(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
05-15-24 06:28 PM
0 users currently in The Pit of Despair.
Acmlm's Board - I3 Archive - The Pit of Despair - Edit pokemon Red and blue sprites New poll | | Thread closed
Add to favorites | Next newer thread | Next older thread
User Post
Shiryu

Gungun








Since: 02-24-06

Last post: 6297 days
Last view: 6295 days
Posted on 03-15-06 12:12 PM Link
I want to edit the pokemon and trainers battle sprites in pokemon red and blue.
I've search everywhere a thousand times but i didn't found anything. I tried to find them by myself but the most close I got was the atack tiles...
Are them compressed or something? If so, how can I edit them?
Thanks
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6604 days
Last view: 6604 days
Posted on 03-15-06 05:50 PM Link
Pokemon Red and Blue was notorious for having a graphics compression format that nobody could crack. They used a very uniqie and strange compression that actually draws the graphics in different layers, based on color. If you see the Z80 assembly from the actual routines used for decompressing graphics you will see why nobody has ever figured it out.
Shiryu

Gungun








Since: 02-24-06

Last post: 6297 days
Last view: 6295 days
Posted on 03-15-06 07:37 PM Link
D'oh!
then sorry for wasting your time. -.- Anyways it was only a side-proyect... nothing too important.
Anyone can close this if they want.
Xeon
The master of the universe...


 





Since: 03-09-06
From: Omaha, NE

Last post: 6604 days
Last view: 6604 days
Posted on 03-19-06 05:58 PM Link
Originally posted by Shiryu
D'oh!
then sorry for wasting your time. -.- Anyways it was only a side-proyect... nothing too important.
Anyone can close this if they want.


It's alright, everyone makes that mistake. I wish I could figure out how to compress/decompress Pokémon Red/Blue graphics. Would be nice to insert custom pokemon. Ohh, well...maby one day.
Keitaro

Mole


 





Since: 11-18-05
From: Massachusetts

Last post: 6454 days
Last view: 6454 days
Posted on 03-20-06 12:52 AM Link
I've been trying to re-engineer the game so that it'd use the same graphics format as gold/silver does. I've just begun (basically, starting to look into how to go about it, information on both formats, etc), but once that's done, it should -probably- make hacking alot easier for Red/Blue.
Dan

Purple Leever


 





Since: 11-18-05

Last post: 6304 days
Last view: 6295 days
Posted on 03-20-06 07:48 AM Link
Stupid question, but why doesn't someone take the Z80 disassembly and attempt to port it to a higher level language? From what I've seen Z80 assembler isn't that much more complex than the type the NES uses, and I've seen it done frequently with NES games. (even done it myself)
Cartmic

Bronto Burt


 





Since: 11-18-05

Last post: 6492 days
Last view: 6318 days
Posted on 03-22-06 10:43 AM Link
I cracked it in July 2005. Did it for my PKMN Mist hack that im releasing soon. Heres a couple of clues, there not compressed, 2 parts, RAM. See if ya can figure dat out

[edit]another clue, bit stream[/edit]


(edited by Cartmic on 03-22-06 09:51 AM)
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6295 days
Last view: 6295 days
Posted on 03-22-06 01:06 PM Link
Cart, this is the Pokémon Hacking forum. The local average poster's IQ is rather low. Clues are rather... useless.
Yoronosuku

Toss Tortoise


 





Since: 11-17-05
From: Massachusetts is my new home..

Last post: 6295 days
Last view: 6295 days
Skype
Posted on 03-22-06 04:24 PM Link
No one will beleive it without proof anyway ._. and even if you can edit the graphics, behind pictures (you, old man, and Pokemon) are all scaled 2x...so unless you made custom back images that don't look bad when magnifyed (here's a hint: they do no matter what!), there's no point unless you can disable that and use a standard image..

But if you aren't completly full of it, it would be kind of nice to know how you did it. Really, we hate data hoarding here
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - The Pit of Despair - Edit pokemon Red and blue sprites | Thread closed


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.027 seconds; used 382.90 kB (max 476.84 kB)