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05-16-24 10:38 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - A slight problem? (GFX) New poll | | Thread closed
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theclaw

Shyguy








Since: 11-17-05

Last post: 6297 days
Last view: 6297 days
Posted on 11-22-05 02:24 AM Link
I was using the 8x8 tile editor in LM to make some minor changes to my graphics. Works fine on that. However, trying to insert them gives a default address of 656874. That's way too high, since this ROM is only 2MB. LM won't let me do it of course. Is 40200 a safe number? It suggests that in the help file and another ROM of mine gives that as it's default. I know my latest game file has garbage data in the Map16, which was due to a bug in certain LM versions. I'm just trying to avoid corrupting the hack.

Don't fuss at my work rate. Over 4 years, and I still am building the World 3 levels. Slow makes perfect though in this field. Expect screens soon, I've began taking new ones.
Kailieann



 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 11-22-05 09:45 AM Link
Well, you could try using Lunar Expander to increase the rom's size, then insert the graphics.

But I seem to recall reading that the address specified is just where LM starts looking for free space in the rom, so just pop it open in a hex editor and find a big chunk of whitespace.
spel werdz rite









Since: 11-19-05

Last post: 6298 days
Last view: 6296 days
Posted on 11-22-05 12:51 PM Link
Kailieann-Does SMW still work after expanding it?

theclaw-How many ExGFX files do yo have?
Kailieann



 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 11-22-05 07:46 PM Link
Of course it still works after being expanded. Otherwise it would be completely pointless.
theclaw

Shyguy








Since: 11-17-05

Last post: 6297 days
Last view: 6297 days
Posted on 11-23-05 07:44 AM Link
That 40200 address worked. Just like the manual said to. It's not much, but I'll include one new screen. I've done away with those few pink levels, and removed mention of the uselss fictional "amy". This hack will continue to be freely editable by LM. There's a lot of concept levels which are neat looking, but aren't yet seen in normal gameplay.

Hint: See where the coins lead? They have to go directly right, don't press down or they'll stop in lava. Be sure to break any turn blocks nearby first.
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