-06 06:07 AM Link | Quote
You have to set the palette there (in Lunar Magic) as well, too. It's only a matter of using the 16x16 Tile Map Editor properly and/or using Page Up/Page Down until you reach the proper palette. If you are refering to how to get it in YY-CHR, though, you must use the arrows next to the palettes to scroll to the proper place.

But if you want to get the colors directly from your ROM to Lunar Magic...well...that's a whole different ordeal. Try using a combination of MS Paint's eyedrop tool (on a screenshot of the area in question you wish to rip the palette from) and Lunar Magic's Palette Editor to make things look right.
1148

Micro-Goomba


 





Since: 03-21-06

Last post: 6485 days
Last view: 6485 days
Posted on 03-23-06 08:05 AM Link | Quote
Ye, I might have an idea of how to do it now.


Unfortunately I can’t do very much, because I’m at work right now. I’ll try it later.
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