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05-02-24 10:57 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Does anyone know of a GBC graphics editor? New poll | |
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FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6282 days
Last view: 6282 days
Posted on 03-21-06 05:12 PM Link | Quote
I'm sorry to ask this possibly stupid question, but I'm tired of going through so-called generic editors that just don't do it. They support all those oddball systems but not Game Boy Color... weird

Specifically, I'm looking to hack the Zelda Oracles... and some graphics changes should be done along with it
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6470 days
Last view: 6470 days
Posted on 03-21-06 05:17 PM Link | Quote
The GBC format is the same as the regular GB format, I worked with those games in the past, I seem to remember them using compression for some graphics.
FreeDOS +

Giant Red Koopa
Legion: freedos = fritos








Since: 11-17-05
From: Seattle

Last post: 6282 days
Last view: 6282 days
Posted on 03-21-06 05:25 PM Link | Quote
Sure about that? Original GB has four 'colors', SGB has an eight-coIor palette I think. GBC went up to 56 colors in the palette; something makes me doubt that it'd be the same as the original GB.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6470 days
Last view: 6470 days
Posted on 03-21-06 05:34 PM Link | Quote
Nope, same format, only four colors per tile/sprite.
Shiryu

Gungun








Since: 02-24-06

Last post: 6284 days
Last view: 6282 days
Posted on 03-21-06 05:36 PM Link | Quote
I think they are like NES and GB ones...
TM works for me to change Zelda DX tiles...
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