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05-10-24 01:58 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... New poll | |
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icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6297 days
Last view: 6297 days
Posted on 03-07-06 03:09 AM Link | Quote
DEMO: Copy and paste this address: http://www.freewebs.com/icegoom/smwredrawn.zip

I'm new to Super Mario World hacking, and all I've really figured out how to do with Lunar Magic at this point is extract and insert graphics and change some of the palettes. That's OK, though, since spriting is my favorite part of hacking.

Anyway, I see a lot of hacks that partially change the game's sprites, but leave a lot of original SMW sprites in place. It always looks wrong to me to battle SMB3 Koopas, only to have the old SMW shelless koopa sprites slide out of the shells, or to encounter the awful climbing koopa sprites when I enter a castle. The stylistic clash just looks wrong to me. So I'm redrawing ALL the sprites in the game in a consistent style, and I plan to let anyone who wants to use them. (And I guess if there's no interest, I'll just use them for my own hack)

I guess it might be more useful to redo stuff to fit in with SMB3 All-Stars sprites, but instead, I'm going for more of a Game Boy Advance look. A lot of these use Mario Party Advance for reference, but if the character isn't in that game, I've had to base them off of Mario and Luigi: Superstar Saga, Super Princess Peach, or freehand looking at official character artwork.

What I have so far:

Koopas:


The koopas would be taller, but if there's a tile at the top that causes graphical errors if it doesn't remain blank, and that sort of limits the shape of the head. I don't like the back climbing graphic and will probably change it so that we just see the back of the koopa's head. (The angle on the original sprite has always been awkward) The bottom row is graphics for the blue shelless koopas, which I made quite a while after the other shelless and like more except for the back hunching a bit too much. I still need to edit Super Koopa's cape.

Goombas:


I maybe shouldn't have rotated the paragoomba as far as I did when it swings to the side, but 45 degree angles are so easy to draw. (Haven't redrawn the parashoot yet)

Bob-omb:


Got two options here. Not sure which one I like better. The wick's better done on the smaller one, but the larger one is generally more attractive to me. Opinions?

Bullet Bill:


Meh. I might retry, but there's not a whole lot you can do with this thing. Need to do the vertical and diagonal angled ones yet.

Pirahna:


Green-lipped now.

Power-Ups:


Haven't got the feather done yet.

Lakitu:


Shown without his cloud, because I probably won't be able to edit the cloud anyway since it's made of a group of smoke puffs. I'm going to go on record and say that I hate the way Nintendo handled Lakitu's throwing animation. They didn't bother to redraw his body, so he has two sets of hands. It's mostly hidden by his cloud, I guess, but you can see it if you're paying attention. Don't know of any way to fix it short of editing the tiles used, which I don't know how to do. Fishing Lakitu's pole isn't done, and it's going to be hard to not make it look like crap.

Spiny:


This looks a little odd animated, so it may change. No egg yet.

Wiggler:


Utilized the differences in palette to make his mouth change when he gets angry. The spots on his body don't look great when he's red, though.

Thwomp:


Used a shot from the upcoming DS Mario Bros game for reference. I think the pink eyes are a little too bright, so I need to edit the palette a bit.

Thwimp:


Drawn without any kind of reference. Tried to make it look like a miniature version of my Thwomp, but I'm not sure I like how it turned out.

Magikoopa:


This one isn't stellar. Every source I had looked slightly different, so I mixed some styles by giving him white trim on his sleeves and hat, but also giving him boots. The palette sucks. It looks like he should share a palette with the blue koopa, but he doesn't.

Dry Bones:


There were a bunch of different ways I could have done Dry Bones, but I made him look like he does in Super Princess Peach. I'd like him to be the same height as normal koopas, but the way his tiles are laid out forces him to be about Mario's height. I wasn't particularly happy when I remembered that he shares crumbing graphics with Bony Beetle, and I'll probably have to redraw the animation without the koopa-shaped skull.

Spiketop:


The turning animation doesn't look as good as I'd hoped it would. He looks like he's floating in mid-air instead of clinging to the wall, but I can't really move him closer to edge of the frame to fix it.

Swooper:


The hanging graphic sucks, but oh well.

Dolphin:


The fins don't look quite right to me when he's jumping straight up.

Porcupuffer:


I had absolutely no reference to go with other than the original sprite, so I was at a loss with what to do. I tried to make it look vaguely like a pufferfish from Yoshi's Island, but I'm not at all satisfied. It looks horrible in-game, too, as the water line goes right across the face and obscures any detail. I'll take any suggestions on what to do with this stupid fish.

Pokey:


Went with a Mario Sunshine look.

Monty Mole:


The claws were hard to get looking right on this little bugger.

Volcano Lotus:


Could probably be done better, but I really hate these plants.

Boo Buddies:


I've got standard Boo and "sticking his tongue out" Boo, but I'm at a loss of what to do for the third type of Boo Buddy.

Amazing Flying Hammer Brother:


The sprite that most needed to be redrawn, in my opinion. Looks more like a koopa and less like a deformed clown midget now, I think.

Rex:


Things get cramped when you're trying to fit all of Rex's parts into his stomped states.

Mega Mole:


Just went with a larger version of Monty Mole. Looks a little odd animated, though.

Bowser:


Haven't done the Clown Car yet. Could benefit from a palette tweak, probably.

Peach:


All I've got done is Peach popping out of the Clown Car in the final battle. She uses Mario's palette, so her dress is the wrong color if Mario is fiery.

Mechakoopa:


Getting the key to line up right was a little tough, but it turned out pretty well, I guess.

Ninji:


I'd rather he wasn't green, but he needs to have the same palette as Mechakoopa in order to change dark when he's not in the spotlight.

Yoshi:


Had to compress Yoshi's nose a bit to fit him within the allotted space, but other than that, he's looking pretty good. Haven't done baby Yoshi yet.

Mario:


Here's what I have so far on Mario. I still need to do graphics for sprinting, holding an item, swimming, and climbing. I had to redo Fiery Mario's palette because he looked really messed up otherwise. It's sort of Wario-esque now. I'm not sure what to do about little Mario. I'm actually thinking I'll try replacing him with Baby Mario instead of just doing a big adult head on a little body.

To do:
Sumo Bros.
Chargin' Chuck
Buzzy Beetle
Bony Beetle
Banzai Bill
Torpedo Ted
Blurp
Cheep Cheep
Rip Van Fish
Fishbone
Big Boo
Eerie
Fishin' Boo
Munchers
Dino Rhino
Dino Torch
Blargg
Reznor
Grinder
Chainsaw
Fuzzy
Ball 'n' Chain
Urchin
Floating Mine
Sparky
Hothead
Podobo
Fire Snake
All Koopalings

Any critique is welcome at this stage.


(edited by icegoom on 03-08-06 05:39 PM)
(edited by icegoom on 04-13-06 04:05 AM)
(edited by icegoom on 04-13-06 11:58 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6292 days
Last view: 6290 days
Skype
Posted on 03-07-06 03:50 AM Link | Quote

HOLY...
Those are by FAR the most BEAUTIFUL Super Mario World sprites I've EVER seen!
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6292 days
Last view: 6290 days
Posted on 03-07-06 03:59 AM Link | Quote
Great scott! Those sprites are just...incredible! They have a cartoony feel to them, and the colors are a lot nicer too. Keep this up!
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6291 days
Last view: 6290 days
Posted on 03-07-06 04:32 AM Link | Quote
Holy shit, I love the new Yoshi sprites. Looks more like the modern (aka SMW2 and beyond) Yoshi. If I only had one sprite I could loan from this, it be that one.

Would be nice to see some of thoose sprites in action though... hmm.
LuigiBlood
Newcomer








Since: 03-07-06

Last post: 6639 days
Last view: 6322 days
Posted on 03-07-06 04:35 AM Link | Quote
WOW ! It's very good ! (I'm new and im french)
I love Mario sprites.
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6291 days
Last view: 6290 days
Skype
Posted on 03-07-06 05:43 AM Link | Quote
You, sir, win the internet.

Let's hope these work in SMW, though. It'd be great to have such awesome-looking sprites in this game.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6291 days
Last view: 6290 days
Posted on 03-07-06 07:28 AM Link | Quote
Can't see them
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6297 days
Last view: 6297 days
Posted on 03-07-06 07:40 AM Link | Quote
Hmm... No idea why the images wouldn't show up for you.

Everything fits into the game fine, size-wise. I think Mario and Yoshi look pretty great, but some of the enemy animations aren't the smoothest looking. (Of course, you can only get so smooth with two frame animations) Once I get everything changed to my satisfaction, I'll release a graphics-only patch that anyone can use. I think these sprites will fit in well with graphics ripped from non-Mario games.

Anyway, does anyone have an opinion on which Bob-omb is better? I'm leaning towards the bottom one. Any ideas for the third (currently unmodified) Boo Buddy? And does anyone know of anything better I can do with Porcupuffer?
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6404 days
Last view: 6404 days
Posted on 03-07-06 08:11 AM Link | Quote
wow you did a really great job! especially the mega mole sprite
Ailure

Mr. Shine
I just want peace...








Since: 11-17-05
From: Sweden

Last post: 6291 days
Last view: 6290 days
Posted on 03-07-06 08:41 AM Link | Quote
Originally posted by icegoom-cat
Anyway, does anyone have an opinion on which Bob-omb is better? I'm leaning towards the bottom one. Any ideas for the third (currently unmodified) Boo Buddy? And does anyone know of anything better I can do with Porcupuffer?
The bottom Bob-omb is better, the top one just looks wierd and unatural.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6292 days
Last view: 6304 days
Posted on 03-07-06 08:53 AM Link | Quote
Originally posted by ghettoyouth-neko
wow you did a really great job! especially the mega mole sprite


That's weird, the Mega Mole & Monty Mole-sprites are infact the only ones from the list which I don't like at all. I think I like the look in the original for this ones much better, but for all the other ones: Just great, outstanding and much better than the original sprites!
(And yeah, I like the bottom bob-omb also a bit more, the above one looks a little bit small compared to the other sprites.)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6291 days
Posted on 03-07-06 10:07 AM Link | Quote
!!!Those are the best custom sprites that I´ve ever seen !
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6391 days
Last view: 6391 days
Posted on 03-07-06 10:29 AM Link | Quote
These are really the best I've ever seen, It would be great if you would make a patch of it when all graphics are finished. You don't have to ofcourse, but you at least have to do SOMETHING with them, because it would be a waste if the only use for it would be to show them here.
Juggling Joker

Ninji

SMW Mod
Merry Christmas!



 





Since: 11-18-05

Last post: 6319 days
Last view: 6290 days
Posted on 03-07-06 11:09 AM Link | Quote
I will probably use these once they're released. For reference, if nothing else.

The only criticism I have, is that the koopa's palettes can use some work. I think the relative shading is top notch, but the sharp contrast between the shades just doesn't feel right to me. I'm fond of smooth differences between colors (as most of my custom work shows).

Oh yeah, got any in game screenshots you can show us? I'm curious how they look in the standard SMW environment.
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6291 days
Last view: 6290 days
Posted on 03-07-06 11:16 AM Link | Quote
I'd give you a 9.5 out of 10 until I see them in action. Very interesting so far. If the animations fit in well, then I could definately say you've taken the whole cake. I'm really hoping to see some really neat foregrounds, backgrounds etc from you.

The sprites look very gba-ish except they aren't all bland and bright, instead, they are vibrant and contrasty.

I honestly don't see much to complain about at all but I don't believe in perfect... yet... I have high expectations for you man, keep it up!
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6323 days
Last view: 6322 days
Posted on 03-07-06 11:27 AM Link | Quote
Oh man... THESE ARE THE BEST SPRITES I'VE EVER SEEN!
*Prays for a great hack to go along*

Hope it lives up to your Bowser V Wario expectations, IceGoom. You know the rex head will be offset by a little, right? I'd really like to se your new koopalings when you make them.
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6291 days
Last view: 6290 days
Posted on 03-07-06 01:07 PM Link | Quote
Ah, now I see them.
Awesomeness.
Have my children.
Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6303 days
Last view: 6290 days
Skype
Posted on 03-07-06 01:33 PM Link | Quote
For the Bob-ombs, keep the bottom ones. They look a lot better.
And for the rest, I've never seen anyone with such illustrious spriting skills! All of the sprites so far look beautifully 3-D! You did such a great job with the Megamole! It's a giant version of a Monty Mole...Wow. Maybe for the third boo you can have X's for eyes or something... I think I speak for everyone when I say "I can't wait for this patch! I'm definitely going to usethis in my hack!" Nice. Best spriting I've seen ever.
d4s

Shyguy








Since: 12-01-05

Last post: 6413 days
Last view: 6310 days
Posted on 03-07-06 02:23 PM Link | Quote
looks very good, but keep in mind that the number of palette entries per sprite is limited. most of your spritesets have too many colors
icegoom

Cheep-cheep








Since: 03-06-06
From: United States

Last post: 6297 days
Last view: 6297 days
Posted on 03-07-06 02:48 PM Link | Quote
Originally posted by d4s-felinian
looks very good, but keep in mind that the number of palette entries per sprite is limited. most of your spritesets have too many colors


No, they work fine in-game. I've tested all of these.

Originally posted by FPI-felinian
That's weird, the Mega Mole & Monty Mole-sprites are infact the only ones from the list which I don't like at all. I think I like the look in the original for this ones much better


Yeah, the moles gave me trouble. The front foot and arm don't look quite right on Monty, but he runs fast enough in the game that it doesn't look that bad:



Originally posted by Zachio-kitten
You know the rex head will be offset by a little, right?


Yup. I accounted for that:



Originally posted by Juggling Joker-kitten
The only criticism I have, is that the koopa's palettes can use some work. I think the relative shading is top notch, but the sharp contrast between the shades just doesn't feel right to me. I'm fond of smooth differences between colors (as most of my custom work shows).

Oh yeah, got any in game screenshots you can show us? I'm curious how they look in the standard SMW environment.


The koopas' palettes only gave me eight colors to work with, so I did what I could to make them look smooth. They're not my favorite sprites of the bunch, but I was limited by a tile in the upper right corner that had to remain blank.

Some more screenshots:







(edited by icegoom on 03-08-06 05:40 PM)
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