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05-02-24 09:24 PM
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Acmlm's Board - I3 Archive - ROM Hacking - SMB3 hack ideas? New poll | |
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Since: 05-08-06

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Posted on 03-08-06 02:45 PM Link | Quote
I say retire the SMB3 enemies and throw in lesser seen enemies. Like alot of the enemies from the gameboy super mario games.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6316 days
Last view: 6314 days
Posted on 03-08-06 02:46 PM Link | Quote
Mouser would be awesome to be included in this game. maybe you could have a level where you ace him and he runs off and you have to find him and face him again and repeat.
TeRaByTe88

Red Paragoomba


 





Since: 12-19-05
From: Connecticut

Last post: 6339 days
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Posted on 03-08-06 05:26 PM Link | Quote
Oh... another Idea... besides Yoshi... If you don't want to have completely different worlds for Mario and Luigi... how about you have Luigi and Mario together as a team working to save the princess... each character would be able to use different powerups and have different abilities... so you'd have to switch characters to get past certain parts of the world... so Luigi would be able to go through certain parts of a world... while Mario others... and by using both characters.. you could work to clear a world. This could also make room for a sick co op 2-player mode in which both players could work to clear a world on split screens AT THE SAME TIME!!!
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6330 days
Last view: 6319 days
Posted on 03-08-06 06:56 PM Link | Quote
Originally posted by DahrkDaiz




ImInvisible: I've created one mini game where you much catch so many falling red coins. The more you collect, the better your prize after 30 seconds.




Yes I've played that level in Mario vs Luigi, Ive played most of it, even more than most people since I know how to warp in the game.

But still, having one character that is extremely hard to catch and makes you chase him around the whole level would be mre interesting than finding static red coins.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

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Posted on 03-08-06 09:35 PM Link | Quote
Originally posted by Celice
I still stand by what I said yonder days ago: Converge the two worlds, so to say. For example, in World 2, Mario could be in a mountain path. Then, in World 5 for Luigi, Luigi finds himself in the same world, although it's... different. Perhaps a canyon Mario used collapsed and now Luigi has to find a new path. Or maybe a monsoon came through and there's a huge storm, forcing Luigi into some ruins. Or maybe just some huge apocolyptic event deforming all of Mario's levels, causing Luigi to have to play through in a new light.

I love those kind of things <3

That wouldn't make sense if Luigi went through first, though. Just have Luigi take a different path through the same area.

Also, when you're Mario you should see Luigi jumping around in the background occasionally, and vice-versa.
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6285 days
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Posted on 03-08-06 10:16 PM Link | Quote
I would die a happy man if you coulda add the wind like in SMB2J.
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6284 days
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Posted on 03-08-06 11:23 PM Link | Quote
Originally posted by ImInvisible
Originally posted by DahrkDaiz




ImInvisible: I've created one mini game where you much catch so many falling red coins. The more you collect, the better your prize after 30 seconds.




Yes I've played that level in Mario vs Luigi, Ive played most of it, even more than most people since I know how to warp in the game.

But still, having one character that is extremely hard to catch and makes you chase him around the whole level would be mre interesting than finding static red coins.


You have not played that. That was one level, not a mini-game. The mini-game is based on ice and you get a prize when the time runs out, unless that's what you are talking about..
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6284 days
Last view: 6282 days
Posted on 03-08-06 11:38 PM Link | Quote
Did somebody say ideas?

- The Submarine from SML
- Levels such as 4-6 in the original (where you can switch between two variations of the world, in this case, a version with big enemies and a version with small enemies), only with a puzzle sense in mind.
- An underwater world, focused more around sunken stuff such as coral reefs and ships as opposed to having a water world based around levels on the water's surface.
- Ghost/Haunted World
- Levels where you must kill enemies to proceed
- Fast-paced platform rides (such as those in SMW2)
- A world that takes place inside a living thing, perhaps a Boss Bass or something.


(edited by asdf on 03-08-06 10:39 PM)
Elbobelo

UFO








Since: 12-06-05
From: Maryland

Last post: 6330 days
Last view: 6319 days
Posted on 03-09-06 12:44 AM Link | Quote
Originally posted by DahrkDaiz



You have not played that. That was one level, not a mini-game. The mini-game is based on ice and you get a prize when the time runs out, unless that's what you are talking about..



This is what I'm talking about.

A sprite that mischivously bounces around a small level. It is hard to catch. If you catch it you are rewarded.

Im NOT trying to convince you that I've played one of your levels, so any response you have to my false disclaimer is way beyond the point.


(edited by ImInvisible on 03-08-06 11:47 PM)
(edited by ImInvisible on 03-08-06 11:48 PM)
Deleted User
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Since: 05-08-06

Last post: None
Last view: 6283 days
Posted on 03-19-06 12:03 AM Link | Quote
I have a Great Idea for the Luigi v.s. Mario Hack.

O.K. First. The game should be like this. Pretend your mario, You die, then your guy switches to luigi. Then he dies and turns back. Eh, Pretty sweet.

Then at the end, Mario and Luigi find another Pipe and once they go up, There will be a sign that Reads"Luigi V.S Mario Rise of the Levels" I don't know if the Creator would wanna put that on. but it would be Incredible.

Then you should have stat points for players. Example.You can edit how fast they Run or jump Highet or even Fly time power... THAT WOULD BE AWSOME..
Heres a GIF screen how it should look.But use ya own GFX. not GIF.

And You should have "CLIMB" levels. you must climb before the lava catches up with you. The level is just straight up.

And there should be CHEAT CODES.
The Onyx Dragoon

150








Since: 11-17-05
From: Somewhere between Mars and Jupiter, Sitting on an Asteroid

Last post: 6287 days
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Posted on 03-19-06 01:29 PM Link | Quote
hehe...new ideas, huh? How about having a "P-switch" that, when stepped on, ends the level?

...perhaps having just one level having the feature, "find the switch!", will be cool .
DahrkDaiz

Nipper Plant
U wan hax Mario?!








Since: 11-17-05

Last post: 6284 days
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Posted on 03-19-06 09:21 PM Link | Quote
Funny that you say that Onyx, I planned on porting the "Find the switch and grab the coin that appears" concept found in Luigi's Coin Quest to MA2 to keep the levels fresh, so good idea!
biejor

Goomba
Banned


 





Since: 01-04-06

Last post: 6554 days
Last view: 6554 days
Posted on 03-20-06 05:08 PM Link | Quote
Draw from the other games – we’ve seen these all before but not all in the same game, and not in SMB3:
Poison Mushrooms
Vegetables
POW Blocks
Super Cape
Yoshi
Superballs from Mario Land
Winged Hat/Metal/Invisible from Mario 64
The Water Pack from SMS
Googie

390








Since: 11-22-05
From: Corona Queens New York

Last post: 6285 days
Last view: 6285 days
Posted on 03-21-06 01:36 PM Link | Quote
This'll prolly sound dumb, but meh. It's just a quick sketch anywhoo...



Would be cool to see DK and DK Jr. in this hack.
bluerum

Goomba








Since: 11-30-05
From: forest of silence

Last post: 6518 days
Last view: 6309 days
Posted on 03-21-06 04:42 PM Link | Quote
how about implementing double-jumping into one of the power ups, if you havent already...

could make for some interesting level design
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