(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-29-24 01:22 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - SMW - Using seperate GFX for 1up Mushroom New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 03-12-06 06:37 AM Link | Quote
I'm fiddling with a little idea recently that I don't plan to use the feather in, that would probably look really really silly if the two mushrooms used the same graphics. So, how could I take this to the logical conclusion and make the 1up use the feather GFX?
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 03-12-06 06:41 AM Link | Quote
I'm talking out of my ass here but would it be possible to use the smw reconfribulatastical thing to change the ASM pointer to the 1up emushroom's?

I don't know if it'd also change the GFX usage, but I'd assume it doesn't.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 03-12-06 06:45 AM Link | Quote
Originally posted by Xkeeper
I'm talking out of my ass here but would it be possible to use the smw reconfribulatastical thing to change the ASM pointer to the 1up emushroom's?

I don't know if it'd also change the GFX usage, but I'd assume it doesn't.
I think I tried copying the GFX bytes in that program, but I think that only got me a tanned mushroom. I'll play around and see what else I can do.

EDIT: Haha, what the christ? I copied the Feather's spritecode onto the 1up and got a 1up that had the pallete and floaty movement of the feather, but the function and gfx of the 1up! I'll have to keep this one in mind...


(edited by The Kins on 03-12-06 05:49 AM)
Xkeeper
Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is.


 





Since: 11-17-05
From: Henderson, Nevada

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 03-12-06 07:57 AM Link | Quote
Call it the 1UP mushroom that had the broken propeller, or something.
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6281 days
Last view: 6279 days
Skype
Posted on 03-12-06 08:57 AM Link | Quote
Copied and pasted from SMWC's offset list:

0C809 - 5 bytes - Sprite tilemap related - Sprite tilemap: Power Ups

I'm 99% sure that I saw the 1-up mushroom there.


(edited by Smallhacker on 03-12-06 07:59 AM)
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6293 days
Last view: 6279 days
Posted on 03-12-06 10:45 AM Link | Quote
Originally posted by Xkeeper
Call it the 1UP mushroom that had the broken propeller, or something.

The super mushroom will be a hat, so I'll probably use it on that.

Hee hee, that rhymes.
Techokami

Porcupo








Since: 12-03-05
From: Mass-uh-chew-sits USofA

Last post: 6294 days
Last view: 6280 days
Posted on 03-13-06 11:40 AM Link | Quote
As SmallHacker said:
0C809 - 5 bytes - Sprite tilemap related - Sprite tilemap: Power Ups
The powerups are in this order: Mushroom, Flower, Star, Feather, 1-UP
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - SMW - Using seperate GFX for 1up Mushroom |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.015 seconds; used 375.49 kB (max 457.80 kB)