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05-05-24 12:44 AM
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Acmlm's Board - I3 Archive - ROM Hacking - A Super Mario Bros hack... New poll | |
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Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-19-06 08:30 PM Link | Quote
I know there are thousands of hacks of this game, but whatever.
I'm making a Super Mario Bros hack with new graphics, some of them are custom by me, and others are edited from other games.
here are some screenshots (the stages are not edited, I'm working on the tiles):

those weird blocks over mario looks bad becouse the frame they are.

that cloud was pain to make... =_=

a castle.

notice that the color of the text has changed to a depper blue ^^

Islands and a bridge (Mario is invisible becouse i got hit accidentally by one of those stupid red fishes... )

more islands (they look better in the game...)

Please comment and tell me how to improve ^^
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-19-06 09:08 PM Link | Quote
Nice graphics
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6289 days
Last view: 6286 days
Posted on 03-19-06 09:40 PM Link | Quote
I agree. However, the text is a bit too bright...It works very well with a black backround, but otherwise, not the best.

(Mabey UZI should start taking some notes.)
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-19-06 09:50 PM Link | Quote
actually i have to do something with the text becouse in world 3 half of it is invisible... But the font looks so cool...
And the ? blocks (well... they aren't ? anymore) they look crapy without a black background...
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6286 days
Last view: 6285 days
Posted on 03-19-06 09:52 PM Link | Quote
I like it. It's quite creative. The bright spot on the trees is one thing I see wrong, though. It sticks out quite badly. The only other problem is the aforementioned text, which looks horrible while not underground.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6285 days
Last view: 6285 days
Posted on 03-19-06 11:30 PM Link | Quote
Originally posted by The Onyx Dragoon
I agree. However, the text is a bit too bright...It works very well with a black backround, but otherwise, not the best.

(Mabey UZI should start taking some notes.)

SUBLIMINAL MESSAGING!!! XP

Those teal blocks in the first pic look a little too... teal. Perhaps a darker shade would make them look better. Also, the brown rocks you got in the floor tiles might look better at a more red shade. Am I correct in thinking you got those from TLoZ?

Otherwise, good work. Editing the lighter shade the text goes to into something that's still different then the blu but of a darker shade might work as well.
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-20-06 07:18 AM Link | Quote

Am I correct in thinking you got those from TLoZ?

No, I got them from little samson XD but I had to change them to mach smb pallete.


This is how the "?" blocks look with the animation.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6299 days
Last view: 6285 days
Posted on 03-20-06 09:28 AM Link | Quote
The font looks terrible, and the white lines on the treetrunks look odd, but apart from that it looks fairly nice.
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-20-06 01:17 PM Link | Quote
I changed the trees and the font.


I had a problem while editing the font. If you are going to edit it, don't change the tile 00009000 (that dot next to the 0) becouse it crushes the game at the title screen.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-20-06 01:43 PM Link | Quote
For all the people complaining about the colors, it looks like he didn't touch the palettes, he's just using a different one than you.
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-20-06 02:00 PM Link | Quote
yes, I didn't edit palettes. I use BMFPAL or something like that....
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-20-06 02:13 PM Link | Quote
BMF's palettes mimic what the NES displays (on my TV) very good, so you should keep using it. Most people use fX3's palette, which is supposed to be very accurate in terms of colors, but is way too bright.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6528 days
Last view: 6323 days
Posted on 03-20-06 03:04 PM Link | Quote
Sweet graphics. I found the Palette Offset for SMB here. Sorry that I don't have the color hex numbers but NESticle emulators or the NES Palette Editor has. But I'm not sure about the tile editors, haven't checked.
NetSplit

Paratroopa


 





Since: 11-18-05

Last post: 6447 days
Last view: 6447 days
Posted on 03-20-06 03:19 PM Link | Quote
Originally posted by Dragonsbrethren
BMF's palettes mimic what the NES displays (on my TV) very good, so you should keep using it. Most people use fX3's palette, which is supposed to be very accurate in terms of colors, but is way too bright.

Was there not very recently an agument in another thread where Disch explained that no palette file is totally accurate and thus BMF's palette is no more accurate than, say, Fx3's? Just because it mimics what the NES displays on your TV doesn't mean he SHOULD keep using it; I, for example, don't think that Fx3's palette is too bright, so I'll keep using Fx3's. The point is that the palette he SHOULD be using is the one he likes most, in accordance with what he thinks looks accurate; if he thinks it's BMF's, then he should keep using BMF's.

Regarding the graphics, I think all of the blocks in the first screenshot (beside the ceiling and floor, of course) need some work, and the font definitely needs work because it only looks good against a black background. Beside that, I really like the graphics. The islands and bridge both look really good. Keep up the good work.
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-20-06 05:11 PM Link | Quote
Actually, I like using BMF.

I have changed the castle tiles.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6472 days
Last view: 6472 days
Posted on 03-20-06 05:34 PM Link | Quote
Originally posted by NetSplit
Originally posted by Dragonsbrethren
BMF's palettes mimic what the NES displays (on my TV) very good, so you should keep using it. Most people use fX3's palette, which is supposed to be very accurate in terms of colors, but is way too bright.

Was there not very recently an agument in another thread where Disch explained that no palette file is totally accurate and thus BMF's palette is no more accurate than, say, Fx3's? Just because it mimics what the NES displays on your TV doesn't mean he SHOULD keep using it; I, for example, don't think that Fx3's palette is too bright, so I'll keep using Fx3's. The point is that the palette he SHOULD be using is the one he likes most, in accordance with what he thinks looks accurate; if he thinks it's BMF's, then he should keep using BMF's.


Thanks for restating what I just said in a much longer way. The only mistake I can see in what I said is "you should keep using it," I only said that so someone else wouldn't tell him to use a different palette because BMF's is wrong.

I don't care what anyone says, I've never seen an NES display as bright as fX3's palette, if I turned my brightness up high enough to obtain that palette then the color of everything else (Namely TV programs) would be too bright. Doesn't mean anyone should stop using it, just means it's really bright.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6287 days
Last view: 6287 days
Posted on 03-20-06 07:22 PM Link | Quote
The graphics are really cool, I like'em.
Heian-794

Red Paratroopa


 





Since: 01-02-06

Last post: 6285 days
Last view: 6320 days
Posted on 03-20-06 09:08 PM Link | Quote
I love that original font you used -- any chance of bringing that back with a different 3-color gradient that doesn't clash with the sky? Maybe use two shades of pale blue for the body of the letters and then a black shadow below and to the right of it -- that could probably be read no matter what the background was.

The Zelda II font that you're using isn't bad, but the fact that the numbers are 6 pixels high whereas the letters are 7 pixels high keeps annoying me. Your version is much better.
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 03-21-06 05:42 PM Link | Quote
I have done that. Now it looks much better ^^
Shiryu

Gungun








Since: 02-24-06

Last post: 6286 days
Last view: 6285 days
Posted on 04-04-06 12:16 PM Link | Quote
Just saying I'm still working in this, I've modified almost every block (some of them will change when I edit the paletes, don't worry)
Here you can see how the pipe looks now:

Now I'm working with the sprites, but I don't know if made them with an outline or not...
With outline
Without outline

Please tell me which one looks better ok?


And by the way... Is there some way I can give diferent sprites to Fire Mario? thanks ^^


Pd: Sorry for the double post
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