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05-19-24 11:54 AM
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Acmlm's Board - I3 Archive - SMW Hacking - "Mario's Return" progress thread - NEW 5 World Demo New poll | | Thread closed
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User Post
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6299 days
Last view: 6299 days
Posted on 03-11-06 11:35 AM Link
Originally posted by Sparx
I see you've added more enemies to the fence. Or at least I think so... Well anyways, the screens look good. The cemetery looks improved too! (GFX)


Might I ask why your text leads to crappy funpic boards?


Something about this seems very bland.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-11-06 01:32 PM Link
Yeah, screenshots tend to have the problem of not being an adequate representation of anything. And yet people demand them just the same. Makes no sense to me.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-11-06 06:34 PM Link

Something about this seems very bland.


I think I know why he thinks it looks "bland" besides the fact that it is just a screenshot, take a look at the background, it is a plain navy blue, maybe add something into it, like a ghost ship, or misty clouds, something to spice it up
ZTaimat

260








Since: 11-19-05

Last post: 6366 days
Last view: 6300 days
Posted on 03-11-06 06:44 PM Link
I think the BG is being used for layer 2... *sees the tip os a grey pipe in the water*

You could always use layer 3 water in that part so you can have a BG... or you could make the BG black and say 'lights out!'
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-11-06 06:53 PM Link
It has a background, it's just being obscured by the foreground. Look, you can partway see a cloud.

Layer 2 totally isn't being used for water. The water is on layer 1.


(edited by Alastor the Stylish on 03-11-06 05:53 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6300 days
Posted on 03-11-06 07:08 PM Link
oh, maybe get a better screenshot next time then, other than that the game looks great
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6305 days
Last view: 6299 days
Posted on 03-11-06 08:35 PM Link
This hack looks really great so far I like a lot about it, but I see a few bugs I should point out to you...



Directly in the middle of the water, theres a little white rectangular thing sticking out of surface. Is that a glitch, or just a submerged object?



This is one of my favorites. I love the background fence - you did a frickin excellent job on the detail. Superb



I like the concept of this. It looks like you have to jump from really high to push the platform down to get the key. Nice idea



This is nice, but you should really add coin blocks/coins/something. As it is now, it looks a bit plain. Unless of course there WERE coins that you already got



The overworld looks fantastic. But two lil things:

1. The way the small islands touch the water looks weird. Theres like...a little smidgen of brown in there that looks strange. Would it be possible to change that to green. (if you dont get what I mean let me know)
2. The palette of the small, far-right green decorative island in the water looks funky.

Great work other than that.

As for your two first OW screenies, they look superb. I found nothing to complain about on them, aside from the fact that the cemetery Mario paths look a little odd (thats probably just me )

Awesome job. Sorry for the long post, but I hope it helped you...or something Can't wait for the demo
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-11-06 09:03 PM Link
"Directly in the middle of the water, theres a little white rectangular thing sticking out of surface. Is that a glitch, or just a submerged object?"

That's the cloud I mentioned earlier. I should probably shift the background up several tiles.

"I like the concept of this. It looks like you have to jump from really high to push the platform down to get the key. Nice idea "

Wrong It's actually fairly obvious when you play the game. The platform doesn't start there, it rises from further down. You have to find a way to get to it before it passes above the keyhole.

"This is nice, but you should really add coin blocks/coins/something. As it is now, it looks a bit plain. Unless of course there WERE coins that you already got "

Coins actually aren't terribly plentiful in my hack. They're mainly used as a tool to lead the way... Though, they do appear regularly at quite a few points. Nothing here though. But that section is fairly short and immediately afterward stuff happens.

"The overworld looks fantastic. But two lil things:"

"2. The palette of the small, far-right green decorative island in the water looks funky. "

That's not supposed to be there. I should've removed it; I forgot. As for the islands I can probably edit the graphic files to make that work.

Also, whoo, look at everyone miss a horrid mistake in paletting in one of these screenshots! Good thing I caught it just now. Heh.

Edit: I dunno, perhaps?


(edited by Alastor the Stylish on 03-11-06 08:06 PM)
(edited by Alastor the Stylish on 03-11-06 08:54 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-25-06 07:43 PM Link
Do you know me? I'm guessing you have forgotten me.

Hello 5 world demo

So yeah. Not a lot to say here. I'm not exactly extremely confident in the level design for worlds 4 and 5; I figure a few levels need the kinks worked out of them, and I can do that best if I get responses from you guys. In the mean time, enjoy, and keep a note of anything particularly noticable.

I know the title screen sucks. Don't mention that. I apparently can't draw, and no one has offered to help without dropping out of existance shortly thereafter.


(edited by Alastor the Stylish on 03-25-06 06:52 PM)
(edited by Alastor the Stylish on 03-25-06 07:24 PM)
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-25-06 08:18 PM Link
Nice 404 you got there, Alastor. Stupid Geoshitties, always screwing with ROM Hackers worldwide (except maybe in Japan).
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-25-06 08:24 PM Link
...

Oh wtf

See this is why it should GIVE ME LINKS TO MY OWN FILES.

There was an underscore when there shouldn't have been. It is fixed now.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6498 days
Last view: 6299 days
Posted on 03-26-06 04:58 AM Link
Fantastic hack! The only problem I found was many, many flaws with overworld events, with garbled graphics in place of things that're supposed to be appearing. This may be my own problem, caused by fast forwarding the ROM on ZSNES, but it may be a problem with the hack itself.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6301 days
Last view: 6299 days
Posted on 03-26-06 05:07 AM Link
Originally posted by MikeOShay
Fantastic hack! The only problem I found was many, many flaws with overworld events, with garbled graphics in place of things that're supposed to be appearing. This may be my own problem, caused by fast forwarding the ROM on ZSNES, but it may be a problem with the hack itself.


No, that's definitely a problem relating to either the use of savestates or the use of the speed up key. It has nothing to do with the hack itself.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6498 days
Last view: 6299 days
Posted on 03-26-06 04:50 PM Link
Aw... well, great hack, then! I can't wait to see more of it.

Oh, and nice fence background for the graveyard.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-27-06 12:29 AM Link
Heh. Thanks, I suppose.

I need a mod to change this thread to say that there's a five-world demo contained within...
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6328 days
Last view: 6299 days
Posted on 03-27-06 01:16 AM Link
Originally posted by Alastor the Stylish
Heh. Thanks, I suppose.

I need a mod to change this thread to say that there's a five-world demo contained within...
Was actually gonna IM you to see if you wanted something like that.
cpubasic13
I'm ahead of myself...
Wait...









Since: 11-17-05
From: Citra, Fl.

Last post: 6301 days
Last view: 6299 days
Skype
Posted on 03-30-06 02:07 PM Link
I have only made it to the cemetary without finding all the secret exits, but I did find some problems with the hack.

1. Once you get the cape, some of the levels are easily bypassed using it alone. Although the branching levels aren't so easily avoided, the one-way levels (levels without a secret exit) are too easy with this method (especially the line-guided level, which I played back again to make sure there weren't problems).
2. Why does the fishing ghost's line consist of the fireballs instead of a fishing line? I was afraid to jump between the ghost and the fire because of the glitch (unless that was what it was supposed to be like...).
3. In Mysterious Castle 4 before the midway, you have to press the "On" switch to raise the water. Above the switch though are two boned fishes out of water. Looks weird...
4. After the midway point in Mysterious Castle 4 and if the player still has the cape, the whole second half of the castle is just going to the right and using the cape.
5. I forget what level (I believe one of the cemetary ones, but I am not sure) there is a time when there are too many ghosts on the screen and one of the ghosts disappears. I am not sure which level, but it was a ghost themed one (obviously).

Still, I liked the "boss fights" you had in the game. The coolest one so far was the underwater fight with the Big Boo.
Keep working on it. It is turning out good.
Surlent

Koopa
Back to the roots








Since: 11-18-05
From: Berlin, Germany

Last post: 6311 days
Last view: 6311 days
Posted on 03-30-06 03:24 PM Link
About the second question:
In Luigi's Adventure 1 or 2 Anikiti used a no-cape block in few places. It prevented the player from soaring up and down (or better, back and forth). You could check BlockTool if it has something similar - and does not only simply change Mario's status. Or simply give the player not enough space to run, like putting blocks or (decorated as rocks maybe) other obstacles in the levels you don't want the player to fly over.


(edited by Surlent on 03-30-06 01:25 PM)
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 03-30-06 04:13 PM Link
Originally posted by cpubasic13
1. Once you get the cape, some of the levels are easily bypassed using it alone. Although the branching levels aren't so easily avoided, the one-way levels (levels without a secret exit) are too easy with this method (especially the line-guided level, which I played back again to make sure there weren't problems).
Acknowledged. My rationale for not avoiding this is that I feel if the player wishes to traverse the level as quickly as possible than after a point this should be possible. However, players wishing to truly experience the levels are just as able to do so. I do not see it as being a problem. I understand the issue of convenience. If it ever becomes more fun or less frustrating to simply avoid a level, however, then that is the problem of the level itself and I should not try to hide these flaws, but rather repair them.
Originally posted by cpubasic13
2. Why does the fishing ghost's line consist of the fireballs instead of a fishing line? I was afraid to jump between the ghost and the fire because of the glitch (unless that was what it was supposed to be like...).
Thank you for bringing this to my attention. There's a simple reason why this is, really. It's because I screwed up in tweaking the wendy fight for castle 5. I replaced the line in my castle/ghost house hybrid spriteset, which was never supposed to have the fishin' boo in it. Unbenownst to me at the time, however, I had not loaded the ghost tilesets on the places I was using the fishin' boo and had instead had the hybrid GFX active. I'll replace them with the regular ghost ones in those areas - that will solve the problem.
Originally posted by cpubasic13
3. In Mysterious Castle 4 before the midway, you have to press the "On" switch to raise the water. Above the switch though are two boned fishes out of water. Looks weird...
It's a skeletal ghost fish. Why does a ghost need water to swim?
Originally posted by cpubasic13
4. After the midway point in Mysterious Castle 4 and if the player still has the cape, the whole second half of the castle is just going to the right and using the cape.
This is very much intentional. It's a power-based shortcut. It's not like I've never made areas that are easiest with small mario or fire mario. The player should be able to play however they want within the confines of the game, and I do not wish to limit this freedom.
Originally posted by cpubasic13
5. I forget what level (I believe one of the cemetary ones, but I am not sure) there is a time when there are too many ghosts on the screen and one of the ghosts disappears. I am not sure which level, but it was a ghost themed one (obviously).
That shouldn't be. I was under the impresison I had eliminated the last of such effects. Could you find the level? It would take quite a bit of time for me to go through every ghost level again, testing several play possibilities for different things... More than likely I would just not find anything again, as I know I've already tested them extensively and it is probably due to something you did that I wouldn't think of.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6299 days
Last view: 6299 days
Posted on 04-20-06 12:47 AM Link
Just as a bit of an update.

All my new tilesets are put together, and I'm about halfway through the levels for the next world.

So, despite what I've been saying, things are actually going smoothly.
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Acmlm's Board - I3 Archive - SMW Hacking - "Mario's Return" progress thread - NEW 5 World Demo | Thread closed


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