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05-08-24 04:46 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Mario Adventure 2: Luigi vs Mario New poll | | Thread closed
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User Post
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-18-06 08:41 PM Link
I have to generate the hype of all hype!

Most of you know what Luigi vs Mario is, however it's been rather... absent as of late. So where is this thing going?

I have Mario's side of World 1 and 2 complete, Luigi's I have Worlds 1, 2, 3, 4 and working on 5. So progress is slow, I know.

So what's this news about? Since my last update I've added a new power-up call Fire Storm. It lets you go into a stage with fireballs falling from the sky like hail during a storm for an entire level. This is a Mario ONLY item and rather fun to use. That makes a total of 21 inventory items that can be used now. I have room for two more.

Right now I'm working on putting bonus levels in the hack, except, they're a bit different than what you're used to. Rather than "choose" them on the map, I make it so that goal cards play a role. You collect 2 "garbage" goal cards. The third goal card will open a bonus stage. Depending on that 3rd goal card, after completing a level you will be transported to 1 of 4 (or maybe more) bonus stages. Yes, there are four kinds of goal cards in this hack (added the "Leaf" card). These stages will let you earn power-ups, collect coins or possibly other things.

I DO NOT HAVE A DEMO FOR PUBLIC RELEASE. So why am I posting? To get feedback on my planned ideas. I also have something planned in the way of item-collecting like in Mario Adventure and it's keys, but in a different way (think "special-stages" a'la Sonic the Hedgehog). Keys are still in this hack but only used to unlock things on the current map.

Also, multiple Boom-Boom fights will return, however, defeating one will not entice certain death.

There's a lot more here I could tell about but I have no clue where to start...

So what would you guys like to see screen shots of?

----------------

Screenshots

Bonus stage #1: Collecting falling red coins on ice.




Collect the number of coins displayed for the best prize. The closer you get, the better the prize.


Don't fall down any of these holes or the game ends!


Collect your prize when the time is up or you fall in the holes


4th Prize = Mushroom
3rd Prize = Differs for Mario/Luigi
2nd Prize = Differs for Mario/Luigi
1st Prize = Unknown

Firestorm power-up in action


Couple of World 2 Mario's side levels








(edited by DahrkDaiz on 03-18-06 08:14 PM)
acillatem98

Crow








Since: 11-18-05
From: Barberton, Ohio

Last post: 6293 days
Last view: 6289 days
Posted on 03-18-06 09:33 PM Link
This hack is looking freaking sweet. I don't really care how long it takes, just as long as it stays this good. I can tell you're putting a lot of time and effort in this and not just throwing it all together. It's looking better and better every update. Keep it up.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6290 days
Last view: 6288 days
Posted on 03-18-06 09:47 PM Link
Been wondering how progress was going on this. I see you've been making progress with the alchemist items (or items in particular), from what I know and the information you've provided now. It sounds good, although I have my doubts on the Sonic Special Stage esque setup. I just hope the levels with whatever you plan to have in there won't be ridiculously hard to get through.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-18-06 10:12 PM Link
They won't be Sonic-style, just the idea of having a special stage needed to complete to get an item. Im thinking of requiring a certain number of coins to have an attempt at grabbing that piece in a level, not sure yet.
icywarmtea
Newcomer


 





Since: 11-19-05

Last post: 6477 days
Last view: 6302 days
Posted on 03-19-06 09:47 AM Link
excellent ideas...
but i'm sorry i cannot quite understand the idea of "fire storm", the fireballs are falling automatically? they are hurting enemies or mario?
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6289 days
Last view: 6288 days
Posted on 03-19-06 10:39 AM Link
I have still the demo of this..
I loved the reserve system, and the level design is sexy.
I don't care how much it takes, it's gonna be great anyway.
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: RĂ¼ti ZH

Last post: 6295 days
Last view: 6295 days
Skype
Posted on 03-19-06 11:24 AM Link
Do your Hack.
Take your Time.
Do it Good.

And we will all be happy plaing DD's Hack. (again).

Your Ideas are great, but about the FireStorm, isn't that overkill? Or are the Levels otherwise not easy? (I hope so).
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6293 days
Last view: 6290 days
Posted on 03-19-06 01:18 PM Link
LOL. With the firestorm idea in a level full of buzzy beetles...it has no effect.

So, It could be useful or not, but I trust DahrkDaiz's judgement.
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6293 days
Last view: 6289 days
Posted on 03-19-06 02:13 PM Link
Originally posted by icywarmtea
excellent ideas...
but i'm sorry i cannot quite understand the idea of "fire storm", the fireballs are falling automatically? they are hurting enemies or mario?


I'm assuming its automatic and they probably don't hurt Mario, otherwise you cant really call it a power- up...

DD: You never cease to amaze me. This is friggen sweet. Care for a beta tester? or need help with levels? I'm your man.
1128
Newcomer


 





Since: 03-17-06

Last post: 6624 days
Last view: 6624 days
Posted on 03-19-06 04:51 PM Link
Hey! Where is the Demo? I WANT IT NOW!
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6291 days
Last view: 6291 days
Posted on 03-19-06 05:05 PM Link
I like the power up you cooked up DahrkDaiz, thanks man for keepin us updated on the hack.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6290 days
Last view: 6288 days
Posted on 03-19-06 06:04 PM Link
Originally posted by DahrkDaiz
They won't be Sonic-style, just the idea of having a special stage needed to complete to get an item. Im thinking of requiring a certain number of coins to have an attempt at grabbing that piece in a level, not sure yet.


I know they won't be Sonic style, my main concern is that they will be too difficult. After all, the last thing you want is to frustrate your players as they attempt to reach the last area/good ending. That would make the game a lot less fun.
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6293 days
Last view: 6290 days
Posted on 03-19-06 06:06 PM Link
Originally posted by Bowser_Remix
Hey! Where is the Demo? I WANT IT NOW!

LOL. There's already three that's been made. The latest one is on a past thread.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-19-06 09:18 PM Link
Yeah but the latest demo is... well.. outdated lol.

As for Fire-Storm: the fireballs don't hurt Mario. It can be VERY useful in a level with flying fish. I've had the item save my butt several times in a few levels (as a fireball came hurdling into a Koopa right before I ran into it).

I also may port the Luigi Coin Quest level-completion idea into LvM, so that in some levels, rather than going for a goal card, you may have to activate a switch which makes an item appear, which ends the stage. I'm just trying to keep the levels fresh and ideas pouring on in.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6532 days
Last view: 6326 days
Posted on 03-20-06 03:09 PM Link
Fire strom huh. Nice update. I imagine that mario shoots flames rapidly but your ideas are always cool.

Just keep pouring ideas and this one will be sweet.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-20-06 03:37 PM Link
I created another bonus stage last night for the bonus stage system.

In this stage you're dropped onto 500 frozen coins. The "Fire storm" power-up is automaticly induced and fireballs begin to rain onto the coins, melting them. You have 60 seconds to collect as many coins as you can then the bonus stage ends.

Still have two more bonus stages to go. I have several ideas but not sure what to go on. I thought about a swimming based stage, or race against time stage. I'm looking for creating a bonus stage where the outcome isn't always the same (some randomizing factor) but you cannot die in the level from it (after all, you already completed the normal stage).

I also want the prizes to be different from the rests (the first bonus stage gives you an item, the other one gives you coins, I need two more prize-types for the last one).


(edited by DahrkDaiz on 03-20-06 02:40 PM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6321 days
Last view: 6320 days
Posted on 03-20-06 03:59 PM Link
Wow, the coins thing sounds awesome? any screens of it yet? doing a great job DD. can't wait for the demo.

and will Mario and Luigi have the same Mini-games?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-20-06 04:28 PM Link
for the time being they will have the exact same mini-games. However with the first one, the prizes are different for each character.
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6336 days
Last view: 6325 days
Posted on 03-21-06 12:31 AM Link
So I've been thinking.. new moves

Would it be possible to give mario new moves that he always has throughout the game? something where you'd press B+A to achieve a backflip, such as DonkeyKong for GBA

NEW move IDEAS?

1. Wall Kick's, (kick off the walls with A to jump higher)

2. Spin Move With or Without Raccoon Tail
(a la Supercape spinjump)

3. Backflip, (Jump Higher but almost strait up)

anyway, anyother ideas?
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6290 days
Last view: 6289 days
Posted on 03-21-06 09:59 AM Link
Ok here's some screens of the bonus stages

Collected 3 Goal Cards - last one is the Star


Playing the Pipe-Guessing game, got 60 seconds to find it


Guessing this pipe


Right pipe!


But I took a while finding it, so I only get 3 1-Ups


Time to exit the bonus stage


Back to the map screen


Grabbed 3 goal-cards, last one here is the Flower


Taken to the coin collecting stage, fireballs are starting to rain!


The level continues with more coins being melted




And once time runs out, back to the mapscreen
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Acmlm's Board - I3 Archive - ROM Hacking - Mario Adventure 2: Luigi vs Mario | Thread closed


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