(Link to AcmlmWiki) Offline: thank ||bass
Register | Login
Views: 13,040,846
Main | Memberlist | Active users | Calendar | Chat | Online users
Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album
04-28-24 11:53 PM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Sonic 3 hacking New poll | |
Add to favorites | Next newer thread | Next older thread
User Post
Bit-Blade



 





Since: 11-18-05

Last post: 6304 days
Last view: 6399 days
Posted on 03-10-06 10:18 AM Link | Quote
I've had a very good idea for a Sonic 3 hack, and it happened when I started playing the Sonic 3 hack (I forget by whom) which replaces the original music with music from Sonic 3D Blast (hated though it is, I played the hell out of it).

Basically, I would like someone to help me with an ASM hack I have in mind. The various shields in Sonic 3 have a very underplayed role in the game play, and I think they could be put to better use if they were modified. Ideally, I'd like to make it so that the different shields aren't necesarilly displayed graphically. The user would be able to cycle through each of the shields with, say, the A button, or pressing left right A (or something). The shields would not be nearly as delicate as before, retaining their potency despite such things as water and taking damage. The abilities they impart have way too much potential to make awesome levels with them in mind. To counter this usability I would propose to make the shields rely on rings whenever their power is tapped, so to speak (which might be impossible for the passive abilities of the shields, such as immunity to fire based weaponry, the ability to breathe underwater, and the ability to attract rings). Active abilities like the Fire Ball, the Spark Jump, and the Bounce Jump would be easier to handle. Perhaps if, in shield mode, rings are subtracted slowly (not as quickly as in Super Sonic form). Any input anyone has to offer would be appreciated, especially help if anyone is willing to hold my hand, so to speak. This is such an awesome idea I really hope someone could get just as enthusiatic about it as I am.

EDIT: I mght add, if anyone feels like running with this idea, they have my permission. Regardless of whether or not I am the one who is making these changes, just to see them done, period, would satisfy me (which is not to say I want someone to do my work for me). If anyone feels its a good enough idea and would like to pursue it, by all means! Rom hacking should be all about the enjoyment of the work, and I wouldn't deny another the pleasure.


(edited by Bit-Blade on 03-10-06 09:22 AM)
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6466 days
Last view: 6466 days
Posted on 03-10-06 05:32 PM Link | Quote
Sonic 3 is a total pain in the ass to work with in terms of level design, from experience. You might actually be better off porting the shields to one of the other games, disassemblies make ASM work so much easier.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6279 days
Last view: 6279 days
Skype
Posted on 03-10-06 09:20 PM Link | Quote
Hey, it was me who made that hack. =P

Hmm... I figure you should ask the guys from SWS2B. In addition to myself, the other Tech Members there should surely be able to help you write up a routine that will do just what you're trying to accomplish. If you need help with the ntry quiz, I can help you out. Just throw me a PM.

That's a cool idea, by the way.
Add to favorites | Next newer thread | Next older thread
Acmlm's Board - I3 Archive - ROM Hacking - Sonic 3 hacking |


ABII

Acmlmboard 1.92.999, 9/17/2006
©2000-2006 Acmlm, Emuz, Blades, Xkeeper

Page rendered in 0.011 seconds; used 358.02 kB (max 425.13 kB)