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05-19-24 01:17 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros: The Castle [Release] New poll | |
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Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6304 days
Last view: 6300 days
Posted on 03-22-06 03:21 PM Link | Quote
Well, I finally finished it. My first realease of a hack in a looooooooong time. Anyways, it also includes the co-op mode. Where to players will work together to get through the castle. There is information in the readme in the zip file included in the download. Anyways, here are some pics:



And click HERE for the download. Enjoy.



(edited by Chaos Force on 03-22-06 04:48 PM)
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-22-06 04:11 PM Link | Quote
Gonna play, gonna study it, gonna rate it! *downloads*
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-22-06 04:24 PM Link | Quote
Been waiting for this one for a while. Didn't expect it to be finished so soon. So...let's test this shit out. *downloads*

EDIT: Bugs...

Screenshotless: Very rarely, the opening message screws up. It doesn't happen all the time, but it happens.


(edited by asdf on 03-22-06 03:33 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-22-06 04:27 PM Link | Quote
Could you put it in a zip file; I don't know anything about .rar files.
1116

Goomba








Since: 03-16-06
From: everywhere

Last post: 6626 days
Last view: 6626 days
Posted on 03-22-06 04:31 PM Link | Quote
alright! this game looks good so far and good job, by the way, to undo rar files just download winrar.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-22-06 04:38 PM Link | Quote
Bugs ahoy!


Well isn't that cute? But it's wroooong!


It's worse than I thought.


Hmm...

EDIT 2: The lava only seems to be bugged there specifically*. I just finished the warp speed running room, and I found no more bugs aside from more cases of that last one shown above yet. By the way, said room was awesome. I turned around while on the boost blocks and ran the whole way backward.



EDIT 3: *Except here.

It happened again.


HUT!!!


(edited by asdf on 03-22-06 03:45 PM)
(edited by asdf on 03-22-06 03:57 PM)
(edited by asdf on 03-22-06 04:08 PM)
(edited by asdf on 03-22-06 04:15 PM)
Sickness

Red Goomba


 





Since: 01-25-06
From: NL

Last post: 6632 days
Last view: 6632 days
Posted on 03-22-06 05:13 PM Link | Quote
just finished the normal mode, i gotta say the boss is harder than i am used to (doable but harder than the normal one) gona play hard mode later on, there are some things you could work on, like the room with the elevators where you get the starmans, they should folow each other closer and it should be able to have starman throughout the room (more starman blocks would help here)

ps anyone else found the secret feather bonus room yet?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-22-06 05:17 PM Link | Quote
Originally posted by Sickness
just finished the normal mode, i gotta say the boss is harder than i am used to (doable but harder than the normal one) gona play hard mode later on...


You know, there are multiple routes, such as Luigi-Only Routes in the normal area, or more notably, the underground section of the ice castle part. That's good design, as well.


That plant needs a stalk! More of an annoyance than a true bug.


I'm walkin' in the wall, not being affected...WOO!>


My foot?


Hole in the water.


Diving into this pit spells instant death...before you hit the bottom.


(edited by asdf on 03-22-06 04:22 PM)
(edited by asdf on 03-22-06 04:27 PM)
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 03-22-06 05:33 PM Link | Quote


Is there a specific rule for the boost ramps? Sometimes you need to press forward, somtimes nothing, and huagghigsghk if you screw up.



I know that already What happened to those 1337 blocks that allowed you to redirect message block messages?

Also, what in blazes does that ! block do? It seems you were going to explain it, but....
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6332 days
Last view: 6331 days
Posted on 03-22-06 05:34 PM Link | Quote
Could you just post it in raw .IPS form or in .zip? there are more people that use .zip than .rar

"BUT RAR IZ ZO MUCH BETER DAN ZIP LOLOLOOL"

Oh, waah... a few kb...
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-22-06 05:39 PM Link | Quote
Great ! I was waiting for this ,
Originally posted by Chaos Force


Where´s Luigi´s foots ?
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6304 days
Last view: 6300 days
Posted on 03-22-06 05:45 PM Link | Quote
Ok, I fixed that bug:

The lava was a certain tile I was using for certain reasons unknown..., I have no idea how it switched back, but its fixed.

Bare with the note block for now. I'll fix it at a later time. Same with the On/Off block.

The ! Blocks automaticly give Mario the Fire Flower Ablitiy when hit. That block was suppose to expain that...but oddly enough it kinda just didn't work...

Usually with the boost blocks, you don't have to press forward. Just let it carry you.

EDIT: The new patch is up in .zip format!
Also the feet where explained in the readme.


(edited by Chaos Force on 03-22-06 04:46 PM)
(edited by Chaos Force on 03-22-06 04:49 PM)
(edited by Chaos Force on 03-22-06 04:51 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-22-06 05:50 PM Link | Quote
Before I check out normal mode - Co-Op Route, here's this.

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 03-22-06 05:51 PM Link | Quote
the only problem I have found is that boost block set to act like 25 insted than 130, this cause problem when you put line of them, also to acess the 2p section you could have made a block that passable only If the 2p flag is set(I can made it for you if you can't)this will looking better than the kill Mario stuff


(edited by Bio on 03-22-06 04:52 PM)
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6304 days
Last view: 6300 days
Posted on 03-22-06 05:54 PM Link | Quote
Originally posted by Bio
the only problem I have found is that boost block set to act like 25 insted than 130, this cause problem when you put line of them, also to acess the 2p section you could have made a block that passable only If the 2p flag is set(I can made it for you if you can't)


Bio, that would be great.

I originally had the block set as 130, but it caused more problems than anything, mostly being randomly crushed inside a boost block during the wall jump parts. :/
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6300 days
Last view: 6299 days
Posted on 03-22-06 06:03 PM Link | Quote
the code is AD B2 0D C9 00 F0 07 A0 01 A9 30 8D 93 16 60
I didn't tested it but it should work fine
Originally posted by Chaos Force

I originally had the block set as 130, but it caused more problems than anything, mostly being randomly crushed inside a boost block during the wall jump parts. :/

you could have two boost block, one that act like 130 and one that act like 25, just use the one that don't cause problem
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-22-06 06:10 PM Link | Quote
I found another problem...

...
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-22-06 06:10 PM Link | Quote
Andres, I posted that EXACT same situation in a screenshot above. Only...you know...our stats are different.

Nice, Bio. I was going to address that myself, but...I don't have as good ASM skills as you.


Ooo...dat screwy spotwight! (you're not using Dolphins in that area, so make an ExGFX file without that tile)


This bit of oddness happens as the underground ice cave section loads.


Look at how the slope transitions into the ground.


You used blocks set to act like purple coins, didn't you?


This is not good! (just get rid of the lava to fix)


When we go this way with Luigi's alternate route here, we're taken back to the ice cave.


(edited by asdf on 03-22-06 05:11 PM)
(edited by asdf on 03-22-06 05:19 PM)
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6512 days
Last view: 6512 days
Posted on 03-22-06 06:16 PM Link | Quote
I like it how I can start in 1-P mode then switch to 2-P mode midway in the game. I somehow think you arn't supposed to do that.
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6304 days
Last view: 6300 days
Posted on 03-22-06 06:44 PM Link | Quote
Thank you for the code Bio. I'll add it in the newer version. And I'll do the 2 boost block. Its so simple I'm feel stupid for not thinking of it myself.

Originally posted by asdf


Meh, its dark enough. I'd like to get rid of it all to gether.


I find nothing wrong in my version....


Fixed.


There was a reason for this. Incase some did pass the early section like you did, they wouldn't boost off and hit a solid block on accident. I've actually taken out the coins all together.


Its was a bad block, it was fixed in the newer version.


When we go this way with Luigi's alternate route here, we're taken back to the ice cave.

Fixed.

Arthus: Um...where?

Also, I'm sorry for all the bugs people, but I am technically on a time restraint. I'm gonna be leaving as of April 1st on a new job, and probably tried to rush this a bit too much. I'll get a fix out for this by tomorrow.


(edited by Chaos Force on 03-22-06 05:45 PM)
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