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05-07-24 02:38 AM
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Acmlm's Board - I3 Archive - SMW Hacking - ASM hacks / Custom Blocks / Custom Sprites Requests New poll | |
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MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6298 days
Last view: 6297 days
Posted on 10-24-06 10:52 PM Link | Quote
I have a question or possible request.

I want to take the mega mole sprite and replace his data with lakitu's data so that he'll fly and throw spiny's or possibly boboms at mario. I already have a new sprite to replace the old GFX and such. Is it possible to do this ? if its not would I need to make a new sprite with sprite tool ? I would try to contact mikeyk but it seem's he's been gone for a bit.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-24-06 10:57 PM Link | Quote
Originally posted by MadMikeXP 3
I have a question or possible request.

I want to take the mega mole sprite and replace his data with lakitu's data so that he'll fly and throw spiny's or possibly boboms at mario. I already have a new sprite to replace the old GFX and such. Is it possible to do this ? if its not would I need to make a new sprite with sprite tool ? I would try to contact mikeyk but it seem's he's been gone for a bit.

Forgive me for asking, but why can't you use the original Lakitu? Why would you need another Lakitu when you already have one?
MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6298 days
Last view: 6297 days
Posted on 10-24-06 11:06 PM Link | Quote
I have a few ideas I'm planning for a few sky levels plus I am going to make that new lakitu which is bigger a level boss..... lets just say I'm planning a different route for my hack rather then other hacks.


(edited by MadMikeXP 3 on 10-24-06 10:10 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-25-06 06:19 PM Link | Quote
Okay. Yeah, you'd need to find Mega Mole and Lakitu's addresses in a hex editor and copy Lakitu's data that tells it to fly above your head, follow you, and throw whatever sprite you want it to throw. I have no idea where they are, though, but I'm fairly sure it'd work. There's always a chance it won't, though, so prepare yourself for that in case it happens: Make a backup of Mega Mole's data.
x1372

Goomba








Since: 07-03-06

Last post: 6305 days
Last view: 6287 days
Posted on 10-25-06 07:01 PM Link | Quote
I'm really not good with ASM, but if possible I'd like to have the following ASM change to SMW. At the very least I'd like to know if it would be doable somewhat simply.

At the begnning of every level, during the "Mario Start" screen or whatnot, I'd like to have any feather or flower powerups mario currently has or has stored in his item box to revert to regular mushrooms. Ideally this would not effect a star in the item box. This appears to be the only way that I can find to truly balance the dfficulty level while maintaining several different jumping puzzles late in the game that would otherwise be completely pointless with a cape. With this sort of setup I could allow capes in early levels without allowing the player to fly/float through later levels. I believe something like this has already been done before with yoshi, and I'm debating doing the same thing with him too (I'm looking into an idea where there's a hidden exit in an early level that requires either an item box star or a yoshi, only available from much later in the game, that leads to the game's true ending).

One other thing that would be nice would be if this same code managed to prevent Mario from wearing a cape or having firepower in the image at the top of the overworld. Also, the reason that I want the code to execute at the beginning of a level rather than at an exit or death is because I want to be able to include other powerups in levels such as yoshi's house where you can walk off the screen to the overworld without completing the level.

Finally, it would be nice if there was some sort of trigger that could be used to turn this function on or off, for later use. I have another idea that would be able to make use of this sometime, but if I can't get a relatively simple code change like this done there's no way I can do anything that complicated.

My apologies if any of this would require far too much coding to be worth doing, or if something similar has been done before (I read through the topic and didn't find anything). This is just my only way I can think of for balancing how generally overpowered the cape is in SMW with the fact that it's a fun powerup to play around with.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-25-06 07:25 PM Link | Quote
Is it possible to make a Custom Block that gives you a Key in your Item Box, like the rest of the ones found in BlockTool that give you various other items, like a Green Koopa, a Springboard, and (oddest of all) a Message Block? On a same note, how hard would it be to make a similar block, only it gives you the KEYHOLE instead of the Key? These could be useful for making difficult puzzles in easy, early levels. Think about it- In World 1-1, you could find an easy Keyhole, but no Key. You assume that you come back later with something like a Cape to get the Key. You search foever to find it, but never do. Eventually, you find one of these blocks. You get the Item Box Key. You take it back to the Keyhole-with-no-Key and open up a big secret! Or, the other way around- Easy Key, no Keyhole. This could also be used to hide the Special World...
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6332 days
Last view: 6332 days
Skype
Posted on 10-25-06 07:29 PM Link | Quote
It seems it would be easy, but I can't help you. Sounds like a good idea, though.
Kailieann



 





Since: 11-18-05

Last post: 6287 days
Last view: 6287 days
Posted on 10-25-06 08:46 PM Link | Quote
Originally posted by pikaguy900
Okay. Yeah, you'd need to find Mega Mole and Lakitu's addresses in a hex editor and copy Lakitu's data that tells it to fly above your head, follow you, and throw whatever sprite you want it to throw. I have no idea where they are, though, but I'm fairly sure it'd work. There's always a chance it won't, though, so prepare yourself for that in case it happens: Make a backup of Mega Mole's data.

http://smwcentral.net/?p=list&type=tools
Tweaker. Second from the bottom.

Originally posted by x1372
At the begnning of every level, during the "Mario Start" screen or whatnot, I'd like to have any feather or flower powerups mario currently has or has stored in his item box to revert to regular mushrooms.

http://smwcentral.net/?p=list&type=patches
LevelASM, near the middle.

Originally posted by pikaguy900
Is it possible to make a Custom Block that gives you a Key in your Item Box

No.

Originally posted by pikaguy900
On a same note, how hard would it be to make a similar block, only it gives you the KEYHOLE instead of the Key?

Keyhole that comes out of a block, probably pretty easy.
Keyhole in item box, not possible.

List of all the items that are compatible with the item box
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-25-06 08:51 PM Link | Quote
...That list shows "Keyhole". Maybe I can use that?

Also, I noticed "Flying Key!". Maybe I can use that instead of a Normal Key?
Kailieann



 





Since: 11-18-05

Last post: 6287 days
Last view: 6287 days
Posted on 10-25-06 08:53 PM Link | Quote
hm. Guess I forgot about the keyhole. That might actually work, then.

As for the flying key.. I reccomend against it. It only flies in a horizontal line up by the item box, making it difficult to reach, and it has a tendancy to randomly hurt the player when they try to jump on it.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-25-06 09:02 PM Link | Quote
Originally posted by Kailieann
hm. Guess I forgot about the keyhole. That might actually work, then.

As for the flying key.. I reccomend against it. It only flies in a horizontal line up by the item box, making it difficult to reach, and it has a tendancy to randomly hurt the player when they try to jump on it.

Okay. Maybe one day someone will find a value that allows us to put a Normal Key in the Item Box, or at least make a safe Flying Key. Speaking of which, I'm not surprised that it stays around the level of the Item Box- So does the Message Box. It stays at the same horizontal level. Anyways, that list will help me. One last question- Would a custom block work if I took the code from one of the existing BlockTool blocks that places an item in the Item Box, placed it in my hack via ASM, and changed the value for the sprite to that of one in that list? I know those Blocks work, so... It should work, right? I want to know before I try it so I don't end up permanently damaging my hack.
Kailieann



 





Since: 11-18-05

Last post: 6287 days
Last view: 6287 days
Posted on 10-25-06 09:04 PM Link | Quote
As long as you know which value to change and are able to insert the blocks manually without problems, there shouldn't be a problem.

But if you look closely at the list, you'll notice that every hex value is there, which means there are no more values to find.

Though I suppose that doesn't necissarily mean much, with the advent of custom sprites.
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-25-06 09:15 PM Link | Quote
Originally posted by Kailieann
As long as you know which value to change and are able to insert the blocks manually without problems, there shouldn't be a problem.

But if you look closely at the list, you'll notice that every hex value is there, which means there are no more values to find.

Though I suppose that doesn't necissarily mean much, with the advent of custom sprites.

Yeah, I guess you're right (about both things). Anyways, thank you for your help. I hope this knowledge will help me make my hack better... Still, even if it doesn't, it's nice to know anyways, right? There's not much knowledge in the world that's bad.
MadMikeXP 3



 





Since: 11-24-05
From: Georgia

Last post: 6298 days
Last view: 6297 days
Posted on 10-25-06 09:17 PM Link | Quote
Thanks pika for the information. I just have a slight problem where would I start looking for normal sprite enemie data in a hex editor ? sure its easy to do with tweaker, but like you said though tweaker might not have the full cability of making one sprite act like a another.

I replaced the mega mole graohics with my new ones and shows up fine however though when I add the replace the mega mole data with lakitu using tweaker it still acts like a normal mega mole also I tried the CFG editor found in sprite tool but I don't have a mega mole asm data or cfg to get me started. I would do it myself but I don't know hoe to code in asm that well. could someone lend me a hand with this please ?


(edited by MadMikeXP 3 on 10-26-06 01:13 AM)
ibz10g

Spiny


 





Since: 08-10-06
From: Altoona, Iowa

Last post: 6332 days
Last view: 6332 days
Skype
Posted on 10-29-06 07:06 PM Link | Quote
This is kind of dumb. A platform that sinks when Mario is standing on it, but rises at x speed, where x is the speed Mario is currently moving. Like, you have to run back and forth on the platform for it to move upwards. I don't know.

EDIT: Maybe a take on the screw platforms in Sonic the Hedgehog 2, Metropolis Zone, except it goes down when you stand still, and you don't stand stationary.


(edited by ibz10g on 10-29-06 11:27 PM)
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6291 days
Last view: 6287 days
Skype
Posted on 10-30-06 06:27 PM Link | Quote
Request: A Super Mario Bros 3 Breakable Brick that turns into a non-moving coin when a Blue POW is hit.

I'm not sure if there is already one out. If so, please give me a link to where I can get it.


(edited by KPhoenix on 10-30-06 05:53 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 10-30-06 06:32 PM Link | Quote
Originally posted by KPhoenix
Request: A Super Mario Bros 3 Breakable Brick that turns into a non-moving coin when a Blue POW is hit.

I'm not sure if there is already one out. If so, please give me a link to where I can get it.

You can get them in the Super Demo World hack (Not SDW:TLC). Find it, and you've got your Blocks.
KPhoenix

Koopa








Since: 08-01-06
From: USA

Last post: 6291 days
Last view: 6287 days
Skype
Posted on 10-30-06 06:56 PM Link | Quote
Yes, I would like to do that, but I have no clue how to rip custom blocks from a hack.

EDIT: Wait, theres already a download for it right?
I'm an idiot.
-
Well I got the block now.


(edited by KPhoenix on 10-30-06 06:03 PM)
pikaguy900

Sparky


 





Since: 08-10-06

Last post: 6300 days
Last view: 6287 days
Posted on 11-01-06 06:26 PM Link | Quote
I have a (hopefully) simple request: I would like a Timed Lift Platform that goes in reverse. If possible, I'd also like it to go up. Thanks in advance.
Glyphodon



 





Since: 11-18-05

Last post: 6328 days
Last view: 6308 days
Posted on 11-02-06 06:49 PM Link | Quote
Come to think of it, a falling platform that falls up would be really awesome. Like a grey platform set to reverse.
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