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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 hack ideas? | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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I say retire the SMB3 enemies and throw in lesser seen enemies. Like alot of the enemies from the gameboy super mario games. | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6316 days Last view: 6314 days |
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Mouser would be awesome to be included in this game. maybe you could have a level where you ace him and he runs off and you have to find him and face him again and repeat. | |||
TeRaByTe88 Red Paragoomba Since: 12-19-05 From: Connecticut Last post: 6339 days Last view: 6285 days |
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Oh... another Idea... besides Yoshi... If you don't want to have completely different worlds for Mario and Luigi... how about you have Luigi and Mario together as a team working to save the princess... each character would be able to use different powerups and have different abilities... so you'd have to switch characters to get past certain parts of the world... so Luigi would be able to go through certain parts of a world... while Mario others... and by using both characters.. you could work to clear a world. This could also make room for a sick co op 2-player mode in which both players could work to clear a world on split screens AT THE SAME TIME!!! | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6330 days Last view: 6319 days |
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Originally posted by DahrkDaiz ImInvisible: I've created one mini game where you much catch so many falling red coins. The more you collect, the better your prize after 30 seconds. Yes I've played that level in Mario vs Luigi, Ive played most of it, even more than most people since I know how to warp in the game. But still, having one character that is extremely hard to catch and makes you chase him around the whole level would be mre interesting than finding static red coins. |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6283 days Last view: 6283 days |
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Originally posted by Celice That wouldn't make sense if Luigi went through first, though. Just have Luigi take a different path through the same area. Also, when you're Mario you should see Luigi jumping around in the background occasionally, and vice-versa. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6285 days Last view: 6285 days |
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I would die a happy man if you coulda add the wind like in SMB2J. | |||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6284 days Last view: 6283 days |
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Originally posted by ImInvisibleOriginally posted by DahrkDaiz Yes I've played that level in Mario vs Luigi, Ive played most of it, even more than most people since I know how to warp in the game. But still, having one character that is extremely hard to catch and makes you chase him around the whole level would be mre interesting than finding static red coins. You have not played that. That was one level, not a mini-game. The mini-game is based on ice and you get a prize when the time runs out, unless that's what you are talking about.. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6284 days Last view: 6282 days |
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Did somebody say ideas?
- The Submarine from SML - Levels such as 4-6 in the original (where you can switch between two variations of the world, in this case, a version with big enemies and a version with small enemies), only with a puzzle sense in mind. - An underwater world, focused more around sunken stuff such as coral reefs and ships as opposed to having a water world based around levels on the water's surface. - Ghost/Haunted World - Levels where you must kill enemies to proceed - Fast-paced platform rides (such as those in SMW2) - A world that takes place inside a living thing, perhaps a Boss Bass or something. (edited by asdf on 03-08-06 10:39 PM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6330 days Last view: 6319 days |
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Originally posted by DahrkDaiz You have not played that. That was one level, not a mini-game. The mini-game is based on ice and you get a prize when the time runs out, unless that's what you are talking about.. This is what I'm talking about. A sprite that mischivously bounces around a small level. It is hard to catch. If you catch it you are rewarded. Im NOT trying to convince you that I've played one of your levels, so any response you have to my false disclaimer is way beyond the point. (edited by ImInvisible on 03-08-06 11:47 PM) (edited by ImInvisible on 03-08-06 11:48 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6283 days |
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I have a Great Idea for the Luigi v.s. Mario Hack.
O.K. First. The game should be like this. Pretend your mario, You die, then your guy switches to luigi. Then he dies and turns back. Eh, Pretty sweet. Then at the end, Mario and Luigi find another Pipe and once they go up, There will be a sign that Reads"Luigi V.S Mario Rise of the Levels" I don't know if the Creator would wanna put that on. but it would be Incredible. Then you should have stat points for players. Example.You can edit how fast they Run or jump Highet or even Fly time power... THAT WOULD BE AWSOME.. Heres a GIF screen how it should look.But use ya own GFX. not GIF. And You should have "CLIMB" levels. you must climb before the lava catches up with you. The level is just straight up. And there should be CHEAT CODES. |
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The Onyx Dragoon 150 Since: 11-17-05 From: Somewhere between Mars and Jupiter, Sitting on an Asteroid Last post: 6287 days Last view: 6284 days |
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hehe...new ideas, huh? How about having a "P-switch" that, when stepped on, ends the level?
...perhaps having just one level having the feature, "find the switch!", will be cool . |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6284 days Last view: 6283 days |
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Funny that you say that Onyx, I planned on porting the "Find the switch and grab the coin that appears" concept found in Luigi's Coin Quest to MA2 to keep the levels fresh, so good idea! | |||
biejor Goomba Banned Since: 01-04-06 Last post: 6554 days Last view: 6554 days |
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Draw from the other games – we’ve seen these all before but not all in the same game, and not in SMB3:
Poison Mushrooms Vegetables POW Blocks Super Cape Yoshi Superballs from Mario Land Winged Hat/Metal/Invisible from Mario 64 The Water Pack from SMS |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6285 days Last view: 6285 days |
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This'll prolly sound dumb, but meh. It's just a quick sketch anywhoo...
Would be cool to see DK and DK Jr. in this hack. |
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bluerum Goomba Since: 11-30-05 From: forest of silence Last post: 6518 days Last view: 6309 days |
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how about implementing double-jumping into one of the power ups, if you havent already...
could make for some interesting level design |
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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 hack ideas? | | |